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Voicu Popescu
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Publications
- 2024
- [i1]Jorge Askur Vazquez Fernandez, Jae Joong Lee, Santiago Andrés Serrano Vacca, Alejandra J. Magana, Bedrich Benes, Voicu Popescu:
Hands-Free VR. CoRR abs/2402.15083 (2024) - 2023
- [j44]Bobby Bodenheimer, Voicu Popescu, John Quarles, Lili Wang:
IEEE VR 2023 Message from the Program Chairs and Guest Editors. IEEE Trans. Vis. Comput. Graph. 29(5): viii-ix (2023) - [c52]Bobby Bodenheimer, Voicu Popescu, John Quarles, Lili Wang:
IEEE VR 2023 Message from the Program Chairs. VR 2023: xiv-xv - 2022
- [j43]Jian Wu, Lili Wang, Hui Zhang, Voicu Popescu:
Quantifiable Fine-Grain Occlusion Removal Assistance for Efficient VR Exploration. IEEE Trans. Vis. Comput. Graph. 28(9): 3154-3167 (2022) - 2021
- [j42]Zijing Zhou, Lili Wang, Voicu Popescu:
A Partially-Sorted Concentric Layout for Efficient Label Localization in Augmented Reality. IEEE Trans. Vis. Comput. Graph. 27(11): 4087-4096 (2021) - [c46]Lili Wang, Jianjun Chen, Qixiang Ma, Voicu Popescu:
Disocclusion Headlight for Selection Assistance in VR. VR 2021: 216-225 - 2020
- [j40]Sri Rama Kartheek Kappagantula, Nicoletta Adamo-Villani, Meng-Lin Wu, Voicu Popescu:
Automatic Deictic Gestures for Animated Pedagogical Agents. IEEE Trans. Learn. Technol. 13(1): 1-13 (2020) - [c44]Lili Wang, Wentao Wu, Zijing Zhou, Voicu Popescu:
View Splicing for Effective VR Collaboration. ISMAR 2020: 509-519 - [c43]Antong Cao, Lili Wang, Yi Liu, Voicu Popescu:
Feature Guided Path Redirection for VR Navigation. VR 2020: 137-145 - 2019
- [j39]Lili Wang, Jian Wu, Xuefeng Yang, Voicu Popescu:
VR Exploration Assistance through Automatic Occlusion Removal. IEEE Trans. Vis. Comput. Graph. 25(5): 2083-2092 (2019) - [j38]Lili Wang, Xinglun Liang, Chunlei Meng, Voicu Popescu:
Fast Ray-Scene Intersection for Interactive Shadow Rendering with Thousands of Dynamic Lights. IEEE Trans. Vis. Comput. Graph. 25(6): 2242-2254 (2019) - [c40]Meng-Lin Wu, Voicu Popescu:
RGBD temporal resampling for real-time occlusion removal. I3D 2019: 7:1-7:9 - [c38]Lili Wang, Han Zhao, Zesheng Wang, Jian Wu, Bingqiang Li, Zhiming He, Voicu Popescu:
Occlusion Management in VR: A Comparative Study. VR 2019: 708-716 - 2018
- [j36]Meng-Lin Wu, Voicu Popescu:
Efficient VR and AR Navigation Through Multiperspective Occlusion Management. IEEE Trans. Vis. Comput. Graph. 24(12): 3069-3080 (2018) - [j35]Lili Wang, Wenhao Zhang, Nian Li, Boning Zhang, Voicu Popescu:
Intermediate shadow maps for interactive many-light rendering. Vis. Comput. 34(10): 1415-1426 (2018) - [c36]Amelia Yeo, Susan Wagner Cook, Mitchell J. Nathan, Voicu Popescu, Martha W. Alibali:
Instructor gesture improves encoding of mathematical representations. CogSci 2018 - [c34]Meng-Lin Wu, Voicu Popescu:
Anchored Multiperspective Visualization for Efficient VR Navigation. EuroVR 2018: 240-259 - [c32]Lili Wang, Antong Cao, Zhichao Li, Xuefeng Yang, Voicu Popescu:
Effective Free Field of View Scene Exploration in VR and AR. ISMAR Adjunct 2018: 97-102 - 2017
