


default search action
13th INTETAIN 2021: Virtual Event
- Zhihan Lv

, Houbing Song
:
Intelligent Technologies for Interactive Entertainment - 13th EAI International Conference, INTETAIN 2021, Virtual Event, December 3-4, 2021, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 429, Springer 2022, ISBN 978-3-030-99187-6
Emerging Applications
- Kenneth Feinstein

:
Some Questions Regarding the Nature of Experience and Interaction in Media. 3-12 - Rui Rodrigues

, Rui Neves Madeira, Nuno Correia
:
Exploring the User Interaction with a Multimodal Web-Based Video Annotator. 13-22 - Hongchao Zhou, Yongjun Liu, Zhenjiang Qian:

A Fast Region Segmentation Algorithm for Water Meter Image Based on Adaptive Seed Point Selection. 23-35 - Xiaofei Dong, Xuesen Zong, Peng Li, Jinlong Wang:

Enterprise Economic Forecasting Method Based on ARIMA-LSTM Model. 36-57 - Manuel Silva

, Luís Teixeira
:
eXtended Reality (XR) Experiences in Museums for Cultural Heritage: A Systematic Review. 58-79 - Tao Song

, Rui Zhang, Yukun Dong, Xixi Tao, Hongcui Lu, Baohua Liu:
Mesh2Measure: A Novel Body Dimensions Measurement Based on 3D Human Model. 80-99 - Philipp Jordan, Paula Alexandra Silva

:
Charting Science Fiction in Computer Science Literature. 100-126 - Kang Da Ji, Helmut Hlavacs

:
Deep Learning Based Video Compression. 127-141 - Adzira Husain

, Mohd Fairuz Shiratuddin
, Kok Wai Wong
:
Validating the Proposed Framework for Visualising Music Mood Using Visual Texture. 142-160 - Ruzinoor Che Mat

, Shumalee Cham Long:
Interactive Art Therapy for Mental Health Using Microsoft Kinect. 161-170 - Hoshang Kolivand

, Shiva Asadianfam
, Daniel Wrotkowski:
Impact of Games on People: A Comprehensive Review. 171-188 - Wei Kian Tan, Mohd Shahrizal Sunar

, Eg Su Goh
:
Review of Gamified MOOC's Impact Toward Learner's Motivation in Learning Effectiveness Context. 189-207 - Chi Wee Tan

, Ken Ng Chen Kee:
On-Device Image Labelling Photo Management System Using Flutter and ML Kit. 208-222 - Noor Asma Husain

, Mohd Shafry Mohd Rahim:
The Dynamic Scattering Coefficient on Image Dehazing Method with Different Haze Conditions. 223-241 - Ryan Macdonell Andrias, Mohd Shahrizal Sunar

, Stephen Laison Sondoh:
Adaptive Gamification: User/Player Type and Game Elements Mapping. 242-256 - Xuesen Zong, Zhiqiang Hu, Xiaoyun Xiong, Peng Li, Jinlong Wang:

Federated Parking Flow Prediction Method Based on Blockchain and IPFS. 257-275
Augmented Reality
- Tengjia Zuo

, Erik D. Van der Spek
, Jun Hu
, Max Valentin Birk
:
Investigating the Motivational Effect of Fantasy and Similarity Through Avatar Identification in AR Game-Based Learning. 279-294 - Liying Feng, Giap Weng Ng, Liyao Ma, Maozheng Fu, Xiaoping Que:

Research on the Application of Augmented Reality Technology in the Transformation and Development of Cultural and Creative Industries. 295-308 - Mohd Ekram Alhafis Hashim

, Muhammad Zaffwan Idris, Che Soh Said
:
The Heptagon of AUX Model: Development of a Synergising Model on Aesthetic Experience and User Experience through the Fuzzy Delphi Method Towards Augmented Reality Comics. 309-321 - Dayana Farzeeha Binti Ali

, Marlissa Omar
, Mohd Shahrizal Sunar
, Norasykin Mohd Zaid
, Nor Hasniza Ibrahim
, Johari Surif
:
AREDAPPS: Mobile Augmented Reality Development and Learning Framework Based on Augmented Reality Technology for Engineering Drawing Course. 322-335 - Francesco De Pace

, Andrea Sanna
, Federico Manuri
, Damiano Oriti, Simone Panicucci, Valerio Belcamino:
Assessing the Effectiveness of Augmented Reality Handheld Interfaces for Robot Path Programming. 336-352 - Adlin Shaflina binti Azizo, Farhan bin Mohamed

, Vei Siang Chan
, Muhammad Ismail Mat bin Isham, Mohd Khalid bin Mokhtar
, Ira Wirasari
:
A Prototype Application of StickAR to Enhance Note-Taking Activity by Using Augmented Reality Technology. 353-371 - Ahmad Faiz Azizi Ahmad Fauzi

, Kherun Nita Ali
, Norhazren Izatie Mohd
, Nurshikin Shukery, Mohd Azwarie Mat Dzahir
, Shamsulhadi Bandi
, Mohd Shahrizal Sunar
:
CMAR: A Conceptual Framework for Designing Mobile Augmented Reality Learning Module for Construction Measurement. 372-382 - Abdul Syafiq Bahrin

, Mohd Shahrizal Sunar
, Azizul Azman:
Enjoyment as Gamified Experience for Informal Learning in Virtual Reality. 383-399
Virtual Reality
- Muhammad Danish Affan Anua, Ismahafezi Ismail, Nur Saadah Mohd Shapri, Maizan Mat Amin, Mohd Azhar M. Arsad:

A Systematic Review of Purpose and Latency Effect in the Virtual Reality Environment. 403-413

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














