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53rd ISAGA 2022: Boston, MA, USA
- Casper Harteveld

, Steven C. Sutherland
, Giovanni Maria Troiano
, Heide K. Lukosch
, Sebastiaan A. Meijer
:
Simulation and Gaming for Social Impact: 53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11-14, 2022, Revised Selected Papers. Lecture Notes in Computer Science 13622, Springer International Publishing 2023, ISBN 978-3-031-37170-7 - Friedrich Trautwein

, Tobias Alf
:
Theory-Based Development of an Inventory for the Evaluation of Simulation Game Lectures. 3-21 - Meike Belter, Yuanjie Wu, Heide K. Lukosch:

Exploring the Use of Immersive Virtual Reality Games in a Formal School Environment. 22-35 - Susann Zeiner-Fink

, Angelika C. Bullinger
, Silke Geithner
:
Learning Effects and Acceptance in Business Games: A Systematic Literature Review. 36-51 - Maria Freese

, Geertje Bekebrede
:
About Dinosaurs in Laboratories - Evaluation of the Serious Game Cards for Biosafety. 52-65 - Heng Zhang

, Vivian Hsueh Hua Chen
:
Design Consideration of an Educational Video Game Through the Lens of the Metalanguage. 66-79 - Ibu Ueno

, Shingo Takahashi
:
Quantitative Analysis of Conflict-of-Interest Structures in Consensus-Building Process. 83-98 - Amélie Monfort, Nicolas Bécu, Marion Amalric:

Feedback on a "Territory-Responsive" Participatory Simulation on Coastal Flooding Risk Applied to Two Case Studies in France. 99-120 - Tobias Alf

, Friedrich Trautwein
:
Simulation Games on Sustainability - A Comparative Study. 121-133 - Maria Freese

, Karen van Vliet:
Stop Work: Serious Games as Intervention Method to Enhance Safety Behavior. 134-148 - Ryoju Hamada, Noritaka Yusa, Tomomi Kaneko:

Gaming Simulation Design to Learn Best Mixes of Power Sources. 149-162 - Derek Kuipers

, Fernando Kleiman
, L. Zantema, Ivo Wenzler:
Reducept VR: The Importance of a Design Rationale for the Immersiveness of a Virtual Reality Game to Support Chronic Pain Treatment Effectively. 165-170 - Leland Masek

:
How Playfulness Can Enable Greater Understanding of Game-Based Adult Mental Health Interventions. 171-184 - Sundararaman Rengarajan, Jonathan Cannon, Brendan Baron, Naren Mohan, Leanne Chukoskie:

Measuring the Interaction of Conflict-Minimizing and Goal-Seeking Motor Imperatives in Autism Spectrum Disorder. 185-198 - Weilun Chen, Conchita Martin Hoogerwaard, Jeffrey Lim, Tim Polderdijk, Tom Saveur

, Asror Wali, Suzanne Brinkman, Ineke J. M. van der Ham, Rafael Bidarra
:
Resto Quest - A Serious Game on the Restorative Effects of Immersive Virtual Environments. 199-213 - Valerie Yu, Gabrielle C. Ibasco, Bingyu Chen

, Vivian Hsueh Hua Chen
:
A Moderated Mediation Analysis of Meaningfulness and Positive Intergroup Outcomes Through Prosocial Gameplay. 217-227

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