- [j34]Jian Cui, Voicu Popescu, Nicoletta Adamo-Villani, Susan Wagner Cook, Katherine A. Duggan, Howard S. Friedman:
Animation Stimuli System for Research on Instructor Gestures in Education. IEEE Computer Graphics and Applications 37(4): 72-83 (2017) - [j33]Susan Wagner Cook, Howard S. Friedman, Katherine A. Duggan, Jian Cui, Voicu Popescu:
Hand Gesture and Mathematics Learning: Lessons From an Avatar. Cogn. Sci. 41(2): 518-535 (2017) - [j32]Naiwen Xie, Lili Wang, Voicu Popescu:
Non-redundant rendering for efficient multi-view scene discretization. Vis. Comput. 33(12): 1555-1569 (2017) - 2016
- [j31]Meng-Lin Wu, Voicu Popescu:
Multiperspective Focus+Context Visualization. IEEE Trans. Vis. Comput. Graph. 22(5): 1555-1567 (2016) - [c27]Lili Wang, Qi Zhao, Chunlei Meng, Voicu Popescu:
4D-rasterization for Fast Soft Shadow Rendering. EGSR (EI&I) 2016: 13-21 - [c26]Saikiran Anasingaraju, Meng-Lin Wu, Nicoletta Adamo-Villani, Voicu Popescu, Susan Wagner Cook, Mitchell J. Nathan, Martha W. Alibali:
Digital learning activities delivered by eloquent instructor avatars: scaling with problem instance. SIGGRAPH ASIA Symposium on Education 2016: 5:1-5:7 - 2014
- [j29]Voicu Popescu, Bedrich Benes, Paul Rosen, Jian Cui, Lili Wang:
A Flexible Pinhole Camera Model for Coherent Nonuniform Sampling. IEEE Computer Graphics and Applications 34(4): 30-41 (2014) - [j28]Lili Wang, Shiheng Zhou, Wei Ke, Voicu Popescu:
GEARS: A General and Efficient Algorithm for Rendering Shadows. Comput. Graph. Forum 33(6): 264-275 (2014) - [j27]Lili Wang, Naiwen Xie, Wei Ke, Voicu Popescu:
Second-Order Feed-Forward Renderingfor Specular and Glossy Reflections. IEEE Trans. Vis. Comput. Graph. 20(9): 1316-1329 (2014) - [j26]Jian Cui, Zhiqiang Ma, Voicu Popescu:
Animated Depth Images for Interactive Remote Visualization of Time-Varying Data Sets. IEEE Trans. Vis. Comput. Graph. 20(11): 1474-1489 (2014) - [c25]Nicoletta Adamo-Villani, Jian Cui, Voicu Popescu:
Scripted Animation Towards Scalable Content Creation for eLearning - A Quality Analysis. eLEOT 2014: 1-9 - [c24]Jian Cui, Nicoletta Adamo-Villani, Voicu Popescu:
Charismatic and eloquent instructor avatars with scriptable gesture. SIGGRAPH Studio 2014: 18:1 - 2013
- [j25]Lili Wang, Yulong Shi, Yi Chen, Voicu Popescu:
Just-in-Time Texture Synthesis. Comput. Graph. Forum 32(1): 126-138 (2013) - 2012
- [j24]Paul Rosen, Voicu Popescu:
Simplification of Node Position Data ;for Interactive Visualization of Dynamic Data Sets. IEEE Trans. Vis. Comput. Graph. 18(9): 1537-1548 (2012) - 2011
- [j23]Paul Rosen, Voicu Popescu, Kyle Hayward, Chris Wyman:
Nonpinhole Approximations for Interactive Rendering. IEEE Computer Graphics and Applications 31(6): 68-83 (2011) - [j22]Paul Rosen, Voicu Popescu:
An evaluation of 3-D scene exploration using a multiperspective image framework. Vis. Comput. 27(6-8): 623-632 (2011) - [c23]Nathan Andrysco, Paul Rosen, Voicu Popescu, Bedrich Benes, Kevin R. Gurney:
Experiences in Disseminating Educational Visualizations. ISVC (2) 2011: 239-248 - 2010
