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4. GRAPHITE 2006: Kuala Lumpur, Malaysia
- Y. T. Lee, Siti Mariyam Hj. Shamsuddin, Diego Gutierrez, Norhaida Mohd. Suaib:

Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29 - December 2, 2006. ACM 2006, ISBN 1-59593-564-9
Keynote papers
- Alan Chalmers

, Kurt Debattista, Luís Paulo Peixoto dos Santos:
Selective rendering: computing only what you see. 9-18 - Nadia Magnenat-Thalmann, Alessandro Enrico Foni, Nedjma Cadi-Yazli:

Real-time animation of ancient Roman sites. 19-30
Efficient animation
- Yi Lin:

Efficient human motion retrieval in large databases. 31-37 - Anthony S. K. Chong, Alexei Sourin

, Konstantin Levinski:
Grid-based computer animation rendering. 39-47 - Erik Millán, Isaac Rudomín

:
Impostors and pseudo-instancing for GPU crowd rendering. 49-55
3D computer animation I
- Paul Noble

, Wen Tang
:
Automatic expressive deformations for stylizing motion. 57-63 - Nicolas Pronost

, Georges Dumont
:
Validating retargeted and interpolated locomotions by dynamics-based analysis. 65-74 - Alyssa Lees:

Learned deformable skeletons for motion capture based animation. 75-77
3D computer animation II
- Alejandra García-Rojas, Frédéric Vexo, Daniel Thalmann:

Individualized reaction movements for virtual humans. 79-85 - Hai-Yin Xu, Dan Li, Jian Wang:

Implicit curve oriented inbetweening for motion animation. 87-91 - Yi Lin:

3D character animation synthesis from 2D sketches. 93-96
Taming Mother Nature
- Adolfo Muñoz, Diego Gutierrez, Francisco J. Serón

:
Efficient physically-based simulation of non-linear media. 97-105 - Marcelo M. Maes, Tadahiro Fujimoto, Norishige Chiba:

Efficient animation of water flow on irregular terrains. 107-115 - Stephan Mantler, Stefan Jeschke:

Interactive landscape visualization using GPU ray casting. 117-126
Fast graphics
- Abdullah Bade

, Norhaida Mohd. Suaib
, Abdullah Mohd Zin
, Tengku M. T. Sembok
:
Oriented convex polyhedra for collision detection in 3D computer animation. 127-193 - Abram Santilli, Ewa Huebner:

A global hierarchical Z space algorithm for cluster parallel graphics architectures. 137-145 - Ladislav Kavan, Carol O'Sullivan

, Jirí Zára
:
Efficient collision detection for spherical blend skinning. 147-156
GPU's are fun!
- Benjamín Hernández, Isaac Rudomín

:
Simple dynamic LOD for geometry images. 157-163 - Takashi Kanai

, Yutaka Ohtake, Hiroaki Kawata, Kiwamu Kase:
GPU-based rendering of sparse low-degree implicit surfaces. 165-171 - Yinghui Che, Jing Wang, Xiaohui Liang:

Real-time deformation using modal analysis on graphics hardware. 173-176
Education and e-learning
- Sazilah Salam

, Farah Nadia Azman
, Noraswaliza Abdullah:
Applying memory techniques in designing a multimedia application for learning multiplication tables. 177-181 - Ahmad Hanif Ahmad Baharin, Romiza Md. Nor:

Kelembai walk: encouraging cooperative interaction via design. 183-185 - Sonali Patil, R. K. V. S. Raman:

It's a bright summer morning!: providing depth to plays using 3D graphics. 187-190 - Verdy Kwee, Dean Bruton, Antony Radford:

Visual expressiveness in educative architectural animations. 191-194
Visualization
- Francesca Taponecco, Timothy Urness, Victoria Interrante:

Directional enhancement in texture-based vector field visualization. 197-204 - Han Xiao, De-Gui Xiao:

An accelerating splatting algorithm based on multi-texture mapping for volume rendering. 205-208 - Shalini Venkataraman, Werner Benger, Amanda Long, Byungil Jeong, Luc Renambot:

Visualizing Hurricane Katrina: large data management, rendering and display challenges. 209-212
Effective user interfaces
- Jia Sheng, Ravin Balakrishnan, Karan Singh:

An interface for virtual 3D sculpting via physical proxy. 213-220 - Yasunori Yanai, Minoru Okada:

A study on a geometry transformation method for a geometry and scene modeler by a verbal interface. 221-230 - Shinichi Fukushige, Hiromasa Suzuki:

Interactive 3D pointing device using mirror reflections. 231-235 - Soh-Khim Ong

, J. W. S. Chong, Andrew Y. C. Nee:
Methodologies for immersive robot programming in an augmented reality environment. 237-244
Pixel milkshake
- David Lieberman:

Game enhanced music manuscript. 245-498 - Mohsen Ashourian

:
A new mixed spatial domain watermarking of three dimensional triangle mesh. 251-255 - Junaidi Abdullah, Wan Noorshahida Mohd Isa

:
Efficient point correspondence matching using motion vector for a self-calibrated augmented reality application of a single camera. 257-260 - Zulkifli Dol, Rosalina Abdul Salam, Zurinahni Zainol

:
Face feature extraction using Bayesian network. 261-264
Rendering techniques
- Nico Ritsche:

Real-time shell space rendering of volumetric geometry. 265-274 - Daisuke Nagayasu, Fumihiko Ino, Kenichi Hagihara:

Two-stage compression for fast volume rendering of time-varying scalar data. 275-284 - Thomas Hübner, Yanci Zhang, Renato Pajarola

:
Multi-view point splatting. 285-294 - Martin Spindler, Marco Bubke, Tobias Germer, Thomas Strothotte:

Camera textures. 295-302 - Gerrit Voss, Dirk Reiners:

Towards a flexible back-end for scenegraph-based rendering systems. 303-309 - Qing Xu, Lianping Xing, Wei Wang, Mateu Sbert

:
Adaptive sampling based on fuzzy inference. 311-317
Let there be light
- Alexander Wilkie, Andrea Weidlich, Caroline Larboulette, Werner Purgathofer:

A reflectance model for diffuse fluorescent surfaces. 321-331 - Janus Egholm, Niels Jørgen Christensen:

Rendering compact discs and other diffractive surfaces illuminated by linear light sources. 329-332 - Shawn Singh:

The photon pipeline. 333-340 - Jonas Unger, Stefan Gustavson, Anders Ynnerman:

Densely sampled light probe sequences for spatially variant image based lighting. 341-347
Cameras and perception
- Francesco Banterle

, Patrick Ledda, Kurt Debattista, Alan Chalmers
:
Inverse tone mapping. 349-356 - Yang-Wai Chow

, Ronald Pose, Matthew Regan, James G. Phillips
:
Human visual perception of region warping distortions with different display and scene characteristics. 357-365 - Michael Cheng, Binh Pham, Dian Tjondronegoro

:
Tracking and video surveillance activity analysis. 367-373
Surfaces and meshes
- Yanzhen Wang, Yueshan Xiong, Kai Xu, Ke Tan, Guangyou Guo:

A mass-spring model for surface mesh deformation based on shape matching. 375-380 - Andrew Nealen, Takeo Igarashi, Olga Sorkine, Marc Alexa

:
Laplacian mesh optimization. 381-389 - Kai Xu, Yueshan Xiong, Yanzhen Wang, Ke Tan, Guangyou Guo:

A simple and stable feature-preserving smoothing method for contours-based reconstructed meshes. 391-398 - Adriano N. Raposo

, Abel João Padrão Gomes:
Polygonization of multi-component non-manifold implicit surfaces through a symbolic-numerical continuation algorithm. 399-406 - Marc Fournier, Jean-Michel Dischler, Dominique Bechmann:

3D distance transform adaptive filtering for smoothing and denoising triangle meshes. 407-416 - Ying Liu, Enhua Wu:

Connectivity compression for non-triangular meshes by context-based arithmetic coding. 417-424
Modeling techniques
- Nurazlin Zainal Azmi

, Rahmita Wirza O. K. Rahmat, Ramlan Mahmod:
Modeling expressive wrinkle on human face. 425-427 - Mathieu Larive, Véronique Gaildrat:

Wall grammar for building generation. 429-437 - Yuanfeng Zhou, Caiming Zhang:

Extending cubic Bézier curve based on geometric continuity. 439-442 - Stephen Ng Dellosa, Florante R. Salvador:

Representation of basket constructs using braid theory. 443-451
Faster, faster!
- António Oliveira, Luís Paulo Santos, Alberto José Proença

:
Refinement criteria for high fidelity interactive walkthroughs. 453-458 - Shinichi Fukushige, Hiromasa Suzuki:

Voronoi diagram depth sorting for polygon visibility ordering. 461-467 - Ralf Sondershaus, Wolfgang Straßer:

Segment-based tetrahedral meshing and rendering. 469-477

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