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12th NETGAMES 2013: Denver, CO, USA
- Annual Workshop on Network and Systems Support for Games, NetGames '13, Denver, CO, USA, December 9-10, 2013. IEEE/ACM 2013, ISBN 978-1-4799-2961-0
Full Papers
- Raluca Diaconu, Joaquín Keller, Mathieu Valero:
Manycraft: Scaling Minecraft to Millions. 1:1-1:6 - Ah Reum Kang, Juyong Park, Huy Kang Kim:
Loyalty or Profit? Early Evolutionary Dynamics of Online Game Groups. 2:1-2:6 - Mirko Suznjevic, Lea Skorin-Kapov, Maja Matijasevic:
The Impact of User, System, and Context factors on Gaming QoE: a Case Study Involving MMORPGs. 3:1-3:6 - De-Yu Chen, Hao-Tsung Yang, Kuan-Ta Chen:
Dude, the Source of Lags Is on Your Computer. 4:1-4:6 - Hao-Tsung Yang, De-Yu Chen, Ya-Xuan Hong, Kuan-Ta Chen:
Mobile Game Recommendation using Touch Gestures. 5:1-5:6 - Ryan Shea, Jiangchuan Liu:
On GPU Pass-Through Performance for Cloud Gaming: Experiments and Analysis. 6:1-6:6
Short Papers (Posters)
- Chad Hansen, Nigel Jurgens, Dwight J. Makaroff, David Callele, Philip Dueck:
Network Performance Measurement Framework for Real-Time Multiplayer Mobile Games. 7:1-7:2 - Mya Sithu, Yutaka Ishibashi, Norishige Fukushima:
Dynamic Local Lag Control for Sound Synchronization in Joint Musical Performance. 8:1-8:2 - Julien Gascon-Samson, Bettina Kemme, Jörg Kienzle:
Lamoth: A Message Dissemination Middleware for MMOGs in the Cloud. 9:1-9:2 - Matthew Shelley, Wei Shi, Jean-Pierre Corriveau:
On Preventing Sequence Breaking in Video Games. 10:1-10:2 - De-Yu Chen, Po-Ching Lin, Kuan-Ta Chen:
Does Online Mobile Gaming Overcharge You for The Fun? 11:1-11:2 - Hua-Jun Hong, De-Yu Chen, Chun-Ying Huang, Kuan-Ta Chen, Cheng-Hsin Hsu:
QoE-Aware Virtual Machine Placement for Cloud Games. 12:1-12:2 - Jina Lee, Jiyoun Lim, Wonjun Cho, Huy Kang Kim:
I know what the BOTs did yesterday: full action sequence analysis using Naïve Bayesian algorithm. 13:1-13:2 - Hyukmin Kwon, Kyungmoon Woo, Hyunchul Kim, Chong-kwon Kim, Huy Kang Kim:
Surgical strike: A novel approach to minimize collateral damage to game BOT detection. 14:1-14:2 - Jason Anderson, Jim Martin:
Towards a System for Controlling Client-Server Traffic in Virtual Worlds using SDN. 15:1-15:2
Demos
- Herman Arnold Engelbrecht, Gregor Schiele:
Koekepan: Minecraft as a Research Platform. 16:1-16:3 - Mathieu Valero, Raluca Diaconu, Joaquín Keller:
Manycraft: Massively Distributed Minecraft. 17:1-17:3
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