- [j21]Voicu Popescu, Paul Rosen, Laura L. Arns, Xavier Tricoche, Chris Wyman, Christoph M. Hoffmann:
The General Pinhole Camera: Effective and Efficient Nonuniform Sampling for Visualization. IEEE Trans. Vis. Comput. Graph. 16(5): 777-790 (2010) - [j20]Jian Cui, Paul Rosen, Voicu Popescu, Christoph M. Hoffmann:
A Curved Ray Camera for Handling Occlusions through Continuous Multiperspective Visualization. IEEE Trans. Vis. Comput. Graph. 16(6): 1235-1242 (2010) - 2009
- [j19]Voicu Popescu, Paul Rosen, Nicoletta Adamo-Villani:
The graph camera. ACM Trans. Graph. 28(5): 158 (2009) - 2008
- [j16]Paul Rosen, Voicu Popescu, Christoph M. Hoffmann, Ayhan Irfanoglu:
A High-Quality High-Fidelity Visualization of the September 11 Attack on the World Trade Center. IEEE Trans. Vis. Comput. Graph. 14(4): 937-947 (2008) - [j15]Mihai Mudure, Voicu Popescu:
1001 Acquisition viewpoints: efficient and versatile view-dependent modeling of real-world scenes. Vis. Comput. 24(7-9): 669-678 (2008) - [c22]Paul Rosen, Voicu Popescu:
The epipolar occlusion camera. SI3D 2008: 115-122 - 2007
- [j14]Daniel G. Aliaga, Yi Xu, Voicu Popescu:
Occlusion-Resistant Camera Design for Acquiring Active Environments. IEEE Computer Graphics and Applications 27(5): 68-78 (2007) - [j13]Christoph M. Hoffmann, Zygmunt Pizlo, Voicu Popescu, Steve Price:
Perception of surfaces from line drawings. Displays 28(1): 1-7 (2007) - [c21]Chunhui Mei, Voicu Popescu, Elisha Sacks:
A hybrid backward-forward method for interactive reflections. GRAPP (GM/R) 2007: 284-292 - [c20]Qi Mo, Voicu Popescu, Chris Wyman:
The Soft Shadow Occlusion Camera. PG 2007: 189-198 - [c18]Mihai Mudure, Voicu Popescu:
1001 acquisition viewpoints: efficient and versatile view-dependent modeling of real-world scenes. SIGGRAPH Sketches 2007: 34 - 2006
- [j12]Voicu Popescu, Chunhui Mei, Jordan Dauble, Elisha Sacks:
Reflected-Scene Impostors for Realistic Reflections at Interactive Rates. Comput. Graph. Forum 25(3): 313-322 (2006) - [j11]Gleb Bahmutov, Voicu Popescu, Mihai Mudure:
Efficient Large Scale Acquisition of Building Interiors. Comput. Graph. Forum 25(3): 655-662 (2006) - [j10]Voicu Popescu, Gleb Bahmutov, Elisha Sacks, Mihai Mudure:
The ModelCamera. Graph. Model. 68(5-6): 385-401 (2006) - [j9]Christoph M. Hoffmann, Zygmunt Pizlo, Voicu Popescu, Paul Rosen:
Study of the perception of three-dimensional spatial relations for a volumetric display. J. Electronic Imaging 15(3): 033002 (2006) - [j8]Daniel G. Aliaga, Yi Xu, Voicu Popescu:
Lag Camera: A Moving Multi-Camera Array for Scence-Acquisition. J. Virtual Real. Broadcast. 3 (2006) - [j7]Daniel G. Aliaga, Paul Rosen, Voicu Popescu, Ingrid Carlbom:
Image warping for compressing and spatially organizing a dense collection of images. Signal Process. Image Commun. 21(9): 755-769 (2006) - [j6]Voicu Popescu, Paul Rosen:
Forward rasterization. ACM Trans. Graph. 25(2): 375-411 (2006) - [j5]Voicu Popescu, Elisha Sacks, Chunhui Mei:
