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DiGRA 2023: Seville, Spain
- Proceedings of the 2023 DiGRA International Conference: Limits and Margins of Games Settings, DiGRA 2023, Seville, Spain, June 19-23, 2023. Digital Games Research Association 2023

- Constantinos Miltiadis:

Other than Text: Media Used in Game Studies Publications. A Computational Analysis into 20 Years of Publications of the Game Studies Journal, and an Appeal for Research Through Design. - José P. Zagal:

Considering Large Student Teams in Game Development Education: A Post-Mortem. - Jakub Majewski, Michal Mochocki, Pawel Schreiber:

Pushing in from the Margins: Player Efforts to Insert Polish-Lithuanian Cultural Heritage into Games. - Yeonhee Cho, Michele Newman, Lidia J. Morris, Lane D. Koughan, Jason Yip, Jin Ha Lee:

Gender Differences in Ethical Stances for Playing AR Games: The Case of Pokémon GO. - Isabella Aura, Simo Järvelä, Lobna Hassan, Juho Hamari:

Gamified city for 6th graders: The effect of gameful experience on students' 21st century readiness in Finland. - Samson Tang:

"Yes, I Cheat, but Not Blatantly": The Use of Macros in Racing Games as Transgressive Play. - Mathias Kofoed-Ottesen:

Discovering a Threshold: a Novel Approach to the Ontology of VR. - Madhuri Sasupilli, Prasad Bokil:

Knowledge Representation Schema of the Gameplay. - Mario Barranco:

Xeno-ludens: deformativism and playful estrangement. - Kwok Ng, Raine Koskimaa, Veli-Matti Karhulahti, Miikka Sokka, Pauliina Husu, Sami Kokko, Pasi Koski:

Finnish young adolescents' digital gaming and physical activity behaviour. - Dalila Martins, Nelson Zagalo, Ana Patricia Oliveira:

Motivation and flow experience as crucial factors in the completion of narrative games. - Yasheng She:

Finding the Post-Postwar Japan in Death Stranding's Sublime Ruins. - Leon Y. Xiao:

What's a Mini-Game? The Anatomy of Fishing Mini-Games. - Krista Bonello Rutter Giappone, Daniel Vella, Aphrodite Theodora Andreou, Emmanouela Marla, Naomi Cutajar, Ioannis Brellas, Lara Caruana Montaldo, Renata Ntelia:

Valletta: Streets of History: Documenting the Process of Developing a Location-Based Game in the area of Maltese History and Culture. - Masanori Fukui, Masakatsu Kuroda, Hiroaki Ohdachi:

Relationship between Motives for Gaming and Playing Gacha among University Students. - Solip Park, Nick Ballou, Maarten Denoo, Eva Grosemans, Elena Petrovskaya, Yaewon Jin, Leon Y. Xiao:

Learnings from the case Maple Refugee: A story of free-to-play, probability, and gamer consumer activism. - Leland Masek:

Criticizing Caillois: Examining How Players Perceive Rules in Play and Games. - Alba Torrebejano Osorio:

Could an AI design a larp? Processes and applications. - Josh Aaron Miller:

The Player-Learner Experience: A Comparison of Game Masters and Pedagogical Practices. - Pablo Nolla Michel:

Gamers at War: The Relationship Between Military and Esports. - Johanna Brewer:

Coming Out While Going Fast: Queer Conviviality in Speedrunning Live Streams. - Gerald Farca:

Farming a Cosy Utopia: A Regenerative Escape to Simpler Times. - Emma Reay:

Grief in Mobile Games. - Zach Mason, David Green, Joseph Lindley, Paul Coulton:

Improving Digital Accessibility Through Audio-Game Co-Design. - Solip Park:

To Become a Cultural Fit, or To Leave? Game Industry Expatriates and the Issue of Migration and Inclusivity. - Daniel Gardner, Shanley Corvite:

First Impressions: Effects of Representation on Video Game Covers. - Marcelo Simão de Vasconcellos, Flávia Garcia de Carvalho, Cláudio Manuel Rodrigues, Alexandre Werner, Matheus Prestes:

Beyond Mad Scientists and Distracted Geniuses: images of the Science and Scientists in Prey. - Malay Dhamelia, Girish Dalvi:

Designerly Ways of Analysing Gameplay and Player Experiences. - David Antognoli, Joshua A. Fisher:

A Proposed Taxonomy for the Design Qualities of Video Game Loading Interfaces and Processes. - Filip Hauer:

Allegorithmic Politics of Game Exchange - Subversion, Ideology, and Capitalism in Strategy Game. - Karoliina Koskinen, Jaakko Suominen:

The Petsamo Board Game (1931) and Everyday Game Culture in Finland in the Interwar Period. - Chien Lu, Giacomo Lauritano, Timo Nummenmaa, Jaakko Peltonen:

Human-Environment Relationships in Alba: A Typological Analysis of Player Engagement in Steam Reviews. - Leandro Lima:

Intersectional Masculinities in Mass Effect. - Lobna Hassan, Henrietta Jyhlä, Max Sjöblom, Juho Hamari:

Why do people use VR (games)? A study of continued use and spending. - Petri Lankoski, Tanja Välisalo:

Pornographic Games on Steam: Genres, Modes, and Milieus. - Enrique Perez:

Beyond the old game design: a new design paradigm in Game Studies through C-K Theory. - Emma Westecott, Fusun Uzun, Katherine Micak:

Connections: An intergenerational feminist game art timeline. - Annakaisa Kultima, Riina Ojanen, Niklas Nylund:

Uncovering the (Hidden) Co-Creativity: Ethnographic Streaming for a Game Design Praxiology Research Project. - Luciana Lima, Camila Pinto, Terhi Martilla, Patrícia Gouveia:

Home Computing and Digital Game Piracy in the 1980s in Portugal. - Valéria Moreira Pinto, Mariana Seiça, Licínio Roque:

Insights into Competence Development Through Playfulness in a Cooperative Game Scenario: A Preliminary Study. - Premeet Sidhu:

Playing Animal Farm: Designing a Dungeons & Dragons [D&D] One-Shot for Pivotal Play and Learning. - Lindsay Grace, Victoria Orrego Dunleavy, Regina Ahn, Danny Mayo:

Microgames as Intervention for Health Misinformation. - Claire Dormann, Corina Pötscher, Guenter Wallner:

A Classification of Video Game Cartographic Maps. - Chaitanya Solanki, Deepak John Mathew:

An empirical investigation into the impact of the first-person role-playing games to improve knowledge retention in middle-school children in India: A pre-post study of the game 'Tattva Bhoomi'. - Jesper Juul, Laurel Carney:

Would you like Games with that Computer? Revisiting early Game History & Culture with the Commodore 64. - Gabrielle Trepanier-Jobin, Elisa Vial, Maeva Charre-Tchang, Simon Dor:

Saving the Planet One Game at A Time. - Giacomo Lauritano, Valeria Marina Borodi, Chien Lu, Jaakko Peltonen:

Polarized Pills vs. Gaming Thrills: Empirical Exploration of r/TheRedPill and r/TheBluePill Users in r/gaming. - Angus Mol, Aris Politopoulos, Sybille Lammes:

On Being Stuck in Sid Meier's Civilization: The Promise of Freedom in Historical Games. - Christoffer Mitch C. Cerda:

The Ghosts of Empire: Asian Horror and Postcolonial Pastiche in the Filipino Visual Novel The Letter (2017). - Yu Hao:

Toward An Agential Realist Account of Digital Games: Revisiting Gamic Agency and Materiality. - Jon Stone:

'Detective - what were you hoping to accomplish?': Benign Violation as Means of Moral Detection in Disco Elysium. - Stefano Gualeni, Nele Van de Mosselaer:

Game Studies through 'Conceptual Games': The case of Doors. - Hyerim Cho, Jin Ha Lee, Alex C. Urban:

Recovery and Support: Motivations for Playing a Social Video Game in the Midst of a Pandemic. - Victoria Lagrange:

Individualized Communal Experience: Players of Detroit: Become Human.

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