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DIS 2019: San Diego, CA, USA - Companion Publication
- Steve Harrison, Shaowen Bardzell, Carman Neustaedter, Deborah G. Tatar:

Companion Publication of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, CA, USA, June 23-28, 2019. ACM 2019, ISBN 978-1-4503-6270-2
Demonstrations
- Amy Yo Sue Chen

, William Odom, Ce Zhong, Henry W. J. Lin, Tal Amram:
Chronoscope: A Near-eye Tangible Device for Interacting with Photos In and Across Time. 1-4 - Yanjun Chen, Chenmei Yu, Sirui Wang, Qin Wu

:
Anmoji: A Novel Body-Controlled Massage Robot. 5-8 - Jorgos Coenen

, Maarten Houben
, Andrew Vande Moere
:
Citizen Dialogue Kit: Public Polling and Data Visualization Displays for Bottom-Up Citizen Participation. 9-12 - Piyum Fernando, Stacey Kuznetsov, Haakon Faste:

The Creativity Kernel: An Open Platform for Distributed Design Intelligence. 13-16 - Danilo Gasques, Janet G. Johnson, Tommy Sharkey

, Nadir Weibel
:
PintAR: Sketching Spatial Experiences in Augmented Reality. 17-20 - Aakash Gautam

, Michael Stewart
, Chandani Shrestha, Javier Tibau
, Steve Harrison, Deborah G. Tatar:
Designing to Reflect Our Better Nature. 21-24 - Enric Granzotto Llagostera

:
Cook Your Way: Political Game Design with Alternative Controllers. 25-28 - Saumya Gupta, Theresa Jean Tanenbaum:

Shiva's Rangoli: Tangible Interactive Storytelling in Ambient Environments. 29-32 - Alexandra E. Gurita

, Maria Soliman, Will Neetson-Lemkes, Venus Chung, Nicolai Brodersen Hansen
, Genèviéve Korte, Mirjam Vosmeer
:
Exploring States Of Mind: Emotion Visualization With Bio-Feedback Sensors In A 3D Environment. 33-36 - Kyung Jin Kim, Sangsu Jang, Bomin Kim, Hyosun Kwon

, Young Woo Park:
muRedder: Shredding Speaker for Ephemeral Musical Experience. 37-40 - Alyona Morozova, Verena Rheinstädter, Dieter Wallach:

MixedUX: A Mixed Prototyping Framework for Usability Testing in Augmented Reality. 41-44 - Yuehao Qin, Yu Luo, Sihan Zhou, Rui Xu, Shuping Tan, Qin Wu:

Table War: A Tabletop Projection Game for Attack-and-Defence Battle. 45-48 - Kolli Vishal Reddy, Kesava Karthik Kota:

EquiDot: Art Reflecting The Social Constructs. 49-52 - Yasaman Rohanifar, Mohammad Rashidujjaman Rifat, Nusrat Jahan Mim, Syed Ishtiaque Ahmed

:
Ambivalence: Simultaneous Tactile Experiences of Using and Recycling Smartphones. 53-56 - Myrte Thoolen

, Rens Brankaert
, Yuan Lu
:
Sentic: A Tailored Interface Design for People with Dementia to Access Music. 57-60 - Javier Tibau

, Michael Stewart
, Steve Harrison, Deborah G. Tatar:
FamilySong: A Design for Managing Synchronous Intergenerational Remote Music Sharing. 61-64 - David Unbehaun, Konstantin Aal

, Rainer Wieching, Volker Wulf, Daryoush Daniel Vaziri, Stefan Jahnke, Bruno Wulf:
Development of an ICT-based Training System for People with Dementia. 65-68 - Jennifer Weiler, Piyum Fernando, Nipuni Siyambalapitiya, Stacey Kuznetsov:

Mycelium Artifacts: Exploring Shapeable and Accessible Biofabrication. 69-72 - Desheng Zhao, Jeannie Su Ann Lee

, Chek Tien Tan, Alexandru Dancu, Simon Lui, Songjia Shen, Florian 'Floyd' Mueller
:
GameLight - Gamification of the Outdoor Cycling Experience. 73-76
Doctoral Consortium
- Mirzel Avdic:

Exploring Physical Intelligibility and Control with Smart Speakers. 77-80 - EunJeong Cheon:

Alternative Vision of Living with IoT. 81-84 - Enric Granzotto Llagostera

:
Critical Controllers: How Alternative Game Controllers Foster Reflective Game Design. 85-88 - Kasper Heiselberg:

Designing Self-tracking Devices for Vulnerable Chronic Ill. 89-92 - William Hue:

Supporting Collaborative Use of Self-Tracking Data in the Context of Healthcare and Chronic Conditions. 93-96 - Hongnan Lin:

Using Passenger Elicitation for Developing Gesture Design Guidelines for Adjusting Highly Automated Vehicle Dynamics. 97-100 - Szu-Yu (Cyn) Liu:

Designing with, through, and for Human-Nature Interaction. 101-104 - Giovanna Nunes Vilaza

:
Designing for Sharing and Trust: Opening the Access to Personal Data. 105-108 - Firaz Peer:

Community Indicator Data Dashboards as Infrastructures for Data Literacy. 109-112 - Anke van Oosterhout:

Understanding the Benefits and Drawbacks of Shape Change in Contrast or Addition to other Modalities. 113-116
Provocations and WIPs
- Jatin Arora, Firaz Peer:

Exploring Place-based, Physical Social Networks: A Case-study of Starbucks in a University Campus. 117-121 - Jesse Josua Benjamin

, Claudia Müller-Birn:
Materializing Interpretability: Exploring Meaning in Algorithmic Systems. 123-127 - Kathryn Blair, Jean-Rene Leblanc, Lora Oehlberg:

Exploring Public Engagement with the Social Impact of Algorithms. 129-133 - Lila Bozgeyikli, Evren Bozgeyikli:

Tangiball: Dynamic Embodied Tangible Interaction with a Ball in Virtual Reality. 135-140 - Eunice Chan, Andres Baez, Lilly Irani:

The Promise and Limits of Tailorability for Turkopticon. 141-145 - Liang-Yu Chen, Ji-Hong Huang, Yu-Hao Lee, Chia-Hsu Huang

, Rung-Huei Liang
:
A World Following Farmer Almanac: Speculation on Lifestyle Interweaving Folk Religion and Smart Home. 147-151 - Kieran Cutting

, Erkki Hedenborg:
Can Personas Speak? Biopolitics in Design Processes. 153-157 - Dries De Roeck, Jürgen Tanghe, Alexis Jacoby, Ingrid Moons, Karin Slegers:

Ideas of Things: The IOT Design Kit. 159-163 - Aakash Gautam

, Deborah G. Tatar, Steve Harrison:
Adding Voices to Support Web Navigation Among a Low Digital Literacy Group. 165-169 - Hüseyin Ugur Genç

, Mert Yildiz
, Hakan Yilmazer, Aykut Coskun:
Stop Wasting, Start Tasting! Design Speculations for Reducing Food Waste in The Hospitality Sector. 171-176 - Jens Emil Grønbæk

, Christine Linding Nielsen, Anders Kromann, Thomas Fly Hylddal Jensen, Marianne Graves Petersen:
Proxemics Play: Exploring the Interplay between Mobile Devices and Interiors. 177-181 - Peter Gyory, Clement Zheng

, Daniel Leithinger
, Ellen Yi-Luen Do
:
HOT SWAP: Probing Embodied Game Interfaces With Reconfigurable Controllers. 183-187 - Jean Hardy

:
How the Design of Social Technology Fails Rural America. 189-193 - Jean Hardy

, Stefani Vargas:
Participatory Design and the Future of Rural LGBTQ Communities. 195-199 - Serena Hillman, Carolyn Pang, Marjan Zamani, Alexandra Hillman:

Designing Mobile Presentation Apps for North American K-12 Teachers. 201-205 - Wondo Jeong, James A. Self

, Ian Oakley, Hui Sung Lee
, Young Chul Chung, Byounghern Kim
:
FlipMe: Exploring Tangible Peer-to-Peer Communication in On-Line-Learning. 207-212 - Heesun Kim, Kyle Hoefer, Alejandra Rodriguez Vega, Stacey Kuznetsov:

Drogon, the Thermal-Sensing Drone: Exploring Aerial Imagery as a Tool for Citizen Science Research. 213-217 - Hyeok Kim

, Haesoo Kim
, Youngjin Kwon, Hansol Jang, Soomin Lee
, Joonhwan Lee:
The Implementation of MiRO, a Media-as-Place Computer Game. 219-223 - Josephine Klefeker, Laura Devendorf:

Envisioning Reflective and Relaxing Design with ASMR. 225-229 - Yujin Lee, Jee Bin Yim, Daye Kang, Hyeon-Beom Yi, Daniel Saakes:

Designing Internal Structure of Chocolate and Its Effect on Food Texture. 231-235 - Matthew Lee-Smith, Tracy Ross, Martin Maguire, Fung Po Tso, Jeremy Morley

, Stefano Cavazzi:
What Can We Expect from Navigating?: Exploring Navigation, Wearables and Data Through Critical Design Concepts. 237-244 - Cun Li

, Jun Hu
, Bart Hengeveld, Caroline Hummels
:
Story-Me: Design of a System to Support Intergenerational Storytelling and Preservation for Older Adults. 245-250 - Mandeep Mangat, Tim Au Yeung, Ehud Sharlin, Sowmya Somanath:

Exploring the Reactions of Companion Animals as Unintended Users of Social Robots. 251-256 - Jussi Mikkonen

