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13th VISIGRAPP HUCAPP 2018: Funchal, Portugal
- Paul Richard, Manuela Chessa, José Braz:

Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018) - Volume 2: HUCAPP, Funchal, Madeira, Portugal, January 27-29, 2018. SciTePress 2018, ISBN 978-989-758-288-2
Papers
- Romain Grosse, Dominique Lenne, Indira Thouvenin, Stéphane Aubry:

Analyzing Eye-gaze Interaction Modalities in Menu Navigation. 17-25 - Mirjam Augstein, Thomas Neumayr

, Stephan Vrecer, Werner Kurschl, Josef Altmann:
The Role of Haptics in User Input for Simple 3D Interaction Tasks - An Analysis of Interaction Performance and User Experience. 26-37 - Fiona Dermody

, Alistair Sutherland:
A Multimodal Positive Computing System for Public Speaking - Evaluating User Responses to Avatar and Video Speaker Representations. 38-43 - Etienne Balit, Dominique Vaufreydaz, Patrick Reignier:

PEAR: Prototyping Expressive Animated Robots - A Framework for Social Robot Prototyping. 44-54 - Landry Delphin Chapwouo Tchakouté, Bob-Antoine Jerry Ménélas:

Impact of Auditory Distractions on Haptic Messages Presented Under the Foot. 55-63 - Keith Curtis

, Gareth J. F. Jones, Nick Campbell:
Summarising Academic Presentations using Linguistic and Paralinguistic Features. 64-73 - Rainer Müller

, Matthias Vette, Leenhard Hörauf, Christoph Speicher, Attique Bashir
:
Intelligent and Flexible Worker Assistance Systems - Assembly Assistance Platform for Planning Assisted Assembly and Rework as Well as Execution of a Worker-Centered Assistance. 77-85 - Alexandre Milisavljevic, Kevin Hamard, Coralie Petermann, Bernard Gosselin, Karine Doré-Mazars, Matei Mancas

:
Eye and Mouse Coordination During Task: From Behaviour to Prediction. 86-93 - Konstantinos Gardelis, Aris S. Lalos, Konstantinos Moustakas:

Development of an Eco-Driving Simulation Training System with Natural and Haptic Interaction in Virtual Reality Environments. 94-101 - Jonas Sorgalla

, Jonas Fleck, Sabine Sachweh:
ARGI: Augmented Reality for Gesture-based Interaction in Variable Smart Environments. 102-107 - Chiara Bassano, Fabio Solari, Manuela Chessa

:
Studying Natural Human-computer Interaction in Immersive Virtual Reality: A Comparison between Actions in the Peripersonal and in the Near-action Space. 108-115 - Dominik Rupprecht, Daniel Künkel, Rainer Blum, Birgit Bomsdorf:

Definition of Gesture Interactions based on Temporal Relations. 116-123 - Shimon Nakamura, Hajime Iwata, Junko Shirogane, Yoshiaki Fukazawa:

Automatic Generation of an Operation Procedure Presentation System Reusing User's Input Data. 124-131 - Muneo Kitajima:

Nourishing Problem Solving Skills by Performing HCI Tasks - Relationships between the Methods of Problem Solving (Retrieval, Discovery, or Search) and the Kinds of Acquired Problem Solving Skills. 132-139 - Michela Ferron, Nadia Mana

, Ornella Mich
, Christopher Reeves:
Design of Multimodal Interaction with Mobile Devices - Challenges for Visually Impaired and Elderly Users. 140-146 - Kei Takei, Hiroshi Hosobe:

A 2-by-6-Button Japanese Software Keyboard for Tablets. 147-154 - Landry Delphin Chapwouo Tchakouté, Bob-Antoine Jerry Ménélas:

Reaction Time to Vibrotactile Messages on Different Types of Soil. 155-161

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