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Edutainment 2007: Hong Kong, China
- Kin-Chuen Hui, Zhigeng Pan, Ronald Chi-kit Chung, Charlie C. L. Wang, Xiaogang Jin, Stefan Göbel, Eric C.-L. Li:
Technologies for E-Learning and Digital Entertainment, Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007, Proceedings. Lecture Notes in Computer Science 4469, Springer 2007, ISBN 978-3-540-73010-1
Keynote Speeches (Abstracts)
- Ryohei Nakatsu, Yurika Nagai, Kojzi Miyazaki, Takenori Wama:
An Interactive Folktale System and an Authoring System That Supports Its Realization. 1 - José L. Encarnação:
Edutainment and Serious Games - Games Move into Professional Applications. 2
Virtual and Augmented Reality in Game and Education
- Haogang Chen, Qicheng Li, Guoping Wang, Feng Zhou, Xiaohui Tang, Kun Yang:
An Efficient Method for Real-Time Ocean Simulation. 3-11 - Qian Zhang, Taeg Keun Whangbo:
The Dynamic Textures for Water Synthesis Based on Statistical Modeling. 12-21 - Seongah Chin, Jongkyeong Park, Moonwon Choo:
Constructing a Convenient and Efficient System for Making Virtual Human Accentuated by Customized 3D Face and Body. 22-33 - Liang Wang, Yue Qi, Xukun Shen:
The Design and Implementation of VBS. 34-43 - Qingqiong Deng, Xiaopeng Zhang, Marc Jaeger:
View-Dependent Hierarchical Foliage Simplification. 44-55 - Ya Zhou, Jintao Ma, Qun Hao, Hong Wang, Xian-Peng Liu:
A Novel Optical See-Through Head-Mounted Display with Occlusion and Intensity Matching Support. 56-62 - Donggang Jung, Chulsang Jang, Junhyung Oh, Junggoo Kang, Ingul Oh, Keechul Jung:
An Immersive Game Using a New Interface : The Well-Tep. 63-68 - Jinseok Seo, Gerard Jounghyun Kim:
Teaching Structured Development of Virtual Reality Systems Using P-VoT. 69-80 - Wonwoo Lee, Chinta Ram Babu, Jong Weon Lee, Woontack Woo:
VR@Home: An Immersive Contents Creation System for 3D User-Generated Contents. 81-91 - Fabian Di Fiore, Pieter Jorissen, Gert Vansichem, Frank Van Reeth:
A 3D Virtual Learning Environment to Foster Communication for Long Term Ill Children. 92-103 - Michael Danks, Marc Goodchild, Karina Rodriguez-Echavarria, David B. Arnold, Richard N. Griffiths:
Interactive Storytelling and Gaming Environments for Museums: The Interactive Storytelling Exhibition Project. 104-115 - Stéphanie Gerbaud, Nicolas Mollet, Bruno Arnaldi:
Virtual Environments for Training: From Individual Learning to Collaboration with Humanoids. 116-127 - Casper Harteveld, Rui Guimarães, Igor Mayer, Rafael Bidarra:
Balancing Pedagogy, Game and Reality Components Within a Unique Serious Game for Training Levee Inspection. 128-139 - Nicolas Mollet, Stéphanie Gerbaud, Bruno Arnaldi:
An Operational VR Platform for Building Virtual Training Environments. 140-151 - Taejin Ha, Yoonje Chang, Woontack Woo:
Usability Test of Immersion for Augmented Reality Based Product Design. 152-161 - Yuk-Ming Tang, Mathew Ho-Cheong Tsoi, Daniel Tik-Pui Fong, Pauline Po-Yee Lui, Kin-Chuen Hui, Kai-Ming Chan:
The Development of a Virtual Cycling Simulator. 162-170
Virtual Characters in Games and Education
- Patrick Salamin, Daniel Thalmann, Frédéric Vexo:
Visualization Learning for Visually Impaired People. 171-181 - Haeyoung Lee, Sungyeol Lee:
Interactive Composition of 3D Faces for Virtual Characters. 182-190 - Junchul Chun, Ohryun Kwon, Kyongpil Min, Peom Park:
Real-Time Face Pose Tracking and Facial Expression Synthesizing for the Animation of 3D Avatar. 191-201 - Mankyu Sung:
Continuous Motion Graph for Crowd Simulation. 202-213 - ZuoYan Lin, Zhigeng Pan:
LoD-Based Locomotion Engine for Game Characters. 214-224 - David Oyarzun, Maider Lehr, Amalia Ortiz, Maria del Puy Carretero, Alejandro Ugarte, Karmelo Vivanco, Alejandro García-Alonso:
Using Virtual Characters as TV Presenters. 225-236 - Yefei Li, Xianghong Xu:
Grid Environment for Fabricating Custom Artificial Human Bone. 237-247 - Fengxia Li, Tianyu Huang, Lijie Li:
Method of Motion Data Processing Based on Manifold Learning. 248-259 - Yundong Cai, Chunyan Miao, Ah-Hwee Tan, Zhiqi Shen:
A Hybrid of Plot-Based and Character-Based Interactive Storytelling. 260-273
E-Learning Platforms and Tools
- Soo Jin Jun, SeonKwan Han, Soo-Hwan Kim, Hyeoncheol Kim, Won-Gyu Lee:
A Context Model Based on Multi-agent in U-Learning Environment. 274-282 - Feng He, Jiajin Le:
Hierarchical Petri-Nets Model for the Design of E-Learning System. 283-292 - Fong-Ling Fu, Ya-Ling Wu, Hsi-Chuan Ho:
The Design of Coopetitive Pedagogy in an Integrated Web-Based Learning Model. 293-304 - Andreas Dünser, Eva Hornecker:
An Observational Study of Children Interacting with an Augmented Story Book. 305-315 - Hee-Seop Han, SeonKwan Han, Soo-Hwan Kim, Hyeoncheol Kim:
Adaptive QoS for Educational User Created Content(UCC). 316-323 - Arturo Nakasone, Mitsuru Ishizuka:
ISRST: An Interest Based Storytelling Model Using Rhetorical Relations. 324-335 - Man Wai Lee, Sherry Y. Chen, Xiaohui Liu:
Mining Learners' Behavior in Accessing Web-Based Interface. 336-346 - Zongjie Wang, Degan Zhang, Aili Li, Xiaobin Huang, Hongtao Peng:
Approach Comparison on Context-Aware Computing with Uncertainty. 347-356 - Dongsik Kim, KwanSun Choi, Sunheum Lee, Changwan Jeon, Jiyoon Yoo:
Implementation of a Web-Based Hybrid Educational System for Enhancing Learning Efficiency of Engineering Experiments. 357-368 - Francesca Bertacchini, Eleonora Bilotta, Lorella Gabriele, Vincenzo Mazzeo, Pietro S. Pantano, Costantino Rizzuti, Stefano Vena:
ImaginationTOOLSTM: Made to Play Music. 369-380 - Yuanyuan Liu, Qiang Lin, Guozhong Dai:
PIGP: A Pen-Based Intelligent Dynamic Lecture System for Geometry Teaching. 381-390 - Horace Ho-Shing Ip, Belton Kwong:
A Conceptual Framework of Affective Context-Aware Interactive Learning Media. 391-400 - Yongzhao Zhan, Liting Xu, Qirong Mao:
Ontology Based Situation Analysis and Encouragement in E-Learning System. 401-410 - Xia Li, Jianlin Zhang, Tao Huang:
A Standardized Learning Resources Retrieval System Based on Ontology Matching. 411-421 - Mohamed Hamada:
An Integrated Virtual Environment for Active e-Learning in Theory of Computation. 422-432 - Wai-Tak Wong, Yu-Min Chou:
An Interactive Bomberman Game-Based Teaching/ Learning Tool for Introductory C Programming. 433-444 - Wu-Yuin Hwang, Jia-Han Su, Jian-Jie Dung, Yi-Shien Su:
A Study of Virtual Manipulative and Whiteboard System for Improving Multi-presentation Transformation of Geometry Problem Solving. 445-456 - Byoungchol Chang, Mokhwa Lim, Dall-ho Ham, Yoonsoo Lee, Sooyong Kang, Jaehyuk Cha:
Supporting Multi-device for Ubiquitous Learning. 457-467 - Fangyu Li, Yefei Li, Shouqian Sun, Zhanxun Dong, Xianghong Xu:
A Medical Aided System for Evaluating Crura Rehabilitation. 468-476 - Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pablo Palmier Campos, Pedro A. González-Calero:
Using Metaphors in Game-Based Education. 477-488 - Jun Hu, Philip Ross, Loe M. G. Feijs, Yuechen Qian:
UML in Action: Integrating Formal Methods in Industrial Design Education. 489-498 - Leticia Sánchez, Ricardo Imbert:
An Agent-Based Adaptable and Configurable Tutoring Module for Intelligent Virtual Environments for Training. 499-510 - Danli Wang, Jie Zhang, Jie Li, Guozhong Dai, Qiang Lin:
A Multimodal 3D Storytelling System for Chinese Children. 511-526 - Hiroyuki Mitsuhara, Yasumoto Hirakawa, Kazuhide Kanenishi, Yoneo Yano:
Real World Edutainment Focusing on Human-Human Interaction. 527-538 - Qi Luo, Zhigeng Pan:
Research on Personalized Community E-Learning Recommendation Service System by Using Improved Adaptive Filtering Algorithm. 539-547 - Santi Caballé, Thanasis Daradoumis, Fatos Xhafa:
Efficient Embedding of Information and Knowledge into CSCL Applications. 548-559
Geometry in Games and Virtual Reality
- Bin Sheng, Enhua Wu:
Progressive Streaming of Irregular Meshes Using Geometry Images. 560-571 - Zhi-Quan Cheng, Shiyao Jin:
A QoS Controller for Adaptive Streaming of 3D Triangular Scenes. 572-583 - Jihun Park, Sunghun Park, Yoohun Won:
Geometry-Based Muscle Forces and Inverse Dynamics for Animation. 584-595 - Hao Huang, Fan Zhou:
Connectivity Compression for Stripified Triangle Meshes. 596-605 - Wenbing Ge, Zhangjin Huang, Guoping Wang:
Interpolating Solid Orientations with a C 2-Continuous B-Spline Quaternion Curve. 606-615 - Xuewei Zhao, Xukun Shen, Yue Qi:
Texture-Meshes in Digital Museum: Octree-Initialized Progressive Transmission with Feature Preservation. 616-627 - Xiaoqing Feng, Li Li, Zhigeng Pan:
A Robust Watermarking Based on Feature Points. 628-637 - Jian Gao, Caiming Zhang, Zhiquan Feng:
Surface Animation Based on 2D Editing. 638-646 - Dan Li, Hai-Yin Xu, Rui Huang, Jian Wang:
Kinematic Inbetweening for Motion Animation. 647-654 - Guojun Chen, Jing Zhang, Xiaoli Xu, Yuan Yin:
Real-Time Visualization of Tire Tracks in Dynamic Terrain with LOD. 655-666 - Yinghui Che, Jing Wang, Xiaohui Liang:
GPU-Based Real-Time Deformation with Normal Reconstruction. 667-676 - Huijian Han, Hui Liu, Xiuhua Ji:
Interpolation to Data Points in Plane with Cubic Polynomial Precision. 677-686 - Xin Li, Guangzheng Fei, Yongfeng Zhu:
ISMAS: An Interactive Sketch Modeling and Animation System. 687-700 - Lanfang Miao, Qunsheng Peng:
Point Sampled Surface Reconstruction Based on Local Geometry. 701-710 - Jinyuan Jia, Ping Wang, Sen Wang, Yuying Wang:
An Integer Incremental AOI Algorithm for Progressive Downloading of Large Scale VRML Environments. 711-722
Vision, Imaging and Video Technology
- Jong-An Park, Youngeun An, Pankoo Kim:
Quantization of Colors Using Median of Pixels for Color Correlogram. 723-729 - Jianbing Shen, Xiaogang Jin, Hanli Zhao:
Feature-Based Texture Design Using Deformation Techniques. 730-739 - Liang Xiao, Zhihui Wei, Huizhong Wu:
Novel Method for Computer Create Van Gogh's Oil Style Painting. 740-750 - Xiaojuan Ban, Daoping Jiang, Shurong Ning, Dongmei Ai, Yixin Yin:
A New Approach Supporting Perception Guiding and Multi-objective Decision Making for Behavior Animation. 751-762 - Javier Mora, Won-Sook Lee, Gilles Comeau:
3D Visual Feedback in Learning of Piano Posture. 763-771 - Shen Yang, Xukun Shen, Yue Qi, Qinping Zhao:
An Automated Registration Method for Range Images. 772-783 - Sung-Soo Kim, Hyuna Jang, Won-Hyung Lee:
Optimizing the Oriental Painting Shader for 3D Online-Game. 784-792 - Huayong Liu, Tingting He, Hui Zhang:
NBR: A Content-Based News Video Browsing and Retrieval System. 793-800 - Gye-Beom Jeon, Won Cheol Kim, Amarjagal Enkhsaruul, Eun-Ju Kim, Jongwan Lee, Sun-Jeong Kim, Chang Geun Song:
An Interactive Snowboard Game in Virtual Environment. 801-811 - Na Wei, Mingquan Zhou, Guohua Geng:
Relevance Feedback and Latent Semantic Index Based Cultural Relic Image Retrieval. 812-818
Collaborative and Distributed Environments
- Xuan Zhang, Xing Li, Chongrong Li:
Controllable Multi-party Audio/Video Collaboration Based on Multicast over CERNET. 819-828 - Shiou-Wen Yeh, Jia-Jiunn Lo, Jeng-Jia Huang, Zhen-Yu Fan:
A Synchronous Scaffolding Environment for Collaborative Technical Writing. 829-840 - Yonghee You, Mee Young Sung, Kyungkoo Jun:
Data Transmission for Haptic Collaboration in Virtual Environments. 841-852 - Doowon Paik, Chung-Ha Yun, Jooyeon Hwang:
Message Synchronization Mechanisms Based on Waiting Period for Massively Multi-player Online Games. 853-863 - Su Min Jang, Jae-Soo Yoo:
An Efficient Distributed MMOG Server Using 2Layer-Cell Method. 864-875 - M. Antonia Martínez-Carreras, Eduardo Martínez-Gracía, Antonio Fernandez Gómez-Skarmeta:
Filling the Gap Between Middleware and User Interactions in a Discovery Learning Environment. 876-887 - Anjin Park, Keechul Jung:
Augmented Galaga on Mobile Devices. 888-897 - Tae-Young Kim, Jongho Kim, Hyunmin Hur:
A Unified Shader Based on the OpenGL ES 2.0 for 3D Mobile Game Development. 898-903 - Zhong Zhou, Qinping Zhao:
LoI-Based Flow Control on Low-Bandwidth Federates. 904-915 - JongYeol Yang, Seungki Min, Chee-Onn Wong, Jongin Kim, Keechul Jung:
Dynamic Game Level Generation Using On-Line Learning. 916-924 - Wai Lap Leung, Kai Ming Yu:
Development of Online Game-Based Learning for TRIZ. 925-935 - Michael Wittkämper, Anne-Kathrin Braun, Iris Herbst, Jan Herling:
A Distributed System for Augmented Reality Experiences in Science Centers and Museums. 936-946 - Jing Zhang, Hai Huang:
Federate Job Mapping Strategy in Grid-Based Virtual Wargame Collaborative Environment. 947-956 - Gustavo Zurita, Nelson Baloian, Felipe Baytelman, Antonio Farias:
A Platform for Motivating Collaborative Learning Using Participatory Simulation Applications. 957-970
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