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Graphics Interface 2001: Ottawa, Ontario, Canada
- Proceedings of the Graphics Interface 2001 Conference, Ottawa, Ontario, Canada, June 7-9, 2001. Canadian Human-Computer Communications Society 2001

- Zachi Karni, Craig Gotsman:

3D Mesh Compression Using Fixed Spectral Bases. 1-8 - Ryutarou Ohbuchi, Shigeo Takahashi, Takahiko Miyazawa, Akio Mukaiyama:

Watermarking 3D Polygonal Meshes in the Mesh Spectral Domain. 9-18 - Igor Guskov, Zoë J. Wood:

Topological Noise Removal. 19-26 - Taku Komura, Yoshihisa Shinagawa:

Motion Conversion based on the Musculoskeletal System. 27-36 - Kolja Kähler, Jörg Haber, Hans-Peter Seidel:

Geometry-based Muscle Modeling for Facial Animation. 37-46 - Sumantro Ray, Hong Qin:

Novel Solver for Dynamic Surfaces. 47-54 - Jocelyn Houle, Pierre Poulin:

Simplification and Real-time Smooth Transitions of Articulated Meshes. 55-60 - Jan Kautz, Hans-Peter Seidel:

Hardware Accelerated Displacement Mapping for Image Based Rendering. 61-70 - Minglun Gong, Yee-Hong Yang:

The Rayset and Its Applications. 71-80 - Alexander Bogomjakov, Craig Gotsman:

Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes. 81-90 - A. James Stewart:

Tunneling for Triangle Strips in Continuous Level--of--Detail Meshes. 91-100 - Junho Kim, Seungyong Lee:

Truly Selective Refinement of Progressive Meshes. 101-110 - Oliver Kuederle, Kori Inkpen, M. Stella Atkins, Sheelagh Carpendale:

Interacting with Image Sequences: Detail-in-Context and Thumbnails. 111-118 - Miika Silfverberg, I. Scott MacKenzie, Tatu Kauppinen:

An Isometric Joystick as a Pointing Device for Handheld Information Terminals. 119-126 - Richard Zanibbi, Kevin Novins, James Arvo, Katherine Zanibbi:

Aiding Manipulation of Handwritten Mathematical Expressions through Style-Preserving Morphs. 127-134 - Graham Smith, Wolfgang Stürzlinger, Tim Salzman:

3D Scene Manipulation with 2D Devices and Constraints. 135-142 - Peter-Pike J. Sloan, William Martin, Amy Gooch, Bruce Gooch:

The Lit Sphere: A Model for Capturing NPR Shading from Art. 143-150 - Derek Cornish, Andrea Rowan, David P. Luebke:

View-Dependent Particles for Interactive Non-Photorealistic Rendering. 151-158 - Philippe Beaudoin, Sébastien Paquet, Pierre Poulin:

Realistic and Controllable Fire Simulation. 159-166 - Stéphane Mérillou, Jean-Michel Dischler, Djamchid Ghazanfarpour:

Corrosion: Simulating and Rendering. 167-174 - Eric Paquette, Pierre Poulin, George Drettakis:

Surface Aging by Impacts. 175-182 - Bernhard Preim, Wolf Spindler, Karl J. Oldhafer, Heinz-Otto Peitgen:

3D-Interaction Techniques for Planning of Oncologic Soft Tissue Operations. 183-190 - Jeff Orchard, Torsten Möller:

Accelerated Splatting using a 3D Adjacency Data Structure. 191-200 - Christopher G. Healey, Robert St. Amant, Jiae Chang:

Assisted Visualization of E-Commerce Auction Agents. 201-208 - Balázs Csébfalvi, M. Eduard Gröller:

Interactive Volume Rendering based on a "Bubble Model". 209-216 - Yadong Wu, Yushu Liu, Shouyi Zhan, Chunxiao Gao:

Efficient View-dependent Rendering of Terrains. 217-222 - Zachary Wartell, Larry F. Hodges, William Ribarsky:

Characterizing Image Fusion Techniques in Stereoscopic HTDs. 223-232

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