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Peta Wyeth
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Publications
- 2020
- [c77]Mitchell W. McEwan, Cody J. Phillips, Peta Wyeth, Daniel Johnson:
Puppy island: theory-driven design of a serious game for young children with cystic fibrosis. IDC 2020: 532-540 - [c74]April Tyack, Peta Wyeth, Daniel Johnson:
Restorative Play: Videogames Improve Player Wellbeing After a Need-Frustrating Event. CHI 2020: 1-15 - [c73]Mitchell W. McEwan, Alethea Blackler, Peta Wyeth, Daniel Johnson:
Intuitive Interaction with Motion Controls in a Tennis Video Game. CHI PLAY 2020: 321-333 - 2018
- [c66]Madison Klarkowski, Daniel Johnson, Peta Wyeth, Cody J. Phillips, Simon Smith:
Don't Sweat the Small Stuff: The Effect of Challenge-Skill Manipulation on Electrodermal Activity. CHI PLAY 2018: 231-242 - [c63]Nicole Vickery, Nicoletta Tancred, Peta Wyeth, Daniel Johnson:
Directing narrative in gameplay: player interaction in shaping narrative in the witcher 3. OZCHI 2018: 495-500 - [e2]Florian 'Floyd' Mueller, Daniel Johnson, Ben A. M. Schouten, Phoebe O. Toups Dugas, Peta Wyeth:
The Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2018, Melbourne, VIC, Australia, October 28-31, 2018. ACM 2018, ISBN 978-1-4503-5624-4 [contents] - [e1]Florian 'Floyd' Mueller, Daniel Johnson, Ben A. M. Schouten, Phoebe O. Toups Dugas, Peta Wyeth:
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, CHI PLAY 2018, Melbourne, VIC, Australia, October 28-31, 2018. ACM 2018, ISBN 978-1-4503-5968-9 [contents] - 2017
- [j6]Zachary Fitz-Walter, Daniel M. Johnson, Peta Wyeth, Dian Tjondronegoro, Bridie Scott-Parker:
Driven to drive? Investigating the effect of gamification on learner driver behavior, perceived motivation and user experience. Comput. Hum. Behav. 71: 586-595 (2017) - [j5]Penelope Sweetser, Daniel M. Johnson, Peta Wyeth, Aiman Anwar, Yan Meng, Anne Ozdowska:
GameFlow in Different Game Genres and Platforms. Comput. Entertain. 15(3): 1:1-1:24 (2017) - [c62]Alessandro Soro, Margot Brereton, Paul Roe, Peta Wyeth, Daniel M. Johnson, Aloha May Hufana Ambe, Ann Morrison, Shaowen Bardzell, Tuck Wah Leong, Wendy Ju, Silvia Lindtner, Yvonne Rogers, Jacob Buur:
Designing the Social Internet of Things. CHI Extended Abstracts 2017: 617-623 - [c59]Margot Brereton, Min Zhen Chai, Alessandro Soro, Aloha May Hufana Ambe, Daniel M. Johnson, Peta Wyeth, Paul Roe, Yvonne Rogers:
Make and connect: enabling people to connect through their things. OZCHI 2017: 612-616 - 2016
- [c58]Kellie Vella, Madison Klarkowski, Daniel M. Johnson, Leanne Hides, Peta Wyeth:
The Social Context of Video Game Play: Challenges and Strategies. Conference on Designing Interactive Systems 2016: 761-772 - [c57]Madison Klarkowski, Daniel M. Johnson, Peta Wyeth, Cody J. Phillips, Simon Smith:
Psychophysiology of Challenge in Play: EDA and Self-Reported Arousal. CHI Extended Abstracts 2016: 1930-1936 - [c56]Madison Klarkowski, Daniel M. Johnson, Peta Wyeth, Mitchell W. McEwan, Cody J. Phillips, Simon Smith:
Operationalising and Evaluating Sub-Optimal and Optimal Play Experiences through Challenge-Skill Manipulation. CHI 2016: 5583-5594 - [c55]April Tyack, Peta Wyeth, Daniel M. Johnson:
The Appeal of MOBA Games: What Makes People Start, Stay, and Stop. CHI PLAY 2016: 313-325 - [c54]Alexander Baldwin, Daniel M. Johnson, Peta Wyeth:
Crowd-Pleaser: Player Perspectives of Multiplayer Dynamic Difficulty Adjustment in Video Games. CHI PLAY 2016: 326-337 - [c53]Joshua V. Hall, Peta Wyeth, Daniel M. Johnson:
Creating Authentic Experiences Within a Serious Game Context: Evaluation of Engagement and Learning. JCSG 2016: 55-66 - 2015
- [c52]Daniel M. Johnson, Lennart E. Nacke, Peta Wyeth:
All about that Base: Differing Player Experiences in Video Game Genres and the Unique Case of MOBA Games. CHI 2015: 2265-2274 - [c51]Gareth R. White, Joonhwan Lee, Daniel M. Johnson, Peta Wyeth, Pejman Mirza-Babaei:
Crossing Domains: Diverse Perspectives on Players. CHI Extended Abstracts 2015: 2349-2352 - [c50]Daniel M. Johnson, Peta Wyeth, Madison Clark, Christopher N. Watling:
Cooperative Game Play with Avatars and Agents: Differences in Brain Activity and the Experience of Play. CHI 2015: 3721-3730 - [c49]Christopher Lee, Peta Wyeth, Daniel M. Johnson, Joshua V. Hall:
Flow during Individual and Co-operative Gameplay. CHI PLAY 2015: 103-107 - [c48]Nicole McMahon, Peta Wyeth, Daniel M. Johnson:
From Challenges to Activities: Categories of Play in Videogames. CHI PLAY 2015: 637-642 - [c47]Peta Wyeth, Margot Brereton, Paul Roe, Ann Judith Morrison, Yvonne Rogers, Alessandro Soro, Daniel M. Johnson:
The Internet of Playful Things. CHI PLAY 2015: 821-826 - [c46]Cody J. Phillips, Daniel M. Johnson, Peta Wyeth, Leanne Hides, Madison Klarkowski:
Redefining Videogame Reward Types. OZCHI 2015: 83-91 - [c45]Nicole McMahon, Peta Wyeth, Daniel M. Johnson:
Engaging in Videogame Play: An Activity-Centric Analysis of the Player Experience. OZCHI 2015: 101-108 - [c44]Madison Klarkowski, Daniel M. Johnson, Peta Wyeth, Simon Smith, Cody J. Phillips:
Operationalising and Measuring Flow in Video Games. OZCHI 2015: 114-118 - 2014
- [c43]Alexander Baldwin, Daniel M. Johnson, Peta Wyeth:
The effect of multiplayer dynamic difficulty adjustment on the player experience of video games. CHI Extended Abstracts 2014: 1489-1494 - [c42]Zachary Fitz-Walter, Peta Wyeth, Dian Tjondronegoro, Daniel M. Johnson:
Exploring the effect of achievements on students attending university orientation. CHI PLAY 2014: 87-96 - [c41]Joshua V. Hall, Peta A. Wyeth, Daniel M. Johnson:
Instructional objectives to core-gameplay: a serious game design technique. CHI PLAY 2014: 121-130 - [c40]Mitchell W. McEwan, Alethea L. Blackler, Daniel M. Johnson, Peta A. Wyeth:
Natural mapping and intuitive interaction in videogames. CHI PLAY 2014: 191-200 - [c39]Wilawan Inchamnan, Peta Wyeth, Daniel M. Johnson:
Design for Creative Activity: A Framework for Analyzing the Creative Potential of Computer Games. ICEC 2014: 19-26 - [c38]Peta Wyeth, Joshua V. Hall, Daniel M. Johnson:
Designing a Digital Experience for Young Children with Developmental Disabilities. ICEC 2014: 139-146 - 2013
- [c36]Alexander Baldwin, Daniel M. Johnson, Peta Wyeth, Penelope Sweetser:
A framework of Dynamic Difficulty Adjustment in competitive multiplayer video games. IGIC 2013: 16-19 - [c35]Wilawan Inchamnan, Peta Wyeth, Daniel M. Johnson:
Does activity in computer game play have an impact on creative behaviour? IGIC 2013: 77-84 - [c34]Daniel M. Johnson, Peta Wyeth, Penelope Sweetser:
The People-Game-Play model for understanding videogames' impact on wellbeing. IGIC 2013: 85-88 - [c33]Penelope Sweetser, Peta Wyeth, Nicole McMahon, Daniel M. Johnson:
Female game developers wanted Low pay, long hours, inflexible work environments. IGIC 2013: 243-249 - [c31]Cody J. Phillips, Daniel M. Johnson, Peta Wyeth:
Videogame reward types. Gamification 2013: 103-106 - [c29]Nicole McMahon, Peta Wyeth, Daniel M. Johnson:
Exploring the role of activity in genre. IE 2013: 26:1-26:3 - [c28]David Conroy, Peta Wyeth, Daniel M. Johnson:
Understanding player threat responses in FPS games. IE 2013: 32:1-32:3 - [c27]Peta Wyeth, Daniel M. Johnson, Jenny M. Ziviani:
Activity, motivation and games for young children. IE 2013: 33:1-33:3 - 2012
- [c26]Nicole McMahon, Peta Wyeth, Daniel Johnson:
Personality and player types in Fallout New Vegas. Fun and Games 2012: 113-116 - [c25]Daniel Johnson, Peta Wyeth, Penny Sweetser, John A. Gardner:
Personality, genre and videogame play experience. Fun and Games 2012: 117-120 - [c24]David Conroy, Peta Wyeth, Daniel M. Johnson:
Spotting the Difference: Identifying Player Opponent Preferences in FPS Games. ICEC 2012: 114-121 - [c23]Wilawan Inchamnan, Peta Wyeth, Daniel M. Johnson, David Conroy:
A Method for Measuring the Creative Potential of Computer Games. ICEC 2012: 270-283 - [c22]Penelope Sweetser, Daniel M. Johnson, Anne Ozdowska, Peta Wyeth:
GameFlow heuristics for designing and evaluating real-time strategy games. IE 2012: 1 - [c21]Mitchell W. McEwan, Daniel M. Johnson, Peta Wyeth, Alethea Blackler:
Videogame control device impact on the play experience. IE 2012: 18 - [c19]Matthew Ford, Peta Wyeth, Daniel M. Johnson:
Self-determination theory as applied to the design of a software learning system using whole-body controls. OZCHI 2012: 146-149 - 2011
- [c18]David Conroy, Peta Wyeth, Daniel M. Johnson:
Modeling player-like behavior for game AI design. Advances in Computer Entertainment Technology 2011: 9
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