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ISMAR 2020: Recife/Porto de Galinhas, Brazil
- 2020 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2020, Recife/Porto de Galinhas, Brazil, November 9-13, 2020. IEEE 2020, ISBN 978-1-7281-8508-8
- Shi-Min Hu, Denis Kalkofen, Jonathan Ventura, Stefanie Zollmann
:
Message from the ISMAR 2020 Science and Technology Program Chairs. 1-2 - Shi-Min Hu, Denis Kalkofen, Jonathan Ventura, Stefanie Zollmann
:
Message from the ISMAR 2020 Science and Technology Program Chairs and TVCG Guest Editors. 1-2 - Michele Fiorentino, Rafael Radkowski:
Message from the ISMAR 2020 Workshop and Tutorial Chairs. 1 - Lili Wang, Runze Li, Xuehuai Shi, Ling-Qi Yan, Zhichao Li:
Foveated Instant Radiosity. 1-11 - Siyuan Wang, Junjun Pan, Junxuan Bai
, Jinglei Wang:
Flower Factory: A Component-based Approach for Rapid Flower Modeling. 12-23 - Uttaran Bhattacharya
, Nicholas Rewkowski, Pooja Guhan, Niall L. Williams
, Trisha Mittal, Aniket Bera, Dinesh Manocha:
Generating Emotive Gaits for Virtual Agents Using Affect-Based Autoregression. 24-35 - Songhai Zhang, Xiangli Li, Yingtian Liu, Hongbo Fu:
Scale-aware Insertion of Virtual Objects in Monocular Videos. 36-44 - Gabriel Giraldo
, Myriam C. J. Servieres, Guillaume Moreau:
Perception of Multisensory Wind Representation in Virtual Reality. 45-53 - Jessie Colette Eubanks, Alec G. Moore, Paul A. Fishwick, Ryan P. McMahan:
The Effects of Body Tracking Fidelity on Embodiment of an Inverse-Kinematic Avatar for Male Participants. 54-63 - Tiffany D. Do
, Joseph J. LaViola, Ryan P. McMahan:
The Effects of Object Shape, Fidelity, Color, and Luminance on Depth Perception in Handheld Mobile Augmented Reality. 64-72 - Jonathan Tong, Robert S. Allison
, Laurie M. Wilcox
:
Optical distortions in VR bias the perceived slant of moving surfaces. 73-79 - Etienne Peillard
, Yuta Itoh
, Guillaume Moreau, Jean-Marie Normand
, Anatole Lécuyer, Ferran Argelaguet:
Can Retinal Projection Displays Improve Spatial Perception in Augmented Reality? 80-89 - David Dunn, Okan Tarhan Tursun, Hyeonseung Yu, Piotr Didyk
, Karol Myszkowski, Henry Fuchs:
Stimulating the Human Visual System Beyond Real World Performance in Future Augmented Reality Displays. 90-100 - Yoshinari Takegawa, Yutaka Tokuda
, Akino Umezawa, Katsuhiro Suzuki, Katsutoshi Masai
, Yuta Sugiura, Maki Sugimoto, Diego Martínez Plasencia
, Sriram Subramanian
, Keiji Hirata:
Digital Full-Face Mask Display with Expression Recognition using Embedded Photo Reflective Sensor Arrays. 101-108 - Hisayuki Sasaki, Naoto Okaichi, Hayato Watanabe, Takuya Omura, Masanori Kano, Masahiro Kawakita
:
Color Moiré Reduction and Resolution Improvement for Integral 3D Displays Using Multiple Wobbling Optics. 109-116 - Richard Li, Eric Whitmire, Michael Stengel, Ben Boudaoud, Jan Kautz, David Luebke, Shwetak N. Patel, Kaan Aksit
:
Optical Gaze Tracking with Spatially-Sparse Single-Pixel Detectors. 117-126 - Etienne Dubeau, Mathieu Garon, Benoit Debaque, Raoul de Charette, Jean-François Lalonde
:
RGB-D-E: Event Camera Calibration for Fast 6-DOF object Tracking. 127-135 - Lipu Zhou, Daniel Koppel, Hui Ju, Frank Steinbrücker, Michael Kaess
:
An Efficient Planar Bundle Adjustment Algorithm. 136-145 - Hailin Yu, Weicai Ye, Youji Feng, Hujun Bao, Guofeng Zhang:
Learning Bipartite Graph Matching for Robust Visual Localization. 146-155 - Xiang Li, Yuan Tian, Fuyao Zhang, Shuxue Quan, Yi Xu:
Object Detection in the Context of Mobile Augmented Reality. 156-163 - Kentaro Fukamizu, Leo Miyashita, Masatoshi Ishikawa:
ElaMorph Projection: Deformation of 3D Shape by Dynamic Projection Mapping. 164-173 - Philipp Kurth, Vanessa Lange
, Marc Stamminger, Frank Bauer:
Real-Time Adaptive Color Correction in Dynamic Projection Mapping. 174-184 - Miao Wang, Yijun Li, Wenxuan Zhang, Christian Richardt
, Shi-Min Hu:
Transitioning360: Content-aware NFoV Virtual Camera Paths for 360° Video Playback. 185-194 - Martin Feick, Scott Bateman
, Anthony Tang
, André Miede, Nicolai Marquardt
:
Tangi: Tangible Proxies For Embodied Object Exploration And Manipulation In Virtual Reality. 195-206 - Alejandro Martin-Gomez
, Javad Fotouhi, Ulrich Eck
, Nassir Navab:
Gain A New Perspective: Towards Exploring Multi-View Alignment in Mixed Reality. 207-216 - Alejandro Martin-Gomez
, Alexander Winkler, Kevin Yu, Daniel Roth, Ulrich Eck
, Nassir Navab:
Augmented Mirrors. 217-226 - Matthias Kraus, Hanna Schäfer
, Philipp Meschenmoser, Daniel Schweitzer, Daniel A. Keim, Michael Sedlmair, Johannes Fuchs:
A Comparative Study of Orientation Support Tools in Virtual Reality Environments with Virtual Teleportation. 227-238 - K. M. Arafat Aziz, Hu Luo, Lehiany Asma, Weiliang Xu, Yuru Zhang, Dangxiao Wang:
Haptic Handshank - A Handheld Multimodal Haptic Feedback Controller for Virtual Reality. 239-250 - Woojin Cho, Gabyong Park, Woontack Woo
:
Bare-hand Depth Inpainting for 3D Tracking of Hand Interacting with Object. 251-259 - Aylen Ricca
, Amine Chellali
, Samir Otmane:
Influence of hand visualization on tool-based motor skills training in an immersive VR simulator. 260-268 - Brett Benda, Shaghayegh Esmaeili
, Eric D. Ragan:
Determining Detection Thresholds for Fixed Positional Offsets for Virtual Hand Remapping in Virtual Reality. 269-278 - Brandon Victor Syiem
, Ryan M. Kelly
, Eduardo Velloso, Jorge Gonçalves
, Tilman Dingler
:
Enhancing Visitor Experience or Hindering Docent Roles: Attentional Issues in Augmented Reality Supported Installations. 279-288 - Daniel Andersen, Voicu Popescu:
AR Interfaces for Mid-Air 6-DoF Alignment: Ergonomics-Aware Design and Evaluation. 289-300 - Yan Zhang
, Naoya Isoyama, Nobuchika Sakata, Kiyoshi Kiyokawa, Hong Hua
:
Super Wide-view Optical See-through Head Mounted Displays with Per-pixel Occlusion Capability. 301-311 - Xinxing Xia, Yunqing Guan
, Andrei State, Praneeth Chakravarthula, Tat-Jen Cham
, Henry Fuchs:
Towards Eyeglass-style Holographic Near-eye Displays with Statically. 312-319 - Conny Lu, Praneeth Chakravarthula, Yujie Tao
, Steven Chen, Henry Fuchs:
Improved vergence and accommodation via Purkinje Image tracking with multiple cameras for AR glasses. 320-331 - Eugenie Brasier, Olivier Chapuis
, Nicolas Férey, Jean-Marc Vézien, Caroline Appert:
ARPads: Mid-air Indirect Input for Augmented Reality. 332-343 - Xueshi Lu, Difeng Yu, Hai-Ning Liang
, Wenge Xu
, Yuzheng Chen, Xiang Li
, Khalad Hasan:
Exploration of Hands-free Text Entry Techniques For Virtual Reality. 344-349 - Aakar Gupta, Majed Samad, Kenrick Kin, Per Ola Kristensson, Hrvoje Benko:
Investigating Remote Tactile Feedback for Mid-Air Text-Entry in Virtual Reality. 350-360 - Travis Gesslein, Verena Biener, Philipp Gagel, Daniel Schneider, Per Ola Kristensson, Eyal Ofek, Michel Pahud, Jens Grubert:
Pen-based Interaction with Spreadsheets in Mobile Virtual Reality. 361-373 - Katsutoshi Masai
, Kai Kunze, Daisuke Sakamoto, Yuta Sugiura, Maki Sugimoto:
Face Commands - User-Defined Facial Gestures for Smart Glasses. 374-386 - Nicolas Martin, Nicolas Mathieu, Nico Pallamin, Martin Ragot, Jean-Marc Diverrez:
Virtual reality sickness detection: an approach based on physiological signals and machine learning. 387-399 - Rifatul Islam
, Yonggun Lee, Mehrad Jaloli, Imtiaz Muhammad, Dakai Zhu, Paul Rad, Yufei Huang, John Quarles:
Automatic Detection and Prediction of Cybersickness Severity using Deep Neural Networks from user's Physiological Signals. 400-411 - Ceenu George, An Ngo Tien, Heinrich Hussmann:
Seamless, Bi-directional Transitions along the Reality-Virtuality Continuum: A Conceptualization and Prototype Exploration. 412-424 - Tiffany Luong, Nicolas Martin
, Anaïs Raison, Ferran Argelaguet, Jean-Marc Diverrez, Anatole Lécuyer:
Towards Real-Time Recognition of Users Mental Workload Using Integrated Physiological Sensors Into a VR HMD. 425-437 - Leonel Merino, Magdalena Schwarzl, Matthias Kraus, Michael Sedlmair, Dieter Schmalstieg, Daniel Weiskopf
:
Evaluating Mixed and Augmented Reality: A Systematic Literature Review (2009-2019). 438-451 - Diane Dewez, Ludovic Hoyet
, Anatole Lécuyer, Ferran Argelaguet:
Studying the Inter-Relation Between Locomotion Techniques and Embodiment in Virtual Reality. 452-461 - Erik Wolf, Nina Döllinger
, David Mal, Carolin Wienrich, Mario Botsch, Marc Erich Latoschik:
Body Weight Perception of Females using Photorealistic Avatars in Virtual and Augmented Reality. 462-473 - Arindam Dey, Jane Phoon, Shuvodeep Saha
, Chelsea Dobbins
, Mark Billinghurst
:
A Neurophysiological Approach for Measuring Presence in Immersive Virtual Environments. 474-485 - Keishi Tainaka, Yuichiro Fujimoto, Masayuki Kanbara, Hirokazu Kato
, Atsunori Moteki, Kensuke Kuraki, Kazuki Osamura, Toshiyuki Yoshitake, Toshiyuki Fukuoka:
Guideline and Tool for Designing an Assembly Task Support System Using Augmented Reality. 486-497 - Gun A. Lee
, Seungjun Ahn
, William A. Hoff, Mark Billinghurst
:
Enhancing First-Person View Task Instruction Videos with Augmented Reality Cues. 498-508 - Lili Wang, Wentao Wu, Zijing Zhou, Voicu Popescu:
View Splicing for Effective VR Collaboration. 509-519 - Boram Yoon, Hyung-il Kim
, Seoyoung Oh, Woontack Woo
:
Evaluating Remote Virtual Hands Models on Social Presence in Hand-based 3D Remote Collaboration. 520-532 - Lukas Platinsky, Michal Szabados, Filip Hlasek, Ross Hemsley, Luca Del Pero, Andrej Pancik, Bryan Baum, Hugo Grimmett, Peter Ondruska:
Collaborative Augmented Reality on Smartphones via Life-long City-scale Maps. 533-541 - Zhenyi He, Ruofei Du, Ken Perlin:
CollaboVR: A Reconfigurable Framework for Creative Collaboration in Virtual Reality. 542-554 - Hiromu Yakura, Masataka Goto
:
Enhancing Participation Experience in VR Live Concerts by Improving Motions of Virtual Audience Avatars. 555-565 - Huimin Liu
, Zhiquan Wang
, Christos Mousas
, Dominic Kao:
Virtual Reality Racket Sports: Virtual Drills for Exercise and Training. 566-576 - Xingyao Yu
, Katrin Angerbauer, Peter Mohr
, Denis Kalkofen, Michael Sedlmair:
Perspective Matters: Design Implications for Motion Guidance in Mixed Reality. 577-587 - Gabyong Park, Tae-Kyun Kim
, Woontack Woo
:
3D Hand Pose Estimation with a Single Infrared Camera via Domain Transfer Learning. 588-599 - Chong Cao, Zhaowei Shi, Miao Yu:
Automatic Generation of Diegetic Guidance in Cinematic Virtual Reality. 600-607 - Ehsan Sayyad, Misha Sra, Tobias Höllerer:
Walking and Teleportation in Wide-area Virtual Reality Experiences. 608-617 - David Englmeier, Fan Fan, Andreas Butz:
Rock or Roll - Locomotion Techniques with a Handheld Spherical Device in Virtual Reality. 618-626 - Chengyuan Lai
, Ryan P. McMahan:
The Cognitive Load and Usability of Three Walking Metaphors for Consumer Virtual Reality. 627-638 - Peizhong Gao, Keigo Matsumoto, Takuji Narumi, Michitaka Hirose:
Visual-Auditory Redirection: Multimodal Integration of Incongruent Visual and Auditory Cues for Redirected Walking. 639-648 - Shogo Fukushima, Takeo Hamada
, Ari Hautasaari:
Comparing World and Screen Coordinate Systems in Optical See-Through Head-Mounted Displays for Text Readability while Walking. 649-658 - Christoph Leuze, Supriya Sathyanarayana, Bruce L. Daniel, Jennifer A. McNab
:
Landmark-based mixed-reality perceptual alignment of medical imaging data and accuracy validation in living subjects. 659-664 - Veronika Krauß
, Yücel Uzun:
Supporting Medical Auxiliary Work: The Central Sterile Services Department as a Challenging Environment for Augmented Reality Applications. 665-671 - Shang Zhao, Xiao Xiao, Qiyue Wang, Xiaoke Zhang
, Wei Li, Lamia Soghier, James K. Hahn:
An Intelligent Augmented Reality Training Framework for Neonatal Endotracheal Intubation. 672-681 - Katharina Krösl
, Carmine Elvezio, Laura Rosalia Luidolt, Matthias Hürbe, Sonja Karst, Steven Feiner, Michael Wimmer:
CatARact: Simulating Cataracts in Augmented Reality. 682-693 - Alec G. Moore, Ryan P. McMahan, Hailiang Dong, Nicholas Ruozzi:
Extracting Velocity-Based User-Tracking Features to Predict Learning Gains in a Virtual Reality Training Application. 694-703 - Matt Whitlock, Danielle Albers Szafir, Kenny Gruchalla:
HydrogenAR: Interactive Data-Driven Presentation of Dispenser Reliability. 704-712 - Diego Monteiro, Hai-Ning Liang, Jialin Wang
, Hao Chen, Nilufar Baghaei:
An In-Depth Exploration of the Effect of 2D/3D Views and Controller Types on First Person Shooter Games in Virtual Reality. 713-724

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