Sample-Based Cameras for Feed Forward Reflection Rendering. IEEE Trans. Vis. Comput. Graph. 12(6): 1590-1600 (2006) - [c17]Voicu Popescu, Jordan Dauble, Chunhui Mei, Elisha Sacks:
An Efficient Error-Bounded General Camera Model. 3DPVT 2006: 121-128 - [c16]Daniel G. Aliaga, Yi Xu, Voicu Popescu:
Lag camera: A moving multi-camera array for scene acquisition. GRAPP 2006: 98-107 - [c15]Voicu Popescu, Christoph M. Hoffmann:
M10 - Realistic visualization for large-scale simulations. SC 2006: 224 - [c14]Voicu Popescu, Daniel G. Aliaga:
The depth discontinuity occlusion camera. SI3D 2006: 139-143 - [c13]Gleb Bahmutov, Voicu Popescu, Mihai Mudure:
Efficient large scale acquisition of building interiors. SIGGRAPH Sketches 2006: 127 - 2005
- [j4]Voicu Popescu, Christoph M. Hoffmann:
Fidelity in visualizing large-scale simulations. Comput. Aided Des. 37(1): 99-107 (2005) - [j3]Chunhui Mei, Voicu Popescu, Elisha Sacks:
The Occlusion Camera. Comput. Graph. Forum 24(3): 335-342 (2005) - [c12]Gleb Bahmutov, Voicu Popescu, Mihai Mudure, Elisha Sacks:
Depth Enhanced Panoramas. VVG 2005: 133-140 - 2004
- [j2]Christoph M. Hoffmann, Voicu Popescu, Sami Kilic, Mete A. Sözen:
Modeling, simulation and visualization: the Pentagon on September 11th. Comput. Sci. Eng. 6(1): 52-60 (2004) - [c11]Voicu Popescu, Elisha Sacks, Gleb Bahmutov:
Interactive Modeling from Dense Color and Sparse Depth. 3DPVT 2004: 430-437 - [c10]Voicu Popescu, Elisha Sacks, Gleb Bahmutov:
Interactive scene modeling from dense color and sparse depth. SIGGRAPH Sketches 2004: 126 - [c8]Voicu Popescu, Elisha Sacks, Gleb Bahmutov:
Interactive Point-Based Modeling from Dense Color and Sparse Depth. PBG 2004: 69-76 - [c7]Gleb Bahmutov, Voicu Popescu, Elisha Sacks:
Depth Enhanced Panoramas. IEEE Visualization 2004: 11 - 2003
- [c6]Voicu Popescu, Elisha Sacks, Gleb Bahmutov:
The ModelCamera: a Hand-Held Device for Interactive Modeling. 3DIM 2003: 285-292 - [c5]Voicu Popescu, Christoph M. Hoffmann, Sami Kilic, Mete A. Sözen, Scott Meador:
Producing High Quality Visualizations of Large-Scale Simulations. IEEE Visualization 2003: 575-580 - 2001
- [c4]Voicu Popescu, Anselmo Lastra:
The vacuum buffer. SI3D 2001: 73-76 - 2000
- [c3]Voicu Popescu, John G. Eyles, Anselmo Lastra, Joshua Steinhurst, Nick England, Lars S. Nyland:
The WarpEngine: an architecture for the post-polygonal age. SIGGRAPH 2000: 433-442 - 1999
- [c2]David K. McAllister, Lars S. Nyland, Voicu Popescu, Anselmo Lastra, Chris McCue:
Real-Time Rendering of Real World Environments. Rendering Techniques 1999: 145-160 - 1998
- [j1]Matthew M. Rafferty, Daniel G. Aliaga, Voicu Popescu, Anselmo Lastra:
Images for Accelerating Architectural Walkthroughs. IEEE Computer Graphics and Applications 18(6): 38-45 (1998) - [c1]Voicu Popescu, Anselmo Lastra, Daniel G. Aliaga, Manuel Menezes de Oliveira Neto:
Efficient warping for architectural walkthroughs using layered depth images. IEEE Visualization 1998: 211-215
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last updated on 2024-03-26 21:44 CET by the dblp team
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