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MexIHC 2021: Virtual Event, Mexico
- MexIHC' 21: 8th Mexican Conference on Human-Computer Interaction, Virtual Event, Mexico, December 1 - 3, 2021. ACM 2021, ISBN 978-1-4503-8717-0
- Polianna Paim, Soraia Silva Prietch, J. Alfredo Sánchez:
Co-designing a Learning Environment for Written Representations of a Second Language for and with D/deaf Learners. 1:1-1:7 - Cristina Ramírez-Fernández, Alberto L. Morán, Victoria Meza-Kubo:
A Comparative Study Between Different Treatments for Spider Phobia. 2:1-2:7 - Mario Alberto Moreno Rocha, Miguel A. Nacenta, Juan Ye:
An Exploratory Study on Academic Reading Contexts, Technology, and Strategies. 3:1-3:10 - Itzel Alessandra Reyes Flores, Carmen Mezura-Godoy, Edgard Benítez-Guerrero:
Modeling Interactions for a Tangible System to Support Collaborative Learning through Social Regulation. 4:1-4:5 - Marisela Hernández Lara, Ana I. Martínez-Garcia, Karina Caro:
Emotion4Down: A Serious Video Game for Supporting Emotional Awareness of People with Down Syndrome. 5:1-5:5 - Arturo Morales-Tellez, Monica E. Tentori, Luís A. Castro:
Stress management training in athletes: Design considerations for VR biofeedback systems. 6:1-6:3 - José-Guillermo Hernández-Calderón, Valeria Soto-Mendoza, Luis Gerardo Montané-Jiménez, Marion Alain Meunier Colula, Janeth Tello-Carrillo:
Designing an information visualization dashboard to proctor test-takers during language certification online testing. 7:1-7:5 - Jessica Cordova-Rangel, Karina Caro:
Designing a Serious Game to Promote Visitors' Engagement in a Science Museum Exhibition. 8:1-8:5
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