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Computer Graphics International 1996: Pohang, Korea
- Computer Graphics International Conference, CGI 1996, Pohang, Korea, June 24-28, 1996. IEEE Computer Society 1996, ISBN 0-8186-7518-7

Paper Sessions: Wednesday
- Tosiyasu L. Kunii:

Conceptual Visual Human Algorithms: A Requirement-Driven Skiing Algorithm Design. 2-8 - José L. Encarnação, Wolfgang Felger:

International Activities and Future Perspectives of Virtual Reality. 9-
Invited Paper
- Bill Westenhofer, James K. Hahn:

Using Kinematic Clones to Control the Dynamic Simulation of Articulated Figures. 26-37
Rendering
- Youngkwan Cho, Ulrich Neumann, Jongwook Woo:

Improved Specular Highlights With Adaptive Shading. 38-46 - Frank Van Reeth, Patrick Monsieurs, Pieter Bekaert, Eddy Flerackers:

Ray Tracing Optimization Utilizing Projective Methods. 47-53 - Ming Wan, Long Tang, Zesheng Tang, Xinyou Li:

PC-based Quick Algorithm for Rendering Semi-Transparent Multi-Isosurfaces of Volumetric Data. 54-
Invited Paper
- George Wolberg:

Recent Advances in Image Morphing. 64-
Image Synthesis
- Christine Chevrier:

Handling Interactions Between Real And Virtual Worlds. 74-83 - Salim Belblidia:

Generating Various Levels of Detail of Architectural Objects for Image-Quality and Frame-Rate Control Rendering. 84-89 - Toyohisa Kaneko, Shigeki Okamoto:

View Interpolation with Range Data for Navigation Applications. 90-
Invited Paper
- C. C. Hsieh, T. C. Woo:

Shedding Light on Shadow. 90-
Computational Geometry
- Prosenjit Bose, Godfried T. Toussaint:

Computing the Constrained Euclidean Geodesic and Link Center of a Simple Polygon with Application. 102-110 - A. Z. B. Haji Talib, Min Chen, Peter Townsend:

Three Major Extensions to Kirkpatrick's Point Location Algorithm. 112-121 - Masatoshi Niizeki, Makoto Yoshida, Tohru Kitamura, Fujio Yamaguchi:

Geometric Computation Based on an Adaptive Data Length Computation Processor. 122-
Invited Paper
- Nadia Magnenat-Thalmann, Stéphane Carion, Martin Courchesne, Pascal Volino, Yin Wu:

Virtual clothes, Hair and Skin for Beautiful Top Models. 132-
Modeling 1
- Patrick Chouraqui, Gershon Elber:

Physically Based Adaptive Triangulation of Freeform Surfaces. 144-153 - Veronique Lang, Pascal Lienhardt:

Simplicial Sets and Triangular Patches. 154-
Invited Paper
- Daniel Thalmann, Jianhua Shen, Eric Chauvineau:

Fast Realistic Human Body Deformations for Animation and VR Applications. 166-
Modeling 2
- JungHyun Han, Aristides A. G. Requicha:

Modeler Independent Procedural Interfaces for Solid Modeling. 176-183 - George Sealy, Geoff Wyvill:

Smoothing Of Three Dimensional Models By Convolution. 184-190 - Karol Myszkowski, Vladimir V. Savchenko, Tosiyasu L. Kunii:

Computer Modeling For The Occlusal Surface Of Teeth. 191-
Invited Paper
- Injin Choi, Kunwoo Lee:

Evaluation Of Surfaces For Automobile Body Styling. 202-
Curves & Surfaces
- Hui Guan, Tatsuo Torii:

An Intuitive Approach to Convex Curve Design. 214-219 - Muhammad Sarfraz:

Generalized Geometric Cubic Splines. 220-229 - Rainer F. Rohmfeld:

Classifications of Curve-Curve Intersections from the CAD/CAM Viewpoin. 230-

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