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17. Graphics Hardware 2002: Saarbrücken, Germany
- Thomas Ertl, Wolfgang Heidrich, Michael C. Doggett:
Proceedings of the 2002 ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware, Saarbrücken, Germany, September 2-3, 2002. The Eurographics Association 2002, ISBN 1-58113-580-7
Texture mapping
- Martin Kraus, Thomas Ertl:
Adaptive Texture Maps. 7-15 - Koen Meinds, Bart Barenbrug:
Resample Hardware for 3D Graphics. 17-26
Ray tracing vs. scan conversion
- Jörg Schmittler, Ingo Wald, Philipp Slusallek:
SaarCOR - A Hardware Architecture for Ray Tracing. 27-36 - Nathan A. Carr, Jesse D. Hall, John C. Hart:
The Ray Engine. 37-46 - John D. Owens, Brucek Khailany, Brian Towles, William J. Dally:
Comparing Reyes and OpenGL on a Stream Architecture. 47-56
Shading and shaders
- Eric Chan, Ren Ng, Pradeep Sen, Kekoa Proudfoot, Pat Hanrahan:
Efficient Partitioning of Fragment Shaders for Multipass Rendering on Programmable Graphics Hardware. 69-78 - David K. McAllister, Anselmo Lastra, Wolfgang Heidrich:
Efficient Rendering of Spatial Bi-directional Reflectance Distribution Functions. 79-88
Rendering and simulation
- Vincent C. H. Ma, Michael D. McCool:
Low Latency Photon Mapping Using Block Hashing. 89-98 - Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita:
Interactive Rendering of Atmospheric Scattering Effects Using Graphics Hardware. 99-108 - Mark J. Harris, Greg Coombe, Thorsten Scheuermann, Anselmo Lastra:
Physically-Based Visual Simulation on Graphics Hardware. 109-118
Volume rendering
- Stefan Guthe, Stefan Roettger, Andreas Schieber, Wolfgang Straßer, Thomas Ertl:
High-Quality Unstructured Volume Rendering on the PC Platform. 119-125 - Susan Frank, Arie E. Kaufman:
Dependency Graph Scheduling in a Volumetric Ray Tracing Architecture. 127-135 - Michael Meißner, Urs Kanus, Gregor Wetekam, Johannes Hirche, Alexander Ehlert, Wolfgang Straßer, Michael C. Doggett, P. Forthmann, R. Proksa:
VIZARD II: A Reconfigurable Interactive Volume Rendering System. 137-146
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