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Pieter Spronck
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Publications
- 2016
- [c44]Armon Toubman, Jan Joris Roessingh, Pieter Spronck, Aske Plaat, H. Jaap van den Herik:
Rapid Adaptation of Air Combat Behaviour. ECAI 2016: 1791-1796 - 2015
- [j12]Shoshannah Tekofsky, Pieter Spronck, Martijn Goudbeek, Aske Plaat, H. Jaap van den Herik:
Past Our Prime: A Study of Age and Play Style Development in Battlefield 3. IEEE Trans. Comput. Intell. AI Games 7(3): 292-303 (2015) - [c38]Armon Toubman, Jan Joris Roessingh, Pieter Spronck, Aske Plaat, H. Jaap van den Herik:
Transfer Learning of Air Combat Behavior. ICMLA 2015: 226-231 - [c36]Armon Toubman, Jan Joris Roessingh, Pieter Spronck, Aske Plaat, H. Jaap van den Herik:
Rewarding Air Combat Behavior in Training Simulations. SMC 2015: 1397-1402 - 2014
- [c33]Armon Toubman, Jan Joris Roessingh, Pieter Spronck, Aske Plaat, H. Jaap van den Herik:
Dynamic Scripting with Team Coordination in Air Combat Simulation. IEA/AIE (1) 2014: 440-449 - 2013
- [c28]Shoshannah Tekofsky, Pieter Spronck, Aske Plaat, H. Jaap van den Herik, Jan M. Broersen:
Play style: Showing your age. CIG 2013: 1-8 - [c27]Shoshannah Tekofsky, Pieter Spronck, Aske Plaat, H. Jaap van den Herik, Jan M. Broersen:
PsyOps: Personality assessment through gaming behavior. FDG 2013: 166-173 - 2011
- [c24]Giel van Lankveld, Pieter Spronck, H. Jaap van den Herik, Arnoud Arntz:
Games as personality profiling tools. CIG 2011: 197-202 - 2010
- [c22]Giel van Lankveld, Sonny Schreurs, Pieter Spronck, H. Jaap van den Herik:
Extraversion in Games. Computers and Games 2010: 263-275 - [e1]H. Jaap van den Herik, Pieter Spronck:
Advances in Computer Games, 12th International Conference, ACG 2009, Pamplona, Spain, May 11-13, 2009. Revised Papers. Lecture Notes in Computer Science 6048, Springer 2010, ISBN 978-3-642-12992-6 [contents] - 2009
- [j10]Sander C. J. Bakkes, Pieter H. M. Spronck, H. Jaap van den Herik:
Opponent modelling for case-based adaptive game AI. Entertain. Comput. 1(1): 27-37 (2009) - [j7]Sander Bakkes, Pieter Spronck, H. Jaap van den Herik:
Rapid and Reliable Adaptation of Video Game AI. IEEE Trans. Comput. Intell. AI Games 1(2): 93-104 (2009) - [c20]Giel van Lankveld, Pieter Spronck, H. Jaap van den Herik, Matthias Rauterberg:
Incongruity-Based Adaptive Game Balancing. ACG 2009: 208-220 - 2008
- [c14]Sander Bakkes, Pieter Spronck, H. Jaap van den Herik:
Rapid adaptation of video game AI. CIG 2008: 79-86 - [c13]Sander Bakkes, Pieter Spronck, H. Jaap van den Herik:
Rapid Adaptation of Video Game AI. GAMEON 2008: 69-76 - 2007
- [c12]Timor Timuri, Pieter Spronck, H. Jaap van den Herik:
Automatic Rule Ordering for Dynamic Scripting. AIIDE 2007: 49-54 - 2005
- [c8]Pieter Spronck, H. Jaap van den Herik:
A Tutoring System for Commercial Games. ICEC 2005: 389-400 - 2002
- [c3]Pieter Spronck, H. Jaap van den Herik:
Complex games and palm computers. IWEC 2002: 41-48
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