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5th ArtsIT/ 1st DLI 2016: Esbjerg, Denmark
- Anthony Lewis Brooks
, Eva Brooks
:
Interactivity, Game Creation, Design, Learning, and Innovation - 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2-3, 2016, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 196, Springer 2017, ISBN 978-3-319-55833-2
ArtsIT and DLI 2016, Day 1
- Anthony Lewis Brooks
:
ArtsIT + DLI: Invited Paper. 3-11 - Yujie Zhu, Stephen Jia Wang
:
A Tangible Augmented Reality Toy Kit: Interactive Solution for Early Childhood Education. 12-19 - Emmanouil Zidianakis, Kalliopi Stratigi, Danae Ioannidi, Nikolaos Partarakis
, Margherita Antona
, Constantine Stephanidis
:
The Farm Game: A Game Designed to Follow Children's Playing Maturity. 20-28 - Murat Akser
, Brian Bridges, Giuliano Campo, Abbas Cheddad
, Kevin Curran
, Lisa Fitzpatrick, Linley Hamilton, John Harding, Ted Leath, Tom Lunney, Frank Lyons, Minhua Ma
, John MacRae, Tom Maguire
, Aiden McCaughey, Eileen McClory, Victoria McCollum, Paul Mc Kevitt, Adam Melvin, Paul Moore, Eleanor Mulholland, Karla Muñoz, Greg O'Hanlon, Laurence Roman:
SceneMaker: Creative Technology for Digital StoryTelling. 29-38 - Cumhur Erkut
, Jonas Fehr:
Structuring Design and Evaluation of an Interactive Installation Through Swarms of Light Rays with Human-Artifact Model. 39-46 - Allan Christensen, Simon André Pedersen, Hendrik Knoche
:
Gamify HCI: Device's Human Resolution for Dragging on Touch Screens in a Game with Lab and Crowd Participants. 47-54 - Sara Hojjat, Chiaki Fukuzaki, Tomoyuki Sowa:
Maze and Mirror Game Design for Increasing Motivation in Studying Science in Elementary School Students - The case of Maze and Mirror Workshop in Shimada elementary school of Japan. 55-64 - Uriel Martinez-Hernandez
, Michael Szollosy, Luke W. Boorman, Hamideh Kerdegari, Tony J. Prescott
:
Towards a Wearable Interface for Immersive Telepresence in Robotics. 65-73 - Gabriela Postolache
, Raul Oliveira
, Octavian Postolache:
Designing Digital Tools for Physiotherapy. 74-88 - Stephanie Githa Nadarajah, Benjamin Nicholas Overgaard, Peder Walz Pedersen, Camilla Gisela Hansen Schnatterbeck, Matthias Rehm
:
Enriching Location-Based Games with Navigational Game Activities. 89-96 - Wil-Kie Tan, Stephen Jia Wang
, Jeffrey Janet:
Pairing Craft-Making with Mandarin eBooks: An Investigation into the Potential Use of Craft for Language Learning by Preschoolers. 97-104 - Hyunkyoung Cho, Joonsung Yoon:
Toward a Decolonizing Approach to Game Studies: Philosophizing Computer Game with BCI. 105-112 - Jean Botev
, Ralph Marschall, Steffen Rothkugel:
CollaTrEx - Collaborative Context-Aware Mobile Training and Exploration. 113-120 - Kristoffer Lind Holm, Nicolai Skovhus, Martin Kraus:
Increasing the Perceived Camera Velocity in 3D Racing Games by Changing Camera Attributes. 121-128 - Søren R. Frimodt-Møller
:
Assessment of Stand-Alone Displays for Time Management in a Creativity-Driven Learning Environment. 129-136 - Chulin Yang, Stephen Jia Wang
:
Sandtime: A Tangible Interaction Featured Gaming Installation to Encourage Social Interaction Among Children. 137-144 - Fiammetta Marulli
, Luca Vallifuoco:
The Imitation Game to Cultural Heritage: A Human-like Interaction Driven Approach for Supporting Art Recreation. 145-153 - Ben Challis, Angela Kang, Rachel Rimmer, Mark Hildred:
Enhancing the Multisensory Environment with Adaptive Game Audio Techniques. 154-161 - Kasper Halkjær Jensen, Martin Kraus:
Investigating the Effect of Scaffolding in Modern Game Design. 162-169
AstsIT and DLI 2016, Day 2
- Nikolaj Marimo Støvring, Esbern Torgard Kaspersen, Jeppe Milling Korsholm, Yousif Ali Hassan Najim, Soraya Makhlouf, Alireza Khani, Cumhur Erkut
:
Multi-kinect Skeleton Fusion for Enactive Games. 173-180 - Eleanor Mulholland, Paul Mc Kevitt, Tom Lunney, Karl-Michael Schneider:
Analysing Emotional Sentiment in People's YouTube Channel Comments. 181-188 - Szu-Ming Chung, Chun-Tsai Wu:
Mobile Device Applications for Head Start Experience in Music. 189-196 - Christoffer Bech, Andreas Heldbjerg Bork, Jakob Birch Memborg, Lasse Schøne Rosenlund, Martin Kraus:
The Effect of Interacting with Two Devices When Creating the Illusion of Internal State in Passive Tangible Widgets. 197-204 - Nikolaos Vidakis
, Kalafatis Konstantinos, Georgios A. Triantafyllidis:
A Multimodal Interaction Framework for Blended Learning. 205-211 - Esben Oxholm, Ellen Kathrine Hansen, Georgios Triantafyllidis:
Multimodal Detection of Music Performances for Intelligent Emotion Based Lighting. 212-219 - Henning Christiansen
, Bjørn Laursen:
Widening the Experience of Artistic Sketchbooks. 220-227 - Malene Hjortboe Andersen, Md. Saifuddin Khalid
, Eva Irene Brooks
:
Considerations and Methods for Usability Testing with Children. 228-238 - Sacha Kjærhus Therkildsen, Nanna Cassøe Bunkenborg, Lasse Juel Larsen
:
An Adaptation Framework for Turning Real Life Events into Games: The Design Process of the Refugee Game. 239-247 - Georgios Kavalakis, Nikolaos Vidakis
, Georgios A. Triantafyllidis
:
Emotion Index of Cover Song Music Video Clips Based on Facial Expression Recognition. 248-255 - Nikolay Borisov, Artem Smolin, Denis Stolyarov, Pavel Shcherbakov, Vasiliy Trushin:
The Opportunities of Applying the 360° Video Technology to the Presentation of Cultural Events. 256-263 - Elsebeth Korsgaard Sorensen
, Hanne Voldborg Andersen:
Learning Together Apart - The Impact on Participation When Using Dialogic Educational Technologies for Kids with Attention and Developmental Deficits. 264-271 - Lise Jönsson
:
Learning by Designing Interview Methods in Special Education. 272-279 - Hanne Voldborg Andersen, Elsebeth Korsgaard Sorensen
:
Powerlessness or Omnipotence - the Impact of Structuring Technologies in Learning Processes for Children with Attention and Developmental Deficits. 280-288 - Adrià Arbués Sangüesa, Andreea-Daniela Ene, Nicolai Krogh Jørgensen, Christian Aagaard Larsen, Daniel Michelsanti
, Martin Kraus:
Pyramid Algorithm Framework for Real-Time Image Effects in Game Engines. 289-296 - Matthias Rehm
, Kasper Rodil
:
Introducing the Tripartite Digitization Model for Engaging with the Intangible Cultural Heritage of the City. 297-304 - Myounghoon Jeon:
Aesthetic Computing for Representation of the Computing Process and Expansion of Perceptual Dimensions: Cases for Art, Education, and Interfaces. 305-313 - Simon Dibbern, Kasper Vestergaard Rasmussen, Daniel Ortiz Arroyo
, Michael Boelstoft Holte
:
AcuTable: A Touch-Enabled, Actuated Tangible User Interface. 314-321
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