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48th ISAGA 2017: Delft, The Netherlands
- Heide Karen Lukosch, Geertje Bekebrede, Rens Kortmann:
Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, ISAGA 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected Papers. Lecture Notes in Computer Science 10825, Springer 2018, ISBN 978-3-319-91901-0
Design and Development
- Saeed Shalbafan, Elyssebeth Leigh:
Design Thinking: Project Portfolio Management and Simulation - A Creative Mix for Research. 3-14 - Joeri van Laere, Osama Ibrahim, Aron Larsson, Leif Olsson, Björn J. E. Johansson, Per M. Gustavsson:
Analyzing the Implications of Design Choices in Existing Simulation-Games for Critical Infrastructure Resilience. 15-23 - Bill Roungas, Sebastiaan A. Meijer, Alexander Verbraeck:
Knowledge Management of Games for Decision Making. 24-33 - Ryoju Hamada, Tomomi Kaneko, Masahiro Hiji:
Development of BASE Manufacturing Business Board Game. 34-40
Planning and Policy
- Abby Muricho Onencan, Bartel A. Van de Walle:
Designing Disaster Diplomacy in the Context of a Climate Change Water Game. 43-57 - Xander Keijser, Malena Ripken, Harald Warmelink, Lodewijk Abspoel, Rhona Fairgrieve, Igor Mayer:
Maritime Spatial Planning - A Board Game for Stakeholder Involvement. 58-66 - Geertje Bekebrede, Ellen van Bueren, Ivo Wenzler, Linda van Veen:
Challenges in the Transition Towards a Sustainable City: The Case of GO2Zero. 67-74 - Anna Palyga:
Preferred Team Roles and Communication Patterns in Teamwork - Is There a Formula for Effectiveness? - Case Study Analysis. 75-89
Games and Simulations
- Songsri Soranastaporn, Nophawan Yamchuti, Urairat Yamchuti:
Facilitating 21st Century Skills and Increasing Active Learning Environment of Students by Games and Simulations. 93-102 - Otso Hannula, J. Tuomas Harviainen:
User Satisfaction with Organizational Learning Time-Efficiency in Topaasia Cards. 103-109 - Mizuho Sato, Manami Tsunoda, Hitomi Imamura, Hajime Mizuyama, Masaru Nakano:
The Design and Evaluation of a Multi-player Milk Supply Chain Management Game. 110-118 - Elena Likhacheva:
What is the Game? Study of Subjective Perceptions. 119-125
Games as Research Instrument
- Oscar Garay Garcia, C. Els van Daalen, Émile J. L. Chappin, Bas van Nuland, Iman Mohammed, Bert Enserink:
Assessing the Residential Energy Rebound Effect by Means of a Serious Game. 129-138 - Victor A. Cuesta Aguiar, Masaru Nakano:
A Model for the Development of Stealth Serious Games. 139-147 - Shalini Kurapati, Maria Freese, Ioanna Kourounioti, Heide K. Lukosch, Geertje Bekebrede, Thijs Smit, Jaco van Meijeren, Bas van Nuland, Linda van Veen:
Attitude Measurement with Board Games in Transportation Nodes. 148-157
Learning
- Abby Muricho Onencan:
Assessment of Hybrid Board Game-Based Learning Outcomes Using the Beatty Theoretical Framework. 161-172 - Toshiko Kikkawa, Junkichi Sugiura, Willy Christian Kriz:
The Effects of Debriefing on the Performance and Attitude of Japanese University Students. 173-180 - Elyssebeth Leigh, Elizabeth Tipton:
Transitions - From Deterministic to Probabilistic Learning Conditions - Managing Simulations in Complex Conditions. 181-190 - Mihail Motzev:
A Framework for Developing Multi-Layered Networks of Active Neurons for Simulation Experiments and Model-Based Business Games Using Self-Organizing Data Mining with the Group Method of Data Handling. 191-199
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