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30th OZCHI 2018: Melbourne, VIC, Australia
- George Buchanan, Duncan Stevenson:

Proceedings of the 30th Australian Conference on Computer-Human Interaction, OzCHI 2018, Melbourne, VIC, Australia, December 04-07, 2018. ACM 2018, ISBN 978-1-4503-6188-0
Information
- Carol Butler, Stephann Makri, Andrew MacFarlane, Stella Wisdom

, Ian Cooke:
Sheltering the dream and protecting the dreamer: the role of place and space in the online interactions of fiction authors and readers. 1-11 - Hasan Shahid Ferdous

, Dipto Das
, Farhana Murtaza Choudhury:
Social media question asking (SMQA): whom do we tag and why? 12-22 - Andrew J. Simmons

, Maheswaree Kissoon Curumsing
, Rajesh Vasa
:
An interaction model for de-identification of human data held by external custodians. 23-26 - Dana McKay

:
Stand in the place where you work: digital implications of the use of the physical elements of a library during browsing. 27-31
Ability spectrums
- Amani Indunil Soysa, Abdullah Al Mahmud

:
Assessing tablet applications focused on social interactions: what functionalities do Sri Lankan practitioners want for children with ASD? 32-41 - Andreas Duenser

, Daniel V. Smith, Jill Freyne, Elizabeth Gilleran, Kristy de Salas
, Hilary Cinis:
Engaging assessments: interface design of a referral support tool for adults and children. 42-52 - Jessica Korte

, Alexandra Thompson
:
Visual juggling: reflective recommendations for observers working with deaf children in design research. 53-57 - Susana Alarcon-Licona, Lian Loke, Naseem Ahmadpour:

From autism educators to game designers: integrating teaching strategies into game design for autism education support. 58-62
Rights & culture
- Thilina Halloluwa

, Pradeepa Bandara, Hakim Usoof
, Dhaval Vyas
:
Value for money: co-designing with underbanked women from rural Sri Lanka. 63-73 - Rafael A. Calvo, Dorian Peters

, Julian Huppert, Gerard Goggin
:
HCI as social policy: perspectives on digital rights in ethical design. 74-82 - Aung Pyae

, Hein Htoo Zaw, May Thin Khine:
Understanding the impact of cultural contents in digital games on players' engagement, enjoyment, and motivation in gameplay. 83-87 - Harry Fulgencio, Jane Farmer

:
Conceptualizing the everyday life application components: a scoping review of technology mediated experience. 88-91 - Asam Almohamed, Dhaval Vyas

, Jinglan Zhang:
Designing for refugees: insights from design workshop. 92-96 - Dorian Peters

, Susan Hansen
, Jenny McMullan, Theresa Ardler, Janet Mooney
, Rafael A. Calvo:
"Participation is not enough": towards indigenous-led co-design. 97-101
Intellectural disability
- Saminda Sundeepa Balasuriya

, Laurianne Sitbon
, Andrew A. Bayor, Maria Hoogstrate, Margot Brereton
:
Use of voice activated interfaces by people with intellectual disability. 102-112 - Andrew Bayor, Filip Bircanin

, Laurianne Sitbon
, Bernd Ploderer
, Stewart Koplick, Margot Brereton
:
Characterizing participation across social media sites amongst young adults with intellectual disability. 113-122 - Shanjana Farhin, Laurianne Sitbon

, Margot Brereton
:
Insights from people with ID on a transport application. 123-127 - Laurianne Sitbon

, Maria Hoogstrate, Julie Yule, Stewart Koplick, Filip Bircanin
, Margot Brereton
:
A non-clinical approach to describing participants with intellectual disability. 128-132
Citizenship and collaboration
- Jessica L. Oliver

, Margot Brereton
, David M. Watson, Paul Roe:
Visualisations elicit knowledge to refine citizen science technology design: spectrograms resonate with birders. 133-144 - Dario Casadevall, Marcus Foth

, Ana Bilandzic:
Skunkworks finder: unlocking the diversity advantage of urban innovation ecosystems. 145-155 - Peter Lyle

, Mariacristina Sciannamblo
, Cláudia Silva, Maurizio Teli
:
Communication in infrastructuring, or tales from a collaborative project. 156-161 - Trevor Glyn Hunter

, Peter Worthy
, Stephen Viller
, Ben Matthews
:
Designing for citizen-centric smart cities: supporting people's needs of a community garden. 162-166 - Chunnan Zheng

, Awais Hameed Khan
, Ben Matthews
:
Bridging the cross-cultural language divide through design. 167-171
Aging and animals
- Simon Coghlan

, Jenny Waycott
, Bárbara Barbosa Neves
, Frank Vetere
:
Using robot pets instead of companion animals for older people: a case of 'reinventing the wheel'? 172-183 - Jane Turner

, David Browning, Ann Morrison
:
Pathways & paws(es): engaging human-animal partnerships for community building and slow cities. 184-188 - Jai Farrell, Chris McCarthy, Caslon Chua:

Adapting HCI techniques for the design and evaluation of canine training technologies. 189-193 - Anna Kalma, Bernd Ploderer