:
The Blind Processor - Embodying The Perspectives of an Interaction. 257-263 - Philippa Mothersill, V. Michael Bove Jr.:

Design Daydreams: Juxtaposing Digital and Physical Inspiration. 265-269 - Dominic Price

, Rachel Jacobs, Dimitrios Paris Darzentas
, Elvira Perez Vallejos
, Neil Chadborn, Sarah Martindale, Lachlan Urquhart
:
MeMa: Designing the Memory Machine. 271-276 - Shreepriya Shreepriya

, Jutta Willamowski, Danilo Gallo:
Supporting Natural Navigation for Running in Unknown Places. 277-281 - David Slovikosky, Danielle Sanchez, Jonathon Davis, Lila Bozgeyikli:

PC Builder Hero: An Immersive Computer Building Workshop Experience in Virtual Reality. 283-288 - Denny L. Starks

, Tawanna Dillahunt, Oliver L. Haimson
:
Designing Technology to Support Safety for Transgender Women & Non-Binary People of Color. 289-294 - Eun Jee Sung, Hyesun Chung, Keunwook Kim, Jooseung You:

Honk? Talk!: Designing Driver-to-Driver Communication Methods for Social Driving. 295-299 - Semra Gülce Turan, Silas Ramsoe Ozaltin, Asim Evren Yantaç:

Designing calmworklight: Signaling Focus with a Desk Light. 301-305 - Rojin Vishkaie:

VizEmo: Child Communication Technology for Learning Ambience. 307-312 - Sruthi Viswanathan, Cécile Boulard, Maria Antonietta Grasso

:
Ageing Clouds: Novel yet Natural Support for Urban Exploration. 313-317 - Matthew Watson, Lila Bozgeyikli:

Introduction to Game Theory via an Interactive Gameplay Experience. 319-323 - Jordan Wirfs-Brock

:
Recipes for Breaking Data Free: Alternative Interactions for Experiencing Personal Data. 325-330 - Christine T. Wolf:

Conceptualizing Care in the Everyday Work Practices of Machine Learning Developers. 331-335 - Xinghui (Erica) Yan, Katy Madier, Sun Young Park, Mark W. Newman

:
Towards Low-burden In-situ Self-reporting: A Design Space Exploration. 337-346 - Mert Yildiz

, Aykut Coskun:
Wwall: A Public Water Dispenser System to Motivate Regular Water Intake in the Office Environment. 347-352
Workshops
- Mariam Asad, Lynn Dombrowski

, Sasha Costanza-Chock, Sheena Lewis Erete, Christina N. Harrington:
Academic Accomplices: Practical Strategies for Research Justice. 353-356 - Rens Brankaert

, Gail Kenning
, Daniel Welsh, Sarah Foley
, James Hodge, David Unbehaun:
Intersections in HCI, Design and Dementia: Inclusivity in Participatory Approaches. 357-360 - Markéta Dolejsová

, Ferran Altarriba Bertran
, Danielle Wilde
, Hilary Davis:
Crafting and Tasting Issues in Everyday Human-Food Interactions. 361-364 - Melanie Feinberg, Sarah E. Fox, Jean Hardy

, Stephanie B. Steinhardt, Palashi Vaghela:
At the Intersection of Culture and Method: Designing Feminist Action. 365-368 - Jonas Fritsch, Daria Loi, Ann Light

:
Designing at the End of the World. 369-372 - Eric B. Hekler

, Jennifer C. Taylor, Steven P. Dow, Michele Morris, Faren J. Grant, Sayali S. Phatak, Don Norman, m. c. schraefel
, Dana M. Lewis
:
Exploring, Defining, & Advancing Community-Driven Design for Social Impact. 373-376 - Szu-Yu (Cyn) Liu, Jen Liu, Kristin Dew, Patrycja Zdziarska, Maya Livio, Shaowen Bardzell:

Exploring Noticing as Method in Design Research. 377-380 - Daria Loi, Christine T. Wolf, Jeanette L. Blomberg, Raphael Arar, Margot Brereton

:
Co-designing AI Futures: Integrating AI Ethics, Social Computing, and Design. 381-384 - Andrés Lucero

, Audrey Desjardins, Carman Neustaedter, Kristina Höök
, Marc Hassenzahl, Marta E. Cecchinato
:
A Sample of One: First-Person Research Methods in HCI. 385-388 - Elena Márquez Segura

, Katta Spiel
, Karin B. Johansson, Jon Back, Phoebe O. Toups Dugas
, Jessica Hammer, Annika Waern
, Theresa Jean Tanenbaum, Katherine Isbister:
Larping (Live Action Role Playing) as an Embodied Design Research Method. 389-392 - Sarah-Kristin Thiel, Christian Remy

, Licínio Roque
, Rita Orji
, Peter Dalsgaard
, Celine Latulipe
, Sayan Sarcar:
Towards a Research Agenda for Gameful Creativity. 393-396

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