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20th HCI 2018: Las Vegas, NV, USA
- Masaaki Kurosu:
Human-Computer Interaction. Interaction Technologies - 20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part III. Lecture Notes in Computer Science 10903, Springer 2018, ISBN 978-3-319-91249-3
Input Techniques and Devices
- Kohei Akita, Toshimitsu Tanaka, Yuji Sagawa:
SliT: Character Input System Using Slide-in and Tap for Smartwatches. 3-16 - T. K. Philip Hwang, Pin-Chieh Kuo, Guan-Jun Ding, Ting-Ju Kuo, Ting-Huan Ko, Po-Chi Weng:
Employing Shortcut Setting and Subitizing Effect for Improving UI of Multi Media Kiosks. 17-30 - Akira Ishii, Hiroyuki Hakoda, Buntarou Shizuki:
Flickey: Flick-Based QWERTY Software Keyboard for Ultra-small Touch Screen Devices. 31-42 - Kosuke Komiya, Tatsuo Nakajima:
A New Japanese Input Method for Virtual Reality Applications. 43-55 - Tae-Ho Lee, Hyuk-Jae Lee:
A New Virtual Keyboard with Finger Gesture Recognition for AR/VR Devices. 56-67 - Kodai Sekimori, Yusuke Yamasaki, Yuki Takagi, Kazuma Murata, Buntarou Shizuki, Shin Takahashi:
Ex-Space: Expanded Space Key by Sliding Thumb on Home Position. 68-78 - Toshimitsu Tanaka, Takuya Mano, Yuuya Tanaka, Kohei Akita, Yuji Sagawa:
Character Input by Gesture Performed with Grasping Both Ends of Tablet PC. 79-91 - A. Kürsad Türkcan, Pinar Onay Durdu:
Entry and Selection Methods for Specifying Dates in Mobile Context. 92-100
Speech-Based Interfaces and Chatbots
- Massimiliano Dibitonto, Katarzyna Leszczynska, Federica Tazzi, Carlo Maria Medaglia:
Chatbot in a Campus Environment: Design of LiSA, a Virtual Assistant to Help Students in Their University Life. 103-116 - Yuemeng Du, Jingyan Qin, Shujing Zhang, Sha Cao, Jinhua Dou:
Voice User Interface Interaction Design Research Based on User Mental Model in Autonomous Vehicle. 117-132 - Wen-jun Hou, Xiao-lin Chen:
Application of Logistic Regression Analysis of Smartphone Speech Interaction Usage in China: A Questionnaire-Based Study of 622 Adults. 133-151 - Frieder Loch, Julia N. Czerniak, Valeria Villani, Lorenzo Sabattini, Cesare Fantuzzi, Alexander Mertens, Birgit Vogel-Heuser:
An Adaptive Speech Interface for Assistance in Maintenance and Changeover Procedures. 152-163 - Duc Canh Nguyen, Gérard Bailly, Frédéric Elisei:
Comparing Cascaded LSTM Architectures for Generating Head Motion from Speech in Task-Oriented Dialogs. 164-175 - Abdolreza Sabzi Shahrebabaki, Ali Shariq Imran, Negar Olfati, Torbjørn Svendsen:
Acoustic Feature Comparison for Different Speaking Rates. 176-189 - Ning Tang, Zhanxun Dong, Lu Liu:
Expressing Mixed Emotions via Gradient Color: An Interactive Online Chat Interface Design Based on Affective Recognition. 190-199 - Brad Wrobleski, Alexander Ivanov, Eric Eidelberg, Katayoon Etemad, Denis Gadbois, Christian Jacob:
Lucida: Enhancing the Creation of Photography Through Semantic, Sympathetic, Augmented, Voice Agent Interaction. 200-216
Gesture, Motion and Eye-Tracking Based Interaction
- Minghao Cai, Soh Masuko, Jiro Tanaka:
Shopping Together: A Remote Co-shopping System Utilizing Spatial Gesture Interaction. 219-232 - Manoel Farhad, I. Scott MacKenzie:
