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HCI 2025: Gothenburg, Sweden - Volume 5
- Masaaki Kurosu, Ayako Hashizume:

Human-Computer Interaction - Thematic Area, HCI 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part V. Lecture Notes in Computer Science 15770, Springer 2025, ISBN 978-3-031-93863-4
AI for Creativity, Interaction, and User Experience
- Tanguy Cazalets

, Joni Dambre
:
Word Synchronization Challenge: A Benchmark for Word Association Responses for Large Language Models. 3-19 - Jun Chen:

Exploring Neuroaesthetics in Interactive Art Experiences Through EEG-Enhanced Artificial Intelligence. 20-32 - Yifang Gao:

AIGC Technology Leading Design Innovation: The Shift from Early Majority to Early Adopters. 33-46 - Sebastian Garcia Surianu, Marcos Chacón-Castro, Martha Sánchez, Janio Jadán-Guerrero:

Automated Music Composition Software Using Algorithms and Melodic Generators. 47-58 - Rajan Das Gupta

, Md. Tanzib Hosain
, Muhammad Firoz Mridha
, Salah Uddin Ahmed
:
Multimodal Programming in Computer Science with Interactive Assistance Powered by Large Language Model. 59-69 - Yannik Langer

, Mansooreh Jamali, Mahsa Fischer
:
Bridging AI and Academia: Assessing User Reception of LLM-Powered Recommendation Systems. 70-85 - Dan Li

, Lei Xia
, Ling Fan:
Aug-Creativity: Framework for Human-Centered Creativity with Vision Language Models. 86-101 - Veronica Silva

, Hande Ayanoglu
, Rodrigo Hernández-Ramírez:
Designing Against Bias: AI, Crime Racialization, and the Ethics of Image. 102-117 - Yumaru Tanaka

, Takayoshi Kitamura:
How Does Being Predicted a Few Selfies a Few Minutes Ahead Affect Your Sightseeing Behavior? 118-134 - Eve Vazquez, Christine Shahan Brugh:

Examining the Influence of Domain Expertise and Other Antecedents of Trust in a Decision-Aid Assisted Language Translation Task. 135-148 - Ye Wang, Yuan Zhang, Phoebe Kowalska:

AI-Generated Digital Art in Commercial Public Spaces: A Case Study of Wanda Plaza Wukesong Beijing. 149-168 - Sahana Yadnakudige Subramanya

, Ko Watanabe
, Andreas Dengel
, Shoya Ishimaru
:
Human-in-the-Loop Annotation for Image-Based Engagement Estimation: Assessing the Impact of Model Reliability on Annotation Accuracy. 169-186
Ethical Considerations and Social Aspects in HCI
- Henrik Åhman

, Claes Thorén
:
Grounding Existential HCI: A Structured Literature Review on the Study of Technology, Religion, and Spirituality. 189-210 - Brittany Garcia-Pi

, Jinsil Hwaryoung Seo
, Sophia Fantus
, Jinxu Li
, Tianci Wang, Lu Tang
:
Enhancing AI Ethics Education: Developing a VR Application to Teach Ethical Principles and Practices to AI Researchers. 211-221 - Jun Iio

, Atsushi Hasegawa
, Seiji Hayakawa, Hiroshi Tsujioka, Ryoji Yoshitake:
Ethical Guidelines and Related Activities on Human-Centered Design. 222-232 - Kyoko Ito

, Yosuke Fukuda
:
Comparison of Three Countries on Food Challenges and Values Based on Open-Ended Statements in Questionnaires. 233-242 - Karthik Venkataraman Meenaakshisundaram

, Henrik Söderlund
, Asreen Rostami
:
The Ethics of Extended Realities: Insights from a Systematic Literature Review. 243-261 - Nicole Ondrusch

, Veronica Quandt
:
AI Education: Fostering Interdisciplinary Collaboration for Ethical and User-Centred AI Development. 262-276 - Rizu Paudel

, Prakriti Dumaru
, Ankit Shrestha
, Mahdi Nasrullah Al-Ameen
:
A First Look Into Parental Strategies, and Challenges Around Children's Device Usage in Urban Nepal. 277-296 - Philipp M. Zähl

, Martin R. Wolf, Sabrina C. Eimler
, Karolin Kappler
, Anika Hennig
:
The Hidden Price of Poor Cooperation - Exploring Industry Perspectives on Social Debt. 297-315 - Yilin Zhang

, Wenxuan Kou
, Hong Guo, Wenjuan Chen
:
Virtual Reflection: A Constructivist Platform for Middle School AI Ethics Education. 316-334
Accessibility and Inclusive Technologies in HCI
- Nishtha Biswas, Biswasmita Mishra, Richa Gupta:

Dyslexia-Friendly Type Design for Indian Vernacular Languages. 337-353 - Paula Escudeiro

, Márcia Campos Gouveia
:
Leveraging MOOCs for Individuals with Visual Impairments. 354-360 - David Flaig

, Ruben Nuredini
, Gerrit Meixner
:
Data-Driven VR Movement Game for Adaptive Upper Extremity Rehabilitation for Children with Hemiparetic Cerebral Palsy: A Novel Therapy Approach. 361-379 - William Jones, Olle Bälter:

The Win/Win in Following Lines of Inclusion in HCI Investigation. 380-394 - Jiayu Li:

Research on the Application and Development Direction of Electronic Aided Communication System in Emotional Intervention for Children with Autism. 395-415 - Takeshi Muto

, Jo Kasuya, Yumiko Muto
:
Effects of Self-Projection Through Mixed Reality on Gait in Older Adults. 416-431 - Hong Zhang

, Kazuki Hamada, Mutsuhiro Nakashige
, Satoshi Fukumori, Michiya Yamamoto
:
Development of a Basic Open Boccia System That Can Assist People with a Variety of Disabilities. 432-451

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