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5. GRAPHITE 2007: Perth, Australia
- Andrew L. Rohl:

Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2007, Perth, Western Australia, 1-4 December 2007. ACM 2007, ISBN 978-1-59593-912-8
Terrain
- Martin Falk

, Tobias Schafhitzel, Daniel Weiskopf
, Thomas Ertl:
Panorama maps with non-linear ray tracing. 9-16 - K. Raiyan Kamal, Yusuf Sarwar Uddin

:
Parametrically controlled terrain generation. 17-23
Interfaces and faces
- Khoa Nguyen Tran, Zhiyong Huang:

Design and implementation of a built-in camera based user interface for mobile games. 25-31 - Ig-Jae Kim, Hyeong-Seok Ko:

Intuitive quasi-eigen faces. 33-38
Points and particles
- Rhushabh Goradia, Anil Kanakanti, Sharat Chandran, Amitava Datta:

Visibility map for global illumination in point clouds. 39-46 - Dirk J. Harbinson, Ronald J. Balsys, Kevin G. Suffern:

Point rendering of non-manifold surfaces with features. 47-53 - Takahiro Harada, Seiichi Koshizuka, Yoichiro Kawaguchi:

Sliced data structure for particle-based simulations on GPUs. 55-62
Image analysis
- Anton van den Hengel

, Anthony R. Dick
, Thorsten Thormählen, Ben Ward, Philip H. S. Torr:
A shape hierarchy for 3D modelling from video. 63-70 - Sofiane Yous, Hamid Laga, Masatsugu Kidode, Kunihiro Chihara:

GPU-based shape from silhouettes. 71-77 - Li Zhang, Ling Li

:
Monocular reconstruction of human translation in motion sequence by MTA. 79-86
Rendering
- Julien Lacoste, Tamy Boubekeur, Bruno Jobard, Christophe Schlick:

Appearance preserving octree-textures. 87-93 - Amit Shesh, Baoquan Chen:

Crayon lighting: sketch-guided illumination of models. 95-102
Artistic rendering
- V. B. Mello, Cláudio Rosito Jung, Marcelo Walter

:
Virtual woodcuts from images. 103-109 - The Kiet Lu, Zhiyong Huang:

A GPU-based method for real-time simulation of Eastern painting. 111-118 - Jeppe Revall Frisvad

, Niels Jørgen Christensen
, Peter Falster:
The Aristotelian rainbow: from philosophy to computer graphics. 119-128
2D, 3D, interaction
- Philip Willis:

Generalised compositing. 129-134 - María José Abásolo, José Mariano Della:

Magallanes: 3D navigation for everybody. 135-142 - Jieun Kwon, Yuncheol Baek:

Your destiny: dynamic interactive installation for digital Gesamtkunstwerk: (total work of art). 143-145
Relighting
- Derek Nowrouzezahrai, Patricio D. Simari, Evangelos Kalogerakis

, Karan Singh, Eugene Fiume:
Compact and efficient generation of radiance transfer for dynamically articulated characters. 147-154 - Biswarup Choudhury, Sharat Chandran:

Data-intensive image based relighting. 155-162 - Derek Nowrouzezahrai, Patricio D. Simari, Evangelos Kalogerakis

, Eugene Fiume:
Eigentransport for efficient and accurate all-frequency relighting. 163-169
Modelling light
- Andrea Weidlich, Alexander Wilkie:

Arbitrarily layered micro-facet surfaces. 171-178 - Lars Schjøth, Jeppe Revall Frisvad

, Kenny Erleben
, Jon Sporring
:
Photon differentials. 179-186
Virtual and mixed reality
- Anders Henrysson, Joe Marshall

, Mark Billinghurst
:
Experiments in 3D interaction for mobile phone AR. 187-194 - Maria Andréia F. Rodrigues

, Ricardo Régis Cavalcante Chaves:
Performance and user based analysis of a collaborative virtual environment system. 195-202 - Julian Looser, Mark Billinghurst

, Raphaël Grasset, Andy Cockburn:
An evaluation of virtual lenses for object selection in augmented reality. 203-210
Meshes and models
- Przemyslaw Musialski

, Robert F. Tobler, Stefan Maierhofer, Charles Albert Wüthrich:
Multiresolution geometric details on subdivision surfaces. 211-218 - Wei Guan, Juyong Zhang, Jianfei Cai

, Jianmin Zheng:
Illumination and view dependent progressive transmission of semi-regular meshes with subdivision connectivity. 219-226 - Hamid Laga, Masayuki Nakajima:

A boosting approach to content-based 3D model retrieval. 227-234
Light and noise
- Ian G. Lisle, Tracy Shih-lung Huang:

Algorithms for spherical harmonic lighting. 235-238 - Konstantin Kolchin

:
Curvature-based shading of translucent materials, such as human skin. 239-242 - Jeppe Revall Frisvad

, Geoff Wyvill:
Fast high-quality noise. 243-248
Modelling nature: liquids and solids
- Makoto Fujisawa, Kenjiro T. Miura:

Animation of ice melting phenomenon based on thermodynamics with thermal radiation. 249-256 - Nguyen Hoang Anh, Alexei Sourin

, Parimal Aswani:
Physically based hydraulic erosion simulation on graphics processing unit. 257-264 - Hilko Cords

:
Mode-splitting for highly detailed, interactive liquid simulation. 265-272
Games technology
- Stefan Marks

, John A. Windsor
, Burkhard Wünsche
:
Evaluation of game engines for simulated surgical training. 273-280 - Adrian Boeing, Thomas Bräunl:

Evaluation of real-time physics simulation systems. 281-288 - Jeff Sinclair, Philip Hingston, Martin Masek

:
Considerations for the design of exergames. 289-295
Digital art gallery
- Paul Hertz:

Paul Hertz. 319 - Sung Dae Hong:

Sung Dae Hong. 320 - Viktor Koen:

Viktor Koen. 321 - John Antoine Labadie:

John Antoine Labadie. 322 - Jason Lee:

Jason Lee. 323 - Yangmi Lim:

Yangmi Lim. 324 - Marte Newcombe:

Marte Newcombe. 325 - Laura Rusnak:

Laura Rusnak. 326 - Anthony Rowe:

Squidsoup. 327 - Petra Stefankova:

Petra Stefankova. 328 - Anna Ursyn:

Anna Ursyn. 329 - Roman Verostko:

Roman Verostko. 330 - James Faure Walker:

James Faure Walker. 331 - Mike Wong:

Mike Wong. 332

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