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3DUI 2006: Alexandria, Virginia, USA
- IEEE Symposium on 3D User Interfaces, 3DUI 2006, Alexandria, Virginia, USA, 25-26 March, 2006. IEEE Computer Society 2006, ISBN 1-4244-0225-5

Navigation
- Shamus P. Smith

, Jonathan Hart:
Evaluating Distributed Cognitive Resources for Wayfinding in a Desktop Virtual Environment. 3-10 - Chadwick A. Wingrave, Yonca Haciahmetoglu, Doug A. Bowman:

Overcoming World in Miniature Limitations by a Scaled and Scrolling WIM. 11-16 - Stephen B. Hughes:

Coordination Strategies for Assisted Viewpoint Interaction. 17-24 - Christopher Coffin, Tobias Höllerer:

Interactive Perspective Cut-away Views for General 3D Scenes. 25-28
Applications and Implementation
- Alexander Bornik

, Reinhard Beichel, Ernst Kruijff, Bernhard Reitinger, Dieter Schmalstieg:
A Hybrid User Interface for Manipulation of Volumetric Medical Data. 29-36 - Bernhard Reitinger, Dieter Schmalstieg, Alexander Bornik

, Reinhard Beichel:
Spatial Analysis Tools for Virtual Reality-based Surgical Planning. 37-44 - Carlos Andújar

, Marta Fairén González, Ferran Argelaguet:
A Cost-effective Approach for Developing Application-control GUIs for Virtual Environments. 45-52
Collaborative and Bimanual Interface
- Joan De Boeck, Tom De Weyer, Chris Raymaekers, Karin Coninx:

Using the Non-Dominant Hand for Selection in 3D. 53-58 - Hans Peter Wyss, Roland Blach, Matthias Bues:

iSith - Intersection-based Spatial Interaction for Two Hands. 59-61 - Kai Riege, Thorsten Holtkämper, Gerold Wesche, Bernd Fröhlich:

The Bent Pick Ray: An Extended Pointing Technique for Multi-User Interaction. 62-65 - Martin Hachet, Ryoichi Watanabe, Yoshifumi Kitamura

:
A Collaborative Interface for the IllusionHole using a Control-Ring and a Set of Mice. 66-68 - Thierry Duval

, Anatole Lécuyer, Sébastien Thomas:
SkeweR: a 3D Interaction Technique for 2-User Collaborative Manipulation of Objects in Virtual Environments. 69-72
3D Interaction Techniques
- Kouichi Hirose, Takefumi Ogawa, Kiyoshi Kiyokawa, Haruo Takemura

:
Interactive Reconfiguration Techniques of Reference Frame Hierarchy in the Multi-viewport Interface. 73-80 - Frank Steinicke, Klaus H. Hinrichs:

Grab-and-Throw Metaphor: Adapting Desktop-based Interaction Paradigms to Virtual Reality. 83-86 - Greg S. Schmidt, Yohan Baillot, Dennis G. Brown

, Erik B. Tomlin, J. Edward Swan II:
Toward Disambiguating Multiple Selections for Frustum-Based Pointing. 87-94 - Ji-Young Oh, Wolfgang Stürzlinger

, Darius Dadgari:
Group Selection Techniques for Efficient 3D Modeling. 95-102 - Anthony Steed

:
Towards a General Model for Selection in Virtual Environments. 103-110
Augmented Reality
- Sinem Güven, Steven Feiner:

Interaction Techniques for Exploring Historic Sites through Situated Media. 111-118 - Sean White, Steven Feiner, Jason K. Kopylec:

Virtual Vouchers: Prototyping a Mobile Augmented Reality User Interface for Botanical Species Identification. 119-126 - Marcus Tönnis, Verena Broy, Gudrun Klinker

:
A Survey of Challenges Related to the Design of 3D User Interfaces for Car Drivers. 127-134 - Arnd Vitzthum:

SSIML/AR: A Visual Language for the Abstract Specification of Augmented Reality User Interfaces. 135-142
Keynote
- Ravin Balakrishnan:

Why Aren't We Using 3D User Interfaces, and Will We Ever? 141
Devices
- Leonidas Deligiannidis, Robert J. K. Jacob:

The VR Scooter: Wind and Tactile Feedback Improve User Performance. 143-150 - Paul Keir

, John Payne, Jocelyn Elgoyhen, Martyn Horner, Martin Näf, Paul Anderson:
Gesture-recognition with Non-referenced Tracking. 151-158 - Lichan Hong, Stuart K. Card, Jindong Chen:

Turning Pages of 3D Electronic Books. 159-165 - Alexander Kulik, Bernd Fröhlich, Roland Blach:

"two - 4 - six" - A Handheld Device for 3D-Presentations. 167-170 - Mario Doulis, Victor Zwimpfer, Jan Pflüger, Andreas Simon, Christian Stern, Till Haldimann, Christoph Jenni:

SpaceActor - Interface Prototypes for Virtual Environments. 171-174

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