


default search action
5th GALA 2016: Utrecht, The Netherlands
- Rosa Bottino, Johan Jeuring, Remco C. Veltkamp:

Games and Learning Alliance - 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5-7, 2016, Proceedings. Lecture Notes in Computer Science 10056, Springer 2016, ISBN 978-3-319-50181-9
Games and Sustainability
- Rink Weijs, Geertje Bekebrede

, Igor Nikolic
:
Sustainable Competence Development of Business Students: Effectiveness of Using Serious Games. 3-14 - Alysson Diniz dos Santos, Francesco Strada

, Andrea Bottino
:
The Design of an Augmented Reality Collaborative Game for Sustainable Development. 15-23 - Robert-Jan den Haan, Vivian Juliette Cortes Arevalo, Mascha van der Voort

, Suzanne Hulscher:
Designing Virtual River: A Serious Gaming Environment to Collaboratively Explore Management Strategies in River and Floodplain Maintenance. 24-34
Games for Math and Programming
- Manuel Ninaus

, Kristian Kiili
, Jake McMullen
, Korbinian Moeller:
A Game-Based Approach to Examining Students' Conceptual Knowledge of Fractions. 37-49 - Aura Hernández-Sabaté

, Lluís Albarracín
, Daniel Calvo, Núria Gorgorió
:
EyeMath: Identifying Mathematics Problem Solving Processes in a RTS Video Game. 50-59 - Luca Mollo, Francesco Bellotti, Riccardo Berta

, Alessandro De Gloria:
Building Arduino-Based Tangible Serious Games for Elementary Mathematics and Physics. 60-69 - Markus Siepermann:

Database Engineering Game. 70-79
Games and Health
- Silvia Erika Kober, Johanna Louise Reichert, Daniela Schweiger, Christa Neuper, Guilherme Wood

:
Effects of a 3D Virtual Reality Neurofeedback Scenario on User Experience and Performance in Stroke Patients. 83-94 - Priscilla Haring

, Harald Warmelink
:
Looking for Metacognition - A Knowledge Taxonomy for Psychotherapeutic Games. 95-106 - Costas Boletsis

, Simon McCallum
:
Evaluating a Gaming System for Cognitive Screening and Sleep Duration Assessment of Elderly Players: A Pilot Study. 107-119 - Wouter J. Boendermaker

, Remco C. Veltkamp, Robbert-Jan Beun, Rens van de Schoot, Margot Peeters
:
Introducing the Fling - An Innovative Serious Game to Train Behavioral Control in Adolescents: Protocol of a Randomized Controlled Trial. 120-129
Games and Soft Skills
- Agnese Augello

, Manuel Gentile
, Frank Dignum:
Social Agents for Learning in Virtual Environments. 133-143 - Samantha Clarke

, Sylvester Arnab
, Helen Keegan
, Luca Morini
, Oliver Wood:
EscapED: Adapting Live-Action, Interactive Games to Support Higher Education Teaching and Learning Practices. 144-153 - Rens Kortmann

, Arlon Luijten:
Parsifal a Game Opera - Experiential Learning in Gameful Performance Art. 154-164
Games and Management
- Heide K. Lukosch

, Shalini Kurapati
, Geertje Bekebrede
, Simon Tiemersma, Daan Groen, Linda van Veen, Alexander Verbraeck
:
Design Considerations for Building a Scalable Digital Version of a Multi-player Educational Board Game for a MOOC in Logistics and Transportation. 167-176 - Daniel Schwarz, Heinrich Söbke

, Andreas F. Hofmann
, Gerald Angermair, Lars Schnatmann, Jörg Londong:
SOA Applied: Engineering Software as Processing Unit of a Serious Game. 177-186 - Sebastian Schier

, Maria Freese
, Thorsten Mühlhausen
:
Serious Gaming in Airport Management: Transformation from a Validation Tool to a Learning Environment. 187-196
Games and Learning
- Dominique Jaccard

, Jarle Hulaas
, Ariane Dumont:
Using Comparative Behavior Analysis to Improve the Impact of Serious Games on Students' Learning Experience. 199-210 - Laura Freina, Rosa Bottino, Mauro Tavella, Francesca Maria Dagnino

