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15th AIIDE 2019: Atlanta, Georgia, USA
- Gillian Smith, Levi Lelis:
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2019, October 8-12, 2019, Atlanta, Georgia, USA. AAAI Press 2019, ISBN 978-1-57735-819-0
Full Oral Papers
- Morteza Behrooz, Justus Robertson, Arnav Jhala:
Story Quality as a Matter of Perception: Using Word Embeddings to Estimate Cognitive Interest. 3-9 - Philip Bontrager, Ahmed Khalifa, Damien Anderson, Matthew Stephenson, Christoph Salge, Julian Togelius:
"Superstition" in the Network: Deep Reinforcement Learning Plays Deceptive Games. 10-16 - Michelangelo Diamanti, David Thue:
Automatic Abstraction and Refinement for Simulations with Adaptive Level of Detail. 17-23 - Chao Gao, Bilal Kartal, Pablo Hernandez-Leal, Matthew E. Taylor:
On Hard Exploration for Reinforcement Learning: A Case Study in Pommerman. 24-30 - Pablo Hernandez-Leal, Bilal Kartal, Matthew E. Taylor:
Agent Modeling as Auxiliary Task for Deep Reinforcement Learning. 31-37 - Bilal Kartal, Pablo Hernandez-Leal, Matthew E. Taylor:
Terminal Prediction as an Auxiliary Task for Deep Reinforcement Learning. 38-44 - Max Kreminski, Ben Samuel, Edward F. Melcer, Noah Wardrip-Fruin:
Evaluating AI-Based Games through Retellings. 45-51 - Zhiyu Lin, Kyle Xiao, Mark O. Riedl:
GenerationMania: Learning to Semantically Choreograph. 52-58 - Joseph C. Osborn, Melanie Dickinson, Barrett R. Anderson, Adam Summerville, Jill Denner, David M. Torres, Noah Wardrip-Fruin, Michael Mateas:
Is Your Game Generator Working? Evaluating Gemini, an Intentional Generator. 59-65 - Diego Perez Liebana, Raluca D. Gaina, Olve Drageset, Ercüment Ilhan, Martin Balla, Simon M. Lucas:
Analysis of Statistical Forward Planning Methods in Pommerman. 66-72 - Sam Snodgrass:
Levels from Sketches with Example-Driven Binary Space Partition. 73-79 - Nathan R. Sturtevant, Devon Sigurdson, Bjorn Taylor, Tim Gibson:
Pathfinding and Abstraction with Dynamic Terrain Costs. 80-86 - Stephen G. Ware, Edward T. Garcia, Alireza Shirvani, Rachelyn Farrell:
Multi-Agent Narrative Experience Management as Story Graph Pruning. 87-93 - Sijia Xu, Hongyu Kuang, Zhuang Zhi, Renjie Hu, Yang Liu, Huyang Sun:
Macro Action Selection with Deep Reinforcement Learning in StarCraft. 94-99 - Zuozhi Yang, Santiago Ontañón:
Guiding Monte Carlo Tree Search by Scripts in Real-Time Strategy Games. 100-107
Poster Papers
- Sasha Azad, Chris Martens:
Lyra: Simulating Believable Opinionated Virtual Characters. 108-115 - Alexander J. Bisberg, Rogelio Enrique Cardona-Rivera:
SCOPE: Selective Cross-Validation over Parameters for Elo. 116-122 - Zeyuan Chen, Josh McCoy:
Augmenting Character Path Planning with Layered Social Influences. 123-129 - Simon Demediuk, Peter York, Anders Drachen, James Alfred Walker, Florian Block:
Role Identification for Accurate Analysis in Dota 2. 130-138 - Markus Eger, Chris Martens:
A Study of AI Agent Commitment in One Night Ultimate Werewolf with Human Players. 139-145 - Spencer Frazier, Mark O. Riedl:
Improving Deep Reinforcement Learning in Minecraft with Action Advice. 146-152 - Bilal Kartal, Pablo Hernandez-Leal, Matthew E. Taylor:
Action Guidance with MCTS for Deep Reinforcement Learning. 153-159 - Andrew Kim, Maxim Ruzmaykin, Aaron Truong, Adam Summerville:
Cooperation and Codenames: Understanding Natural Language Processing via Codenames. 160-166 - Tiago Machado, Daniel Gopstein, Angela Wang, Oded Nov, Andrew Nealen, Julian Togelius:
Evaluation of a Recommender System for Assisting Novice Game Designers. 167-173 - Giulio Mori, David Thue, Stephan Schiffel:
A Structured Analysis of Experience Management Techniques. 174-180 - António C. Pacheco, Carlos Martinho:
Alignment of Player and Non-Player Character Assertiveness Levels. 181-187 - Alireza Shirvani, Stephen G. Ware:
A Plan-Based Personality Model for Story Characters. 188-194 - Baoxiang Wang, Tongfang Sun, Xianjun Sam Zheng:
Beyond Winning and Losing: Modeling Human Motivations and Behaviors with Vector-Valued Inverse Reinforcement Learning. 195-201 - Xun Zhang, Davide Schaumann, Petros Faloutsos, Mubbasir Kapadia:
Knowledge-Powered Inference of Crowd Behaviors in Semantically Rich Environments. 202-209
Doctoral Consortium Abstracts
- Max Kreminski:
Creativity Support for Story Construction Play Experiences. 210-212 - Eric W. Lang:
Towards Usable Level PCG. 213-215 - Munir Makhmutov:
Adaptive Game Soundtrack Generation Based on Music Transcription. 216-218 - Julian R. H. Mariño:
Learning Strategies for Real-Time Strategy Games with Genetic Programming. 219-220 - Giulio Mori:
Standardizing the Evaluation of Digital Managers for Better Interactive Experiences. 221-223 - Rushit Sanghrajka:
Interactive Narrative Authoring Using Cognitive Models in Narrative Planning. 224-226 - Sheldon Schiffer:
How Actors Can Animate Game Characters: Integrating Performance Theory in the Emotion Model of a Game Character. 227-229 - Alireza Shirvani:
Towards More Believable Characters Using Personality and Emotion. 230-232
Playable Experiences
- Rook Liu, Claire Christopher, Chris Martens, Santiago Ontañón, Piotr Mirowski, Kory W. Mathewson, Thomas Winters, Shaun Farrugia:
Playable Experiences at the 15th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 234-238
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