14th IC4E 2023: Shenzhen, China

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Chapter I - Flipped Classroom and Blended Learning

Chapter II - Virtual Reality and Cloud Technology in Education

Chapter III - Computer-assisted Instruction and Innovative Online Teaching Methods

Chapter IV - Artificial Intelligence and Applied Computing in Education

Chapter V - Game-based Learning and Social Media Assisted Learning

Chapter VI - Students' Perception and Behaviors on Online Learning

Chapter VII - E-Business and Digital Economy

Chapter VIII - Industry 4.0 and Computing Modeling in Business

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