Evaluating Tap-and-Drag: A Single-Handed Zooming Method. 233-246 - Minatsu Fujisaki, Hiroshi Takenouchi, Masataka Tokumaru:
Developing Female Clothing Coordination Generation System Using Eye Tracking Information. 247-257 - Bastian Hinterleitner, Thomas Hammer, Stefan Mayer, Frederik Naujoks, Nadja Schömig:
Analyzing Gaze Behavior Prior to Interacting with a Multimedia Interface in a Car. 258-268 - Poonsiri Jailungka, Siam Charoenseang:
Intuitive 3D Model Prototyping with Leap Motion and Microsoft HoloLens. 269-284 - Y A Joarder, Md. Bipul Hossain, Mohammed Jashim Uddin, Md Zahidul Islam:
A Novel Hand Written Technique Using Touch-Less Finger Gesture Movement for Human Computer Interaction. 285-296 - Yuto Koguchi, Kazuya Oharada, Yuki Takagi, Yoshiki Sawada, Buntarou Shizuki, Shin Takahashi:
A Mobile Command Input Through Vowel Lip Shape Recognition. 297-305 - Junyan Li, Takeshi Umezawa, Noritaka Osawa:
Daily Activity Recognition Based on Acceleration of Both Wrists. 306-320 - Nonnarit O.-Larnnithipong, Armando Barreto, Sudarat Tangnimitchok, Neeranut Ratchatanantakit:
Orientation Correction for a 3D Hand Motion Tracking Interface Using Inertial Measurement Units. 321-333 - Kazuya Oharada, Buntarou Shizuki, Shin Takahashi:
A Gesture-Based Interaction Technique for a Passive RFID Card with an Acceleration Sensor. 334-343 - Hikaru Saito, Yoshiki Maki, Shunki Tsuchiya, Satoshi Nakamura:
Can People Sense Their Personalities Only by Watching the Movements of Their Skeleton in Street Dancing Performances? 344-354 - Adam Wearne, Robert E. Wray:
Exploration of Behavioral Markers to Support Adaptive Learning. 355-365 - Wenyuan Yu, Ye Liu, Xiaolan Fu:
The Effect of Static and Dynamic Gesture Presentation on the Recognition of Two Manipulation Gestures. 366-379 - Zhi Zheng, Yuguang Wang, Jaclyn A. Barnes, Xingliang Li, Chung Hyuk Park, Myounghoon Jeon:
Non-invasive Gaze Direction Estimation from Head Orientation for Human-Machine Interaction. 380-389
Games and Gamification
- Mahdieh Abbaszadegan, Sohrab Yaghoubi, I. Scott MacKenzie:
TrackMaze: A Comparison of Head-Tracking, Eye-Tracking, and Tilt as Input Methods for Mobile Games. 393-405 - Abdullah Azhari, Xiaowen Fang:
Gamification Framework: Using Lexical Approach on Social Media Application Online Reviews. 406-424 - Kenneth Clark, Lusene Donzo, Joon-Suk Lee:
Competitively Versus Cooperatively? An Analysis of the Effect of Gameplay on Human Emotions and Behaviors. 425-434 - Khaldoon Dhou:
Towards a Better Understanding of Chess Players' Personalities: A Study Using Virtual Chess Players. 435-446 - Hsiu Ching Laura Hsieh:
Application of Gamification to Website Design for the Improvement of Effective Communication. 447-459 - Elizabeth A. Matthews, Geoffrey B. Matthews, Juan E. Gilbert:
A Framework for the Assessment of Enjoyment in Video Games. 460-476 - Rina Sasaki, Yu Suzuki:
An Interactive Cat Toy Interfacing Owner PC Operations. 477-487 - Valentina Volpi, Giovanni Andrea Parente, Guido Pifferi, Antonio Opromolla, Carlo Maria Medaglia:
Improving Quality of Interaction with the Mobility Services Through the Gamification Approach. 488-502 - Fan Zhao, Yuchen Gui, Eugene Hoyt:
How to Extend Life Cycle of an Online Game? 503-512
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