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2. Afrigraph 2003: Cape Town, South Africa
- James E. Gain, Alan Chalmers:

Proceedings of the 2nd International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, Afrigraph 2003, Cape Town, South Africa, February 3-5, 2003. ACM 2003, ISBN 1-58113-643-9
Applications in VR
- Cathryn Johns:

Spatial learning: cognitive mapping in abstract virtual environments. 7-16 - Zayd Hendricks, Jakkaphan Tangkuampien, Katherine M. Malan:

Virtual galleries: is 3D better? 17-24
Natural phenomena
- Thorsten Holtkämper:

Real-time gaseous phenomena: a phenomenological approach to interactive smoke and steam. 25-30 - Javier Lluch

, Emilio Camahort, Roberto Vivó:
Procedural multiresolution for plant and tree rendering. 31-38 - Tomasz Zaniewski, Shaun Bangay:

Simulation and visualization of fire using extended lindenmayer systems. 39-48
Scaleable interfaces
- Lynette van Zijl, Dean Barker:

South African Sign Language Machine Translation System. 49-52 - David Nunez, Edwin H. Blake:

A direct comparison of presence levels in text-based and graphics-based virtual environments. 53-56 - Volker Paelke, Christian Reimann, Waldemar Rosenbach:

A visualization design repository for mobile devices. 57-62
Geometry
- Barry Steyn, James E. Gain:

Topology alteration for virtual sculpting using spatial deformation. 63-68 - Daniel I. Azuma, Daniel N. Wood, Brian Curless, Tom Duchamp, David Salesin, Werner Stuetzle:

View-dependent refinement of multiresolution meshes with subdivision connectivity. 69-78
Rendering
- Elvis Ko-Yung Jeng, Zhigang Xiang:

Forward area light map projection. 79-86 - Daniel Méneveaux, Kadi Bouatouch, Gilles Subrenat, Philippe Blasi:

Efficient clustering and visibility calculation for global illumination. 87-94 - Adrian Sharpe, Matthew Hampton, Shaun Nirenstein, James E. Gain, Edwin H. Blake:

Accelerating ray shooting through aggressive 5D visibility preprocessing. 95-100
User experiments
- David Nunez, Edwin H. Blake:

Conceptual priming as a determinant of presence in virtual environments. 101-108 - Jéan H. Greyling, André P. Calitz:

The development of a computerised multimedia tutorial system for a diverse student population. 109-116
Image-based methods
- Holger Winnemöller, Shaun Bangay:

Rendering optimisations for stylised sketching. 117-122 - Peter William Longhurst, Patrick Ledda, Alan Chalmers

:
Psychophysically based artistic techniques for increased perceived realism of virtual environments. 123-132 - Jürgen Gausemeier, Jürgen Fründ, Carsten Matysczok, Beat D. Brüderlin, David Beier:

Development of a real time image based object recognition method for mobile AR-devices. 133-139
Multimedia
- Wallace Chigona, Thomas Strothotte:

Improving readability of contextualized text explanations. 141-150 - D. W. Viljoen, André P. Calitz, N. L. O. Cowley:

A 2-D MPEG-4 multimedia authoring tool. 151-160
Content creation
- Deborah Patrick, Shaun Bangay:

A lightwave 3D plug-in for modeling long hair on virtual humans. 161-187 - Adele Lobb, Shaun Bangay:

Realistic autonomous fish for virtual reality. 167-188 - Zayd Hendricks, Gary Marsden, Edwin H. Blake:

A meta-authoring tool for specifying interactions in virtual reality environments. 171-180

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