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Image and Geometry Processing for 3-D Cinematography 2010
- Rémi Ronfard, Gabriel Taubin: 
 Image and Geometry Processing for 3-D Cinematography. Geometry and Computing 5, Springer 2010, ISBN 978-3-642-12391-7
- Rémi Ronfard, Gabriel Taubin: 
 Image and Geometry Processing for 3-D Cinematography: An Introduction. 1-8
- Frédéric Devernay  , Paul A. Beardsley: , Paul A. Beardsley:
 Stereoscopic Cinema. 11-51
- Masayuki Tanimoto: 
 Free-Viewpoint Television. 53-76
- Adrian Hilton, Jean-Yves Guillemaut, Joe Kilner, Oliver Grau, Graham A. Thomas: 
 Free-Viewpoint Video for TV Sport Production. 77-106
- Bennett Wilburn: 
 Challenges for Multi-View Video Capture. 107-123
- Christian Theobalt  , Edilson de Aguiar, Carsten Stoll, Hans-Peter Seidel, Sebastian Thrun: , Edilson de Aguiar, Carsten Stoll, Hans-Peter Seidel, Sebastian Thrun:
 Performance Capture from Multi-View Video. 127-149
- Yasutaka Furukawa, Jean Ponce: 
 Combining Multi-view Stereo and Bundle Adjustment for Accurate Camera Calibration. 151-169
- Tatsuhisa Yamaguchi, Hiromasa Yoshimoto  , Takashi Matsuyama: , Takashi Matsuyama:
 Cell-Based 3D Video Capture Method with Active Cameras. 171-191
- Yasutaka Furukawa, Jean Ponce: 
 Dense 3D Motion Capture from Synchronized Video Streams. 193-211
- Dana Cobzas, Cameron Upright, Martin Jägersand: 
 Wavelet-Based Inverse Light and Reflectance from Images of a Known Object. 215-238
- Takeshi Takai, Susumu Iino, Atsuto Maki, Takashi Matsuyama: 
 3-D Lighting Environment Estimation with Shading and Shadows. 239-257
- Martin Eisemann, Timo Stich, Marcus A. Magnor: 
 3-D Cinematography with Approximate or No Geometry. 259-284
- Martin Jägersand, Neil Birkbeck, Dana Cobzas: 
 View Dependent Texturing Using a Linear Basis. 285-305

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