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ACE 2010: Taipei, Taiwan
- Victor R. L. Shen, Henry Been-Lirn Duh, Masahiko Inami, Michael Haller, Yoshifumi Kitamura:
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, ACE 2010, Taipei, Taiwan, November 17-19, 2010. ACM 2010, ISBN 978-1-60558-863-6
Designing games for children
- Henry Been-Lirn Duh, Vivian Hsueh-hua Chen:
Fantasies in narration: narrating the requirements of children in mobile gaming design. 3-6 - Marta Ferraz, Teresa Romão, António S. Câmara:
The "Alberto's Gravimente Toys": children's fiction on technological design. 7-10 - Hiroyuki Mitsuhara, Kazuhide Kanenishi, Yoneo Yano:
What if children learn phenomena of light through real world edutainment? 11-14 - André Brandão, Lenisa Brandão, Giancarlo Nascimento, Bruno Moreira, Cristina Nader Vasconcelos, Esteban Clua:
JECRIPE: stimulating cognitive abilities of children with Down Syndrome in pre-scholar age using a game approach. 15-18
Interactivity
- Saburo Hirano, Takashi Ikebuchi, Haruhiro Katayose:
MoPH: a media performance system with a multi-touch interface. 20-23 - Takashi Ohta, Jun Tanaka:
Automatic configuration of display ordering for multi-display environments. 24-27 - Pedro Lopes, Alfredo Ferreira, João Madeiras Pereira:
Multitouch interactive DJing surface. 28-31 - Yutaka Tokuda, Yasuhiro Suzuki, Kunihiro Nishimura, Tomohiro Tanikawa, Michitaka Hirose:
Cloud Display. 32-35 - Stephen Vickers, Howell O. Istance, Matthew Smalley:
EyeGuitar: making rhythm based music video games accessible using only eye movements. 36-39 - Jan Anlauff, Erik Weitnauer, Alexander Lenhardt, Stefanie Schirmer, Sebastian Zehe, Keywan Tonekaboni:
A method for outdoor skateboarding video games. 40-44
Next-generation interfaces
- Jeffrey Tzu Kwan Valino Koh, Kasun Karunanayaka, Jose Sepulveda, Mili John Tharakan, Manoj Krishnan, Adrian David Cheok:
Liquid interface: a malleable, transient, direct-touch interface. 45-48 - Dilrukshi Abeyrathne, Roshan Lalintha Peiris, Nimesha Ranasinghe, Owen Noel Newton Fernando, Adrian David Cheok:
Food internet communication. 49-52 - Takumi Shirokura, Daisuke Sakamoto, Yuta Sugiura, Tetsuo Ono, Masahiko Inami, Takeo Igarashi:
RoboJockey: real-time, simultaneous, and continuous creation of robot actions for everyone. 53-56 - Beomjoo Seo, Min Min Htoon, Roger Zimmermann, Chung-Dau Wang:
Spatializer: a web-based positional audio toolkit. 57-61
Innovative gaming tools
- Kingkarn Sookhanaphibarn, Ruck Thawonmas, Frank J. Rinaldo, Kuan-Ta Chen:
Spatiotemporal analysis in virtual environments using eigenbehaviors. 62-65 - Kathrin Maria Gerling, Jonas Schild, Maic Masuch:
Exergame design for elderly users: the case study of SilverBalance. 66-69
Interaction design
- Rong Rong, Yoshifumi Kitamura, Shinya Kitaoka, Hirokazu Kato, Keisuke Kishi, Kei Nakashima, Kazuhiko Yamazaki, Sadayoshi Horiuchi, Tatsuro Shioda, Kazuto Kamakura, Shinya Matsuyama:
Osaka developing story: an application of video agents. 71-74 - Susan J. Robinson, Sam Mendenhall, Vedrana Novosel, Ali Mazalek:
Tangible anchoring: grasping news and public opinion. 75-78 - Philippe Codognet:
Digital collages. 79-82 - Wen-Yang Wang, Chien-Chun Kuo, Duan-Li Liao:
Vision-based real-time exercise instruction system. 83-86 - Meghdad Mehrabi, Vivian Hsueh-Hua Chen:
Interactivity in massively multiplayer online games: a concept explication. 87-90 - Lindsay Grace:
Creating critical gameplay design. 91-94
Posters
- Suchul Shin, Yangwoo Ahn, Jaesung Choi, Soonhung Han:
Design of a framework for interoperable motion effects for 4D theaters using human-centered motion data. 96-97 - Tatsuya Watanabe, Yutaka Ishibashi, Norishige Fukushima, Shinji Sugawara:
Performance evaluation of remote control system with haptic media and video: position-force versus position-position. 98-99 - Lin Qiu, Han Lin, Angela Ka-yee Leung:
How does Facebook browsing affect self-awareness and social well-being: the role of narcissism. 100-101 - Katsiaryna Naliuka, Tara Carrigy, Natasa Paterson, Roisin Cotton, Søren Kristian Jensen, Mads Haahr:
Supporting immersive location-based games on resource-constrained platforms. 102-103 - Sofia Reis, Teresa Romão, Nuno Correia:
Pervasive play for everyone using the weather. 104-105 - Suleman Shahid, Emiel Krahmer, Marc Swerts:
Playing with iCat: investigating children's appreciation of game plays with a social robot. 106-107 - Sawako Miyashita, Masatoshi Hamanaka, SeungHee Lee:
Concert viewing headphones. 108-109 - Eelco van de Wiel, Martin Meijering, Suleman Shahid:
CookKing: a king of healthy, fun and social cooking. 110-111 - Pedro Brandão Silva, António Coelho:
Procedural modeling of urban environments for digital games development. 112-113 - Keisuke Matsuzaki, Daisuke Iwai, Kosuke Sato:
Snail light projector: interaction with virtual projection light in hyper-slow propagation speed. 114-115 - Yih-Lun Huang, Tim Marsh, Adrian David Cheok:
Investigation of software patterns of user experience. 116-117 - Hiroshi Itsuki, Asuka Takeuchi, Atsushi Fujita, Hitoshi Matsubara:
Exploiting MMORPG log data toward efficient RMT player detection. 118-119 - Masahito Shiba, Asako Soga, Jonah Salz:
Enhancement of stage performances with projected CG and Noh motions. 120-121 - Wen-Hung Liao, Chien-Pao Chueh:
Facilitating high school campus learning with e-book readers. 122-123 - Norbert Gyorbíró, Henry Larkin, Michael Cohen:
Spaced repetition tool for improving long-term memory retention and recall of collected personal experiences. 124-125
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