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Alessandro Canossa
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Publications
- 2019
- [c33]Alessandro Canossa, Ahmad Azadvar, Casper Harteveld, Anders Drachen, Sebastian Deterding:
Influencers in Multiplayer Online Shooters: Evidence of Social Contagion in Playtime and Social Play. CHI 2019: 259 - 2018
- [c30]Alessandro Canossa, Sasha Makarovych, Julian Togelius, Anders Drachen:
Like a DNA String: Sequence-Based Player Profiling in Tom Clancy's The Division. AIIDE 2018: 152-158 - 2013
- [c14]Rafet Sifa, Anders Drachen, Christian Bauckhage, Christian Thurau, Alessandro Canossa:
Behavior evolution in Tomb Raider Underworld. CIG 2013: 1-8 - [p13]Magy Seif El-Nasr, Anders Drachen, Alessandro Canossa:
Introduction. Game Analytics, Maximizing the Value of Player Data 2013: 3-12 - [p12]Anders Drachen, Magy Seif El-Nasr, Alessandro Canossa:
Game Analytics - The Basics. Game Analytics, Maximizing the Value of Player Data 2013: 13-40 - [p11]Alessandro Canossa, Magy Seif El-Nasr, Anders Drachen:
Benefits of Game Analytics: Stakeholders, Contexts and Domains. Game Analytics, Maximizing the Value of Player Data 2013: 41-52 - [p7]Anders Drachen, Alessandro Canossa, Janus Rau Møller Sørensen:
Gameplay Metrics in Game User Research: Examples from the Trenches. Game Analytics, Maximizing the Value of Player Data 2013: 285-319 - [p1]Magy Seif El-Nasr, Anders Drachen, Alessandro Canossa:
Erratum. Game Analytics, Maximizing the Value of Player Data 2013 - [e1]Magy Seif El-Nasr, Anders Drachen, Alessandro Canossa:
Game Analytics, Maximizing the Value of Player Data. Springer 2013, ISBN 978-1-4471-4768-8 [contents] - 2012
- [c13]Christian Bauckhage, Kristian Kersting, Rafet Sifa, Christian Thurau, Anders Drachen, Alessandro Canossa:
How players lose interest in playing a game: An empirical study based on distributions of total playing times. CIG 2012: 139-146 - 2011
- [j1]Anders Drachen, Alessandro Canossa:
Evaluating motion: spatial user behaviour in virtual environments. Int. J. Arts Technol. 4(3): 294-314 (2011) - [c10]Alessandro Canossa, Anders Drachen, Janus Rau Møller Sørensen:
Arrrgghh!!!: blending quantitative and qualitative methods to detect player frustration. FDG 2011: 61-68 - 2010
- [c9]Tobias Mahlmann, Anders Drachen, Julian Togelius, Alessandro Canossa, Georgios N. Yannakakis:
Predicting player behavior in Tomb Raider: Underworld. CIG 2010: 178-185 - 2009
- [c8]Anders Drachen, Alessandro Canossa, Georgios N. Yannakakis:
Player modeling using self-organization in Tomb Raider: Underworld. CIG 2009: 1-8 - [c7]Alessandro Canossa, Anders Drachen:
Patterns of Play: Play-Personas in User-Centred Game Development. DiGRA Conference 2009 - [c5]Anders Drachen, Alessandro Canossa:
Analyzing user behavior via gameplay metrics. Future Play 2009: 19-20 - [c4]Alessandro Canossa, Anders Drachen:
Play-Personas: Behaviours and Belief Systems in User-Centred Game Design. INTERACT (2) 2009: 510-523 - [c3]Anders Drachen, Alessandro Canossa:
Analyzing spatial user behavior in computer games using geographic information systems. MindTrek 2009: 182-189 - [c2]Anders Drachen, Alessandro Canossa:
Towards gameplay analysis via gameplay metrics. MindTrek 2009: 202-209 - 2008
- [c1]Anders Tychsen, Alessandro Canossa:
Defining personas in games using metrics. Future Play 2008: 73-80
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