:
Immersion's Impact on Performance in a Spatial Reasoning Task. 211-220 - Pejman Sajjadi, Eman El Sayed, Olga De Troyer:

On the Impact of the Dominant Intelligences of Players on Learning Outcome and Game Experience in Educational Games: The TrueBiters Case. 221-231
Game Development and Assessment
- Atanas Georgiev

, Alexander Grigorov, Boyan Bontchev
, Pavel Boytchev
, Krassen Stefanov
, Wim Westera, Rui Prada, Paul A. Hollins
, Pablo Moreno-Ger
:
The RAGE Advanced Game Technologies Repository for Supporting Applied Game Development. 235-245 - Manuel Gentile

, Giuseppe Città
, Simona Ottaviano, Dario La Guardia, Valentina Dal Grande
, Mario Allegra
, Aki Järvinen:
A Semantic Frame Approach to Support Serious Game Design. 246-256 - Micah Hrehovcsik, Harald Warmelink

, Marilla Valente:
The Game Jam as a Format for Formal Applied Game Design and Development Education. 257-267 - Duy Huynh, Long Zuo, Hiroyuki Iida

:
Analyzing Gamification of "Duolingo" with Focus on Its Course Structure. 268-277
Mobile Games
- Aous Karoui

, Iza Marfisi-Schottman
, Sébastien George
:
Mobile Learning Game Authoring Tools: Assessment, Synthesis and Proposals. 281-291 - Peter Winzer, Tamara Steffen:

Interest in and Willingness to Pay for Mobile Applications in Museums. 292-301 - Pratheep Kumar Paranthaman

, Gautam R. Dange
, Francesco Bellotti, Riccardo Berta
, Alessandro De Gloria:
Gamification of Car Driver Performance. 302-308
Posters
- Antti Koivisto, Antero Lindstedt

, Sari Merilampi, Kristian Kiili
:
Designing Working Memory Games for Elderly. 311-320 - Mikel Ostiz-Blanco

, Alfredo Pina Calafi, Miriam Lizaso Azcárate, Sergi Grau Carrión
:
ACMUS: Comparative Assessment of a Musical Multimedia Tool. 321-330 - Stavroula Bampatzia, Ioannis Bourlakos, Angeliki Antoniou

, Costas Vassilakis
, George Lepouras, Manolis Wallace
:
Serious Games: Valuable Tools for Cultural Heritage. 331-341 - Dimitra Chasanidou

, Amela Karahasanovic:
Let's DEsign for MOtivation (DEMO). 342-353 - Pejman Sajjadi, Andreas Lo-A.-Njoe, Joachim Vlieghe, Olga De Troyer:

Exploring the Relation Between Game Experience and Game Mechanics for Bodily-Kinesthetic Players. 354-364 - Pervin Oya Taneri

, Mehmet M. Akgunduz, K. Funda Nayir:
To Recall to Play in the Street: A Critical Review of the Transformation of the Game Concept, Importance and Place of Game in Children's World. 365-373 - Olga De Troyer, Anas Helalouch, Christophe Debruyne

:
Towards Computer-Supported Self-debriefing of a Serious Game Against Cyber Bullying. 374-384 - Shuo Xiong, Ying Peng, Hiroyuki Iida

, Nordin Abu Bakar:
An Approach to Entertainment Tuning in RPGs: Case Study Using Diablo III and Trails of Cold Steel. 385-394 - Chetprayoon Panumate, Youichiro Miyake, Hiroyuki Iida

:
A Generic Model for Emotional AI in Real-Time Multiplayer Fighting Games. 395-404 - Suwanviwatana Kananat, Jean-Christophe Terrillon, Hiroyuki Iida

:
Gamification and Scrabble. 405-414 - Kiho Kang, Eun-Jin Choi, Young-Suk Lee:

Proposal of a Serious Game to Help Prevent Dementia. 415-424 - Menah El Bastawisy, Dirk Reichardt, Slim Abdennadher:

Towards a Human Machine Interface Concept for Performance Improvement of Cycling. 425-434 - Kyung-Sik Kim:

Development of a Serious Game for the Elderly (Title: 'Paldokangsan4'). 435-443 - Nikesh Bajaj

, Francesco Bellotti, Riccardo Berta
, Alessandro De Gloria:
A Neuroscience Based Approach to Game Based Learning Design. 444-454

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














