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2nd CIG 2006: Reno/Lake Tahoe, NV, USA
- Sushil J. Louis, Graham Kendall:
Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), University of Nevada, Reno, USA, campus in Reno/Lake Tahoe, 22-24 May, 2006. IEEE 2006, ISBN 1-4244-0464-9 - Colin Frayn, Carlos Justiniano, Kevin Lew:
ChessBrain II - A Hierarchical Infrastructure for Distributed Inhomogeneous Speed-Critical Computation. 13-18 - Daniel A. Ashlock:
Grid-Robot Drivers: an Evolutionary Multi-agent Virtual Robotics Task. 19-26 - Edwin Soedarmadji:
Decentralized Decision Making in the Game of Tic-tac-toe. 34-38 - Igor Karpov, Thomas D'Silva, Craig Varrichio, Kenneth O. Stanley, Risto Miikkulainen:
Integration and Evaluation of Exploration-Based Learning in Games. 39-44 - Peter I. Cowling, Munir Hussain Naveed, M. Alamgir Hossain:
A Coevolutionary Model for The Virus Game. 45-51 - Simon M. Lucas, Thomas Philip Runarsson:
Temporal Difference Learning Versus Co-Evolution for Acquiring Othello Position Evaluation. 52-59 - Tomoharu Nakashima, Hisao Ishibuchi, Masahiro Takatani, Manabu Nii:
The Effect of Using Match History on the Evolution of RoboCup Soccer Team Strategies. 60-66 - Johan Conradie, Andries P. Engelbrecht:
Training Bao Game-Playing Agents using Coevolutionary Particle Swarm Optimization. 67-74 - Chris Miles, Sushil J. Louis:
Towards the Co-Evolution of Influence Map Tree Based Strategy Game Players. 75-82 - Aaron J. Rice, John R. McDonnell, Andy Spydell, Stewart Stremler:
A Player for Tactical Air Strike Games Using Evolutionary Computation. 83-89 - Bobby D. Bryant, Risto Miikkulainen:
Exploiting Sensor Symmetries in Example-based Training for Intelligent Agents. 90-97 - Ernst A. Heinz, Kai S. Kunze, Matthias Gruber, David Bannach, Paul Lukowicz:
Using Wearable Sensors for Real-Time Recognition Tasks in Games of Martial Arts - An Initial Experiment. 98-102 - Siang Yew Chong, Xin Yao:
Self-Adapting Payoff Matrices in Repeated Interactions. 103-110 - Dan Ashlock:
Training Function Stacks to play the Iterated Prisoner's Dilemma. 111-118 - Robert G. Reynolds, Mostafa Z. Ali, Raja' S. Alomari:
Optimization Problem Solving using Predator/Prey Games and Cultural Algorithms. 119-125 - Eric Saund:
Capturing The Information Conveyed By Opponents' Betting Behavior in Poker. 126-133 - Georgios N. Yannakakis, Henrik Hautop Lund, John Hallam:
Modeling Children's Entertainment in the Playware Playground. 134-141 - Dana Vrajitoru:
NPCs and Chatterbots with Personality and Emotional Response. 142-147 - Adam Olenderski, Monica N. Nicolescu, Sushil J. Louis:
A Behavior-Based Architecture for Realistic Autonomous Ship Control. 148-155 - D. Dean, P. Syms, K. Hynd, B. Mistry, A. Vincent:
Modelling and Simulation of Combat ID - the INCIDER Model. 156-163 - Mark Wittkamp, Luigi Barone:
Evolving Adaptive Play for the Game of Spoof Using Genetic Programming. 164-172 - Anthony Di Pietro, Luigi Barone, Lyndon While:
A Comparison of Different Adaptive Learning Techniques for Opponent Modelling in the Game of Guess It. 173-180 - Benoit Chaperot, Colin Fyfe:
Improving Artificial Intelligence In a Motocross Game. 181-186 - Bruno Bouzy, Guillaume Chaslot:
Monte-Carlo Go Reinforcement Learning Experiments. 187-194
Posters
- Shashi Mittal, Kalyanmoy Deb:
Optimal Strategies of the Iterated Prisoner's Dilemma Problem for Multiple Conflicting Objectives. 197-204 - V. Scott Gordon, Ahmed Reda:
Trappy Minimax - using Iterative Deepening to Identify and Set Traps in Two-Player Games. 205-210 - Andrés Gómez de Silva Garza:
Evaluating Individual Player Strategies in a Collaborative Incomplete-Information Agent-Based Game Playing Environment. 211-216 - D. Jenkins, Colin Frayn:
Highly Volatile Game Tree Search in Chain Reaction. 217-223 - Telmo L. T. Menezes, Tiago R. Baptista, Ernesto Costa:
Towards Generation of Complex Game Worlds. 224-229 - David B. Fogel, Timothy J. Hays, Sarah L. Hahn, James Quon:
The Blondie25 Chess Program Competes Against Fritz 8.0 and a Human Chess Master. 230-235 - Iain Miller, Stephen McGlinchey, Benoit Chaperot:
Anomaly Detection in Magnetic Motion Capture using a 2-Layer SOM network. 236-242 - Carl G. Looney:
Intelligent Battle Gaming Pragmatics with Belief Network Trees. 243-248 - Kevin Burns:
Fun in Slots. 249-256 - Kevin Burns:
Style in Poker. 257-264 - Sachio Teramoto, Erik D. Demaine, Ryuhei Uehara:
Voronoi game on graphs and its complexity. 265-271 - Ernesto Sánchez, Massimiliano Schillaci, Giovanni Squillero:
Evolving Warriors for the Nano Core. 272-278
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