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Future Play 2009: Vancouver, BC, Canada
- Bill Kapralos, Andrew Hogue, Ricardo Mahoney, Jay Raynovitch:

Proceedings of the 2009 Conference on Future Play on @ GDC Canada, Vancouver, BC, Canada, May 12 - 13, 2009. ACM 2009, ISBN 978-1-60558-685-4
Games in education & serious games
- Katrin Becker:

Yet another magic bullet: a tool for assessing and evaluating learning potential in games. 1-2 - Jayshiro Tashiro:

What really works in serious games for healthcare education. 3-4 - Katrin Becker

:
How do researchers choose commercial games for study? 5-6 - P. J. Rusnak:

Learning : : thinking : : playing @ digital media & technology. 7-8 - Hannah Johnston

, Anthony D. Whitehead:
Distinguishing games, serious games, and training simulators on the basis of intent. 9-10
Game design, society & human factors
- Lennart E. Nacke

:
From playability to a hierarchical game usability model. 11-12 - Bram Pellens, Olga De Troyer, Frederic Kleinermann:

Visual generative behavior patterns to facilitate game development. 13-14 - Veronica Zammitto:

Game research, measuring gaming preferences. 15-16 - Karen Collins, Jill Tomasson Goodwin:

Client-based learning models: student-designed games for business applications. 17-18 - Anders Drachen

, Alessandro Canossa
:
Analyzing user behavior via gameplay metrics. 19-20 - Tommy Brett:

The challenges of game and human computer interface design for the rehabilitation of aphasic patients. 21-22 - Jayne Gackenbach, Matt Rosie:

Cognitive evaluation of video games: players' perceptions. 23-24
Game technology & algorithms
- Brent Cowan, Bill Kapralos:

Real-time GPU-based convolution: a follow-up. 25-26 - Paul Slinger, Seyed Ali Etemad, Ali Arya:

Intelligent toolkit for procedural animation of human behaviors. 27-28 - Anthony D. Whitehead, Kaitlyn Fox:

Device agnostic 3D gesture recognition using hidden Markov models. 29-30 - David Scherfgen, Rainer Herpers

:
3D tracking using multiple Nintendo Wii Remotes: a simple consumer hardware tracking approach. 31-32 - Pedro Melendez:

Controlling non-player characters using support vector machines. 33-34

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