Computer Graphics Forum, Volume 36

Volume 36, Number 1, January 2017

Editorial Articles Report

Volume 36, Number 2, May 2017

Art, Design, and Sketching Monte Carlo Procedural and Interactive Nature Rigging, Tearing, and Faces Sample, Paint, and Visualize Morphing and Interaction Flowing Visualization Geometry Processing Textures Procedural Animation 1 Shape Matching Physics in Animation Capturing Faces Animation 2 Reconstruct, Learn, and Transport Geometry Camera: Depth to Motion, Lens and Filters Apparent Materials Focus and Virtual Environments GPU and Data Structures State of the Art Reports
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