FDG 2017: Hyannis, MA, USA

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Game analytics and visualization track

Game artificial intelligence track

Game criticism and analysis track

Game design and development track

Games for a purpose track

Game technology track

Player experience track


Advancing Stem Education Through Game Creation (ASETGC-17)

Non-player characters and social believability

8TH Intl. Workshop on Procedural Content Generation (PCG2017)

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