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HCI 2025: Gothenburg, Sweden - Volume 3
- Masaaki Kurosu, Ayako Hashizume:

Human-Computer Interaction - Thematic Area, HCI 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part III. Lecture Notes in Computer Science 15768, Springer 2025, ISBN 978-3-031-93844-3
Interaction Design and User Experiences
- Kentaro Go

, Riho Hamanaka, Keiichi Ueno, Yuichiro Kinoshita
:
D-Shaped EdgeWrite: A Space-Saving Stabilized Text Entry Method for Round Face Smartwatches. 3-15 - Masanao Koeda, Rino Takezaki, Natsuki Ueda, Manabu Yoshimura, Kenji Sato:

Portable VR Mirror Therapy System Operated by the User's Own Hands. 16-27 - Jiayi Li, Kexin Zhang, Hui Wan:

Design of a Zero-Power Forest Fire Suppression Product Interaction System. 28-36 - Nan Li, Zhonghe Ruan

, Wenjuan Chen
, Haiyan Li
:
Research on Human-Food Interaction Design Based on Mixed Reality. 37-53 - Lara Meister, Thomas Schlegel

, Mathias Trefzger
:
Conception and Implementation of an AR Supported Interaction for a Nature Discovery Path. 54-68 - Yuxiang Wang, Lusha Huang

:
Fostering Immersion and Visitor Engagement in Ecotourism Through Gamification and Interaction Design: A Case Study of Baiyun Mountain in Guangzhou. 69-86 - Liang Xiao

, Yuqi Liu:
The Empathy Mechanism of Human-Plant Interaction in Horticulture Therapy in Digital Media Era: Types, Characteristics and Potentiality. 87-101 - Jiaqi Ye, Yueqing Huang, Xinman Wang, Yalan Luo, Xiangyu Liu:

Design of a Visual User Interaction Interface for Muscle Training Monitoring Utilizing High-Density Electromyography (HD-sEMG). 102-111 - Jiaqi Ye, Yuke Wu, Yueqing Huang, Xinman Wang, Yalan Luo, Xiangyu Liu:

Visual User Interaction Design of Muscle Fatigue Management Based on High Density Surface Electromyography (HD-SEMG). 112-120 - Tomoya Yumisihita, Hiroshi Hosobe

:
A Japanese Software Keyboard Using Visualization to Promote Positive Text Input. 121-132
Affective Computing and Emotional Interaction
- Sifatul Anindho

, Videep Venkatesha, Mariah Bradford, Anne M. Cleary, Nathaniel Blanchard:
An Exploration of Internal States in Collaborative Problem Solving. 135-150 - Hui Chen, Mark A. Huckvale:

Communication Accommodation: The Effect of Changes in an Avatar's Pitch and Facial Expressions on Interlocutors' Speech. 151-161 - Geovanna Evelyn Espinoza Taype

, Maria Cecília Calani Baranauskas
, Júlio Cesar dos Reis
:
Socioenactive Brain-Body Coupling in a Remote Emotional Contagion Experience. 162-181 - Jiaojiao Li

, Xi Zhou
, Kaihui Mu, Mohammad Shidujaman
:
Embodied Symbolic Representation and Emotional-Intellectual Interaction: A Game Design Framework for Math Anxiety Intervention. 182-192 - Mateus Lima, Alessandro Pinon

, Ruanderson Fontes, Wesley Alves
, João Marcelo Alves Macêdo
, Valdecir Becker
:
Analysis of the Enjoyment Levels Evoked by Two Video Commercials Using EEG. 193-207 - Daigo Mihira, Ryota Miyazaki, Jinhui Chao:

Effective Dimensions of Facial Expression Spaces Estimated with Riemannian Geometry. 208-223 - Kouyou Otsu, Tomoko Izumi:

Evaluating the Impact of Anthropomorphized Daily Items Narrating Past Experiences on Users' Familiarity with Them: - Discussion Based on Speech Expressions and Animistic Thinking. 224-243 - Yuzuki Sakai, Masayuki Ando, Kouyou Otsu, Tomoko Izumi:

Effect of Sequential Output of Received Messages and Its Speed on the Inferred Emotion of the Sender in Text Chat Interactions. 244-259 - Kei Shimonishi

, Kazuaki Kondo, Hirotada Ueda, Yuichi Nakamura
:
Automatic Dataset Generation for Recognition of Subtle Facial Expression Changes for Smiling Faces. 260-272 - Zikai Wang, Fang Li:

"Ming Armor": Designing a Sandbox Virtual Museum of Ming Dynasty Military Attire Based on Emotional Design Principles. 273-289 - Xikun Wang

:
Design of an Intelligent Pet Memorial System Based on Affective Computing. 290-307 - Yuxuan Yang, Yongyan Guo:

AI Role-Playing Assisted Children's Emotional Education: Serious Game "Emopals". 308-325 - Yiran Zhao, Jun Wang:

Current Research and Application Status of Affective Computing in Human-Computer Interaction: A Bibliometric Study. 326-343
Evaluation Techniques for System and Performance-Based Assessment
- Yang Gao

, Shan Fu:
An Integrated Eye-Tracker-Computer System for Operator Competency Assessment. 347-361 - Aitor Iriondo Pascual

, Magnus Holm
, Amos H. C. Ng, Filip Larsson, Jerry Olsson:
Integrating Motion Capture and Digital Human Modelling Tools for Evaluating Worker Ergonomics - A Case Study in a Medium Size Enterprise Assembly Station. 362-373 - Mengmeng Jin, Zhongqi Liu, Qianxiang Zhou:

Simulation Analysis and Prediction of Lumbar Spine Injury Biomechanics in Upright, Reclining, and Lying Postures Under Lunar Reentry Loads. 374-386 - Cheng-Li Liu, Che-Jen Chuang, Hung-Chin Lin:

An Assessment Model of Brain Degeneration Based on Spatial Orientation with Initial Mild Cognitive Impairment. 387-397 - Kaori Miwa, Hiromi Aoki, Jun Iio

:
Using Eye-Tracking System to Analyze English Ability Among Japanese University Students - Proficiency-Based Reading Strategies and Their Applicability to English Language Teaching-. 398-407 - Subigya K. Nepal

, Gonzalo J. Martínez
, Arvind Pillai
, Koustuv Saha
, Shayan Mirjafari
, Vedant Das Swain
, Xuhai Xu
, Pino G. Audia
, Munmun De Choudhury
, Anind K. Dey
, Aaron Striegel
, Andrew T. Campbell
:
A Survey of Passive Sensing for Workplace Wellbeing and Productivity. 408-427 - Sandra Sanchez-Gordon

, Hugo Arias-Flores
, María-Elena Cruz-Artieda, Tania Calle-Jimenez
:
Usability Evaluation for Cloud-Based Enterprise Resource Planning Systems. 428-441 - Jing Zhang, Nuowen Zhang, Yong Zhang, Chenyu Xu:

Research on Evaluation Method for Multimodal Information Interface Complexity. 442-460

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