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26th CEIG 2016: Salamanca, Spain
- Alejandro García-Alonso, Belén Masiá:
XXVI Spanish Computer Graphics Conference, CEIG 2016, Salamanca, Spain, September 13-16, 2016. Eurographics Association 2016, ISBN 978-3-03868-023-9
Virtual Environments
- Marcos Allue, Ana Serrano, Manuel G. Bedia, Belén Masiá:
Crossmodal Perception in Immersive Environments. 1-7 - Vicente Martínez, Alba M. Ríos, Francisco Javier Melero
:
A Web 3D-Scene Editor of Virtual Reality Exhibitions and 360-degree Videos. 9-13
Classic Rendering
- Adrián Jarabo, Diego Gutierrez:
Bidirectional Rendering of Polarized Light Transport. 15-22
Volume Rendering and Visualization
- Alejandro Rodríguez Aguilera, Alejandro León:
Spatial Opacity Maps for Direct Volume Rendering of Regions of Interest. 23-30 - Francisco Javier Bolívar, Francisco Javier Melero:
3DCurator: A 3D Viewer for CTs of Polychromed Wood Sculptures. 31-35 - Ander Arbelaiz, Aitor Moreno, Luis Kabongo:
Deployment of Volume Rendering Interactive Visualizations in Web Platforms With Intersected 3D Geometry. 37-42 - Jesús Alonso, Robert Joan-Arinyo:
Ordering Triangles in Triangulated Terrains Over Regular Grids. 43-48
Simulation - Fluids and Deformable Solids
- Cristóbal Rodero
, Pablo Real, Pedro Zuñeda, Carlos Monteagudo, Miguel Lozano, Ignacio García-Fernández:
Characterisation of Position Based Dynamics for Elastic Materials. 49-57 - Juan J. Perea, Juan M. Cordero:
A new Potential-based SPH Method. 59-68 - Carlos Monteagudo, Miguel Lozano, Ignacio García-Fernández, Francisco Martinez-Gil:
Phase Space Data-Driven Simulation of Elastic Materials. 69-73
Games and Applications
- Ramón Jesus Ugarte, Nagore Barrena, Helen Victoria Díez, Hugo Álvarez, David Oyarzun:
Augmented Reality System to Assist in Manufacturing Processes. 75-82 - Gregorio Soria, Lidia M. Ortega, Francisco R. Feito:
Towards a 3D GIS for Underground Infrastructure. 83-87 - Gregorio Soria Tirado, Lidia M. Ortega-Alvarado, Félix Paulano-Godino, Francisco Feito Higaruela, Matías Montávez Sánchez:
RehArkanoid: Arduino as a Low-cost Videogame Controller for a Serious Game. 89-93 - Ines Ayed, Gabriel Moyà Alcover, Pau Martínez-Bueso, Javier Varona, Antoni Jaume-i-Capó, Adel Ghazel:
Juegos Serios para la Prevención de Caídas en Personas Mayores mediante el uso de Dispositivos RGBD. 95-100
Procedural Modeling
- Cristina Gasch
, Miguel Chover, Inmaculada Remolar, Cristina Rebollo:
Procedural Modeling of Terrain from GPS Routes. 101-108 - Josep Lluis Fita
, Gonzalo Besuievsky, Gustavo Patow:
Tools for Structural Analysis and Optimization of Procedural Masonry Buildings. 109-113
Posters
- Juan-Roberto Jiménez-Pérez, Francisco R. Feito-Higueruela, Pedro J. Sánchez-Sánchez, José Ortega-Donaire, David Negrillo-Valdivia:
A Proposal of a Smart Mobility Framework for Serious Games. 115 - Ricard Galvany, Gustavo Patow:
Knight Lore 20xx: Bringing a Classic Game to Modern Technology. 117 - Francisco R. Feito, José Negrillo-Cárdenas
, Rafael Jesús Segura, Carlos J. Ogáyar, José M. Fuertes, Manuel J. Lucena:
Controlador de aforo. 119

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