, Laurianne Sitbon
:
Ageing and making: a positive framing for human-computer interaction. 194-199 - Wendy Cavenett, Steven Baker

, Jenny Waycott
, Romina Carrasco, Elena Robertson, Frank Vetere
, Ralph Hampson
:
Deploying new technology in residential aged care: staff members' perspectives. 200-204
Visualisation
- Carlos Gerardo Prieto-Alvarez, Roberto Martínez Maldonado, Simon Buckingham Shum

:
Mapping learner-data journeys: evolution of a visual co-design tool. 205-214 - Md. Zakir Hossain

, Tom Gedeon, Atiqul Islam:
Understanding two graphical visualizations from observer's pupillary responses and neural network. 215-218 - Wenjing Tang, Gun A. Lee

, Mark Billinghurst
, Robert W. Lindeman
:
User virtual costume visualisation in an augmented virtuality immersive cinematic environment. 219-223 - Konomi Inaba, Akihiko Murai, Yuta Sugiura:

Center of pressure estimation and gait pattern recognition using shoes with photo-reflective sensors. 224-228 - SooJeong Yoo

, Phillip Gough
, Judy Kay:
VRFit: an interactive dashboard for visualising of virtual reality exercise and daily step data. 229-233
Methods
- Maria Huusko, Yiying Wu

, Virpi Roto
:
Structuring and engaging: the roles of design fictions in a co-design workshop. 234-241 - Mads Møller Jensen

, Jesper Aagaard
:
A postphenomenological method for HCI research. 242-251 - Katalin Osz, Kaspar Raats, Vaike Fors, Sarah Pink, Thomas Lindgren

:
Combining WOz testing and ride along video ethnographies: advancing methodologies for autonomous driving car development for mixed traffic environments. 252-255 - Hamish Henderson, Martin Tomitsch, Tuck Wah Leong

:
Tools to think with: augmenting user interviews with rapid modular prototypes. 256-260 - Sangyeon Kim

, Sangwon Lee
:
Three levels of perceiving affordance: possibility, specificity, and signification levels. 261-265
Location and sound
- Champika Ranasinghe, Sven Heitmann, Albert Hamzin, Max Pfeiffer, Christian Kray:

Pedestrian navigation and GPS deteriorations: user behavior and adaptation strategies. 266-277 - Ronny Andrade

, Steven Baker
, Jenny Waycott
, Frank Vetere
:
Echo-house: exploring a virtual environment by using echolocation. 278-289 - Nazatul Naquiah Abd Hamid, Wan Adilah Wan Adnan, Fariza Hanis Abdul Razak:

Investigating blind people's preferences when exploring maps using static and rotatable audio-tactile maps at different orientations. 290-293 - Stuart Favilla

, Matthew Shackleton, Carl Looper, David Sly, Joanne Cannon:
Acoustic sound localisation: visualisations of a 1st order ambisonic microphone array. 294-297 - Karen Anne Cochrane

, Lian Loke, Caitilin de Bérigny
, Andrew J. Campbell
:
Sounds in the moment: designing an interactive EEG nature soundscape for novice mindfulness meditators. 298-302
Family communication
- Diego Muñoz

, Bernd Ploderer
, Margot Brereton
:
Towards design for renegotiating the parent-adult child relationship after children leave home. 303-313 - Ryan Kelly

, Daniel Gooch
, Leon Watts:
Designing for reflection on sender effort in close personal communication. 314-325 - Bernd Ploderer

, Yaman Mazyed S. Alsahfi, Stewart G. Trost
:
Technologies to engage young children in physical activity: an online study of parenting practices. 326-331 - Eleanor Chin Derix, Tuck Wah Leong

:
Days of our lives: family experiences of digital technology use. 332-337
Design context
- Emanuel Felipe Duarte

, Fabrício Matheus Gonçalves, M. Cecília C. Baranauskas:
InstInt: enacting a small-scale interactive installation through co-design. 338-348 - Atima Tharatipyakul

, Hyowon Lee
:
Towards a better video comparison: comparison as a way of browsing the video contents. 349-353 - Liam Bray:

Activated: designing for collective participation in media architecture. 354-358 - Chelsea Owensby, Martin Tomitsch, Callum Parker

:
A framework for designing interactions between pedestrians and driverless cars: insights from a ride-sharing design study. 359-363 - Eleanor Sandry

:
Encounter, story and dance: human-machine communication and the design of human-technology interactions. 364-367 - Bradley M. Herbert

, Mark Billinghurst
, Amali Weerasinghe, Barrett Ens
, Grant B. Wigley
:
A generalized, rapid authoring tool for intelligent tutoring systems. 368-373
Gesture
- Hiroki Usuba, Shota Yamanaka, Homei Miyashita:

Pointing to targets with difference between motor and visual widths. 374-383 - Matthias Seuter, Eduardo Rodriguez Macrillante, Gernot Bauer, Christian Kray:

Running with drones: desired services and control gestures. 384-395 - Weidong Huang

, Mark Billinghurst
, Leila Alem, Seungwon Kim
:
HandsInTouch: