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26th Eurographics 2005: Dublin, Ireland - Short Presentations
- John Dingliana, Fabio Ganovelli:
26th Annual Conference of the European Association for Computer Graphics, Eurographics 2005 - Short Presentations, Dublin, Ireland, August 29 - September 2, 2005. Eurographics Association 2005 - Franck Hétroy:
Constriction Computation using Surface Curvature. 1-4 - Frank Goetz, Theodor Junklewitz, Gitta Domik:
Real-Time Marching Cubes on the Vertex Shader. 5-8 - Mukta Prasad, Andrew W. Fitzgibbon, Andrew Zisserman:
Fast and Controllable 3D Modelling From Silhouettes. 9-12 - Chun-Yen Chen, Kuo-Young Cheng, Hong-Yuan Mark Liao:
A Sharpness Dependent Approach to 3D Polygon Mesh Hole Filling. 13-16 - Tamy Boubekeur, Patrick Reuter, Christophe Schlick:
Scalar Tagged PN Triangles. 17-20 - Shinji Mizuno, Daigo Kobayashi, Minoru Okada, Jun-ichiro Toriwaki, Shinji Yamamoto:
Carving, Painting, and Printing with a Pen Tablet. 21-24 - Jayson Mackie:
Sculpting in Augmented Reality. 25-28 - Daisuke Tasaki, Shinji Mizuno, Minoru Okada:
Model-driven Virtual Mezzotint Techniques. 29-32 - Philipp Kolhoff, Jacqueline Preuß, Jörn Loviscach:
Walking with Pens. 33-36 - Ronan Boulic:
Proactive Steering Toward Oriented Targets. 37-40 - Antonio S. Micilotta, Eng-Jon Ong, Richard Bowden:
Real-time Upper Body 3D Pose Estimation from a Single Uncalibrated Camera. 41-44 - Julien Pettré, Daniel Thalmann:
Path Planning for Crowds: From Shared Goals to Individual Behaviors. 45-48 - Diego Gutierrez, Oscar Anson, Adolfo Muñoz, Francisco J. Serón:
Perception-Based Rendering: Eyes Wide Bleached. 49-52 - Thorsten Grosch:
Differential Photon Mapping - Consistent Augmentation of Photographs with Correction of all Light Paths. 53-56 - William Van Haevre, Frank Van Reeth:
Video Textures Exploiting Symmetric Movements. 57-60 - Todor G. Georgiev:
Image Reconstruction Invariant to Relighting. 61-64 - Tamás Umenhoffer, László Szirmay-Kalos:
Real-Time Rendering of Cloudy Natural Phenomena with Hierarchical Depth Impostors. 65-68 - Ismael García, Mateu Sbert, László Szirmay-Kalos:
Leaf Cluster Impostors for Tree Rendering with Parallax. 69-72 - Alberto Candussi, Nicola Candussi, Tobias Höllerer:
Rendering Realistic Trees and Forests in Real Time. 73-76 - Matthieu Nesme, Yohan Payan, François Faure:
Efficient, Physically Plausible Finite Elements. 77-80 - Florence Bertails, Basile Audoly, Bernard Querleux, Frédéric Leroy, Jean Luc Lévêque, Marie-Paule Cani:
Predicting Natural Hair Shapes by Solving the Statics of Flexible Rods. 81-84 - Marco Fratarcangeli, Marco Schaerf:
Facial Motion Cloning Using Global Shape Deformation. 89-92 - Manuel Peinado, Ronan Boulic, Benoît Le Callennec, Daniel Meziat:
Progressive Cartesian Inequality Constraints for the Inverse Kinematic Control of Articulated Chains. 93-96 - Irene Cheng, Pierre Boulanger:
A 3D Perceptual Metric using Just-Noticeable-Difference. 97-100 - Irene Cheng, Pierre Boulanger:
A Visual Quality Prediction Model for 3D Texture. 101-104 - Nisha Sudarsanam, Cindy M. Grimm, Karan Singh:
Interactive Manipulation Of Projections With a Curved Perspective. 105-108 - Tibor Balogh, Tamás Forgács, Tibor Agócs, Olivier Balet, Eric Bouvier, Fabio Bettio, Enrico Gobbetti, Gianluigi Zanetti:
A Scalable Hardware and Software System for the Holographic Display of Interactive Graphics Applications. 109-112 - Aldo Hoeben, Pieter Jan Stappers:
Improving the Experience of Scenes with a Large Field of View using Shift Lens Perspective. 113-116 - Szabolcs Czuczor, László Szirmay-Kalos, László Szécsi, László Neumann:
Photon Map Gathering on the GPU. 117-120 - Clifford Lindsay, Emmanuel Agu:
Spherical Harmonic Lighting of Wavelength-Dependent Phenomena. 121-124 - Kutty Banerjee, Fan Wu, Emmanuel Agu:
Estimating Mobile Memory Requirements and Rendering Time for Remote Execution of the Graphics Pipeline. 125-128
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