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HCI 2022: Virtual Event - Volume 23
- Matthias Rauterberg:
Culture and Computing - 10th International Conference, C&C 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings. Lecture Notes in Computer Science 13324, Springer 2022, ISBN 978-3-031-05433-4
User Experience, Culture, and Technology
- Frank Binder, Jana Diels, Julian Balling, Oliver Albrecht, Robert Sachunsky, J. Nathanael Philipp, Yvonne Scheurer, Marlene Münsch, Markus Otto, Andreas Niekler, Gerhard Heyer, Christian Thorun:
Putting Users in the Loop: How User Research Can Guide AI Development for a Consumer-Oriented Self-service Portal. 3-19 - Zhi Guo, Pei-Luen Patrick Rau, Rüdiger Heimgärtner:
The "Onion Model of Human Factors": A Theoretical Framework for Cross-Cultural Design. 20-33 - Shengyu Jian, Xin Chen, Jiaping Yan:
From Online Games to "Metaverse": The Expanding Impact of Virtual Reality in Daily Life. 34-43 - Chanhee Kim, Hyeongil Nam, Ji-Young Yeo, Jong-Il Park:
Virtual Reality Interaction Toward the Replacement of Real Clinical Nursing Education. 44-67 - Gertraud Koch, Chris Biemann, Isabel Eiser, Tim Fischer, Florian Schneider, Teresa Stumpf, Alejandra Tijerina García:
D-WISE Tool Suite for the Sociology of Knowledge Approach to Discourse. 68-83 - Yuwei Liu, Rüdiger Heimgärtner:
KEEP Fit Worldwide: Cultural Adaptations of the User Interface of Mobile Fitness Apps in Different Language Versions. 84-104 - Phaedra S. Mohammed, André Coy, Paulson Skerrit, Yewande E. Lewis-Fokum, Asad Mohammed, Aneeqah Hosein:
The Importance of Culturally-Situated Design on Children's Interaction with Speech-Enabled Features in an Online Spelling Tutor. 105-119 - Zifeng Qi, Haiguang Chen, Mingxing Liu, JianJiang Wang:
Bie - Modernism with Cultural Calculations in Multiple Dimensions. 120-136 - Elizabeth Rodwell:
Artificial Speech is Culture: - Conversational UX Designers and the Work of Usable Conversational Voice Assistants. 137-148 - Xiaowen Sun, Daniel Gilman Calderón, Blair Subbaraman, Jeffrey A. Burke:
An Audience Data-Driven Alternate Reality Storytelling Design. 149-166 - Yu Wang, Xiangyang Xin, Hao Yu, Haolun Cheng, Beiting Jin:
Literature Bibliometrics Atlas Analysis of Experience Design. 167-187
Interactions with Tangible and Intangible Cultural Heritage
- Chiung-Hui Chen, Meng-Chih Lin:
CFFU Cycle Design Mode of Programmable Creases - An Example of Fibonacci Folding Sequence Pattern. 191-204 - Takafumi Higashi:
Retouching System to Ease Difficulty of Craft Design for Paper-Cutting. 205-216 - Hongli Jia, Linong Dai:
Research on the Influence of Weak-Ties Social Interaction on the Gamification Experience of Science and Technology Museums. 217-233 - Miao Liu, Binbin Zhou:
Innovative Design of Chinese Traditional Textile Patterns Based on Conditional Generative Adversarial Network. 234-245 - Louis Michael Sousa Rodrigues, João Freitas, Mara Dionísio, Sergi Bermúdez i Badia:
Lucky Hero's Legacy: An Interactive Game that Explores the Potential of 3D Scenarios to Engage Teenagers in Cultural Heritage. 246-261 - Muriel van Ruymbeke, Eslam Nofal, Roland Billen:
3D Digital Heritage and Historical Storytelling: Outcomes from the Interreg EMR Terra Mosana Project. 262-276
Culture and Computing in Arts and Music
- Mai Cong Hung, Naoko Tosa, Takashi Kusumi, Ryohei Nakatsu:
Investigation of Art Abstraction Using AI and Psychological Experiment. 279-290 - Yanru Jiang, Xin Jin:
Using k-Means Clustering to Classify Protest Songs Based on Conceptual and Descriptive Audio Features. 291-304 - Yifan Kang, Bingjian Liu, Xu Sun:
ESTENDERE: A Design Concept to Enhance Audience Experience in Theatre. 305-315 - Jingjing Li, Chengbo Sun, Xanat Vargas Meza, Yoichi Ochiai:
Electroencephalography and Self-assessment Evaluation of Engagement with Online Exhibitions: Case Study of Google Arts and Culture. 316-331 - Kyudong Sim, Jong-Il Park, Masaki Hayashi, Meeko Kuwahara:
Artwork Reproduction Through Display Based on Hyperspectral Imaging. 332-342 - Naoko Tosa, Yunian Pang, Shigetaka Toba, Akihiro Yamada, Takashi Suzuki, Ryohei Nakatsu:
Creation of Fluid Art Under Microgravity Using Free-Fall. 343-353 - Hantian Xu, Lin Zhang, Ziruo Xue:
New Media Art and Post-human Masks. 354-370 - Yiran Zhang, Shangshi Pan, Rongrong Fu:
Design and Research of Huangmei Opera Lightweight H5 Game Based on Media Convergence. 371-384 - Mu Zhang, Xiao Sun:
Research and Exploration on Light Environment Interactive Art Promoting Development of Night Economy in China. 385-397
Reflections on ICT and Culture
- Jun Chang:
Bie-Modernist Culture Computing is on the Road of Deep Distinguishing. 401-412 - Jaana Hallamaa, Taina Kalliokoski:
Placing Blame in Multi-agent Systems. 413-425 - Mari Myllylä:
Psychological and Cognitive Challenges in Sustainable AI Design. 426-444 - Matthias Rauterberg:
About Non-living Things and Living Systems as Cultural Determinants. 445-463 - Rebekah Rousi:
Will Robots Know That They Are Robots? The Ethics of Utilizing Learning Machines. 464-476 - Pertti Saariluoma, Mari Myllylä, Antero Karvonen:
Mental Contents in Designing AI Ethics. 477-487
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