


default search action
HCI 2022: Virtual Event - Volume 23
- Matthias Rauterberg:

Culture and Computing - 10th International Conference, C&C 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings. Lecture Notes in Computer Science 13324, Springer 2022, ISBN 978-3-031-05433-4
User Experience, Culture, and Technology
- Frank Binder

, Jana Diels, Julian Balling, Oliver Albrecht, Robert Sachunsky, J. Nathanael Philipp
, Yvonne Scheurer, Marlene Münsch, Markus Otto, Andreas Niekler
, Gerhard Heyer, Christian Thorun
:
Putting Users in the Loop: How User Research Can Guide AI Development for a Consumer-Oriented Self-service Portal. 3-19 - Zhi Guo, Pei-Luen Patrick Rau

, Rüdiger Heimgärtner:
The "Onion Model of Human Factors": A Theoretical Framework for Cross-Cultural Design. 20-33 - Shengyu Jian, Xin Chen, Jiaping Yan:

From Online Games to "Metaverse": The Expanding Impact of Virtual Reality in Daily Life. 34-43 - Chanhee Kim

, Hyeongil Nam
, Ji-Young Yeo
, Jong-Il Park
:
Virtual Reality Interaction Toward the Replacement of Real Clinical Nursing Education. 44-67 - Gertraud Koch

, Chris Biemann
, Isabel Eiser
, Tim Fischer
, Florian Schneider
, Teresa Stumpf
, Alejandra Tijerina García
:
D-WISE Tool Suite for the Sociology of Knowledge Approach to Discourse. 68-83 - Yuwei Liu, Rüdiger Heimgärtner:

KEEP Fit Worldwide: Cultural Adaptations of the User Interface of Mobile Fitness Apps in Different Language Versions. 84-104 - Phaedra S. Mohammed, André Coy, Paulson Skerrit, Yewande E. Lewis-Fokum, Asad Mohammed, Aneeqah Hosein:

The Importance of Culturally-Situated Design on Children's Interaction with Speech-Enabled Features in an Online Spelling Tutor. 105-119 - Zifeng Qi, Haiguang Chen, Mingxing Liu, JianJiang Wang:

Bie - Modernism with Cultural Calculations in Multiple Dimensions. 120-136 - Elizabeth Rodwell

:
Artificial Speech is Culture: - Conversational UX Designers and the Work of Usable Conversational Voice Assistants. 137-148 - Xiaowen Sun, Daniel Gilman Calderón, Blair Subbaraman, Jeffrey A. Burke:

An Audience Data-Driven Alternate Reality Storytelling Design. 149-166 - Yu Wang, Xiangyang Xin, Hao Yu, Haolun Cheng, Beiting Jin:

Literature Bibliometrics Atlas Analysis of Experience Design. 167-187
Interactions with Tangible and Intangible Cultural Heritage
- Chiung-Hui Chen, Meng-Chih Lin:

CFFU Cycle Design Mode of Programmable Creases - An Example of Fibonacci Folding Sequence Pattern. 191-204 - Takafumi Higashi:

Retouching System to Ease Difficulty of Craft Design for Paper-Cutting. 205-216 - Hongli Jia, Linong Dai:

Research on the Influence of Weak-Ties Social Interaction on the Gamification Experience of Science and Technology Museums. 217-233 - Miao Liu

, Binbin Zhou:
Innovative Design of Chinese Traditional Textile Patterns Based on Conditional Generative Adversarial Network. 234-245 - Louis Michael Sousa Rodrigues, João Freitas, Mara Dionísio

, Sergi Bermúdez i Badia
:
Lucky Hero's Legacy: An Interactive Game that Explores the Potential of 3D Scenarios to Engage Teenagers in Cultural Heritage. 246-261 - Muriel van Ruymbeke

, Eslam Nofal
, Roland Billen
:
3D Digital Heritage and Historical Storytelling: Outcomes from the Interreg EMR Terra Mosana Project. 262-276
Culture and Computing in Arts and Music
- Mai Cong Hung, Naoko Tosa, Takashi Kusumi

, Ryohei Nakatsu:
Investigation of Art Abstraction Using AI and Psychological Experiment. 279-290 - Yanru Jiang

, Xin Jin
:
Using k-Means Clustering to Classify Protest Songs Based on Conceptual and Descriptive Audio Features. 291-304 - Yifan Kang

, Bingjian Liu
, Xu Sun
:
ESTENDERE: A Design Concept to Enhance Audience Experience in Theatre. 305-315 - Jingjing Li

, Chengbo Sun, Xanat Vargas Meza, Yoichi Ochiai:
Electroencephalography and Self-assessment Evaluation of Engagement with Online Exhibitions: Case Study of Google Arts and Culture. 316-331 - Kyudong Sim

, Jong-Il Park
, Masaki Hayashi
, Meeko Kuwahara
:
Artwork Reproduction Through Display Based on Hyperspectral Imaging. 332-342 - Naoko Tosa, Yunian Pang, Shigetaka Toba, Akihiro Yamada, Takashi Suzuki, Ryohei Nakatsu:

Creation of Fluid Art Under Microgravity Using Free-Fall. 343-353 - Hantian Xu, Lin Zhang, Ziruo Xue:

New Media Art and Post-human Masks. 354-370 - Yiran Zhang, Shangshi Pan, Rongrong Fu:

Design and Research of Huangmei Opera Lightweight H5 Game Based on Media Convergence. 371-384 - Mu Zhang, Xiao Sun:

Research and Exploration on Light Environment Interactive Art Promoting Development of Night Economy in China. 385-397
Reflections on ICT and Culture
- Jun Chang:

Bie-Modernist Culture Computing is on the Road of Deep Distinguishing. 401-412 - Jaana Hallamaa

, Taina Kalliokoski
:
Placing Blame in Multi-agent Systems. 413-425 - Mari Myllylä

:
Psychological and Cognitive Challenges in Sustainable AI Design. 426-444 - Matthias Rauterberg

:
About Non-living Things and Living Systems as Cultural Determinants. 445-463 - Rebekah Rousi

:
Will Robots Know That They Are Robots? The Ethics of Utilizing Learning Machines. 464-476 - Pertti Saariluoma, Mari Myllylä

, Antero Karvonen
:
Mental Contents in Designing AI Ethics. 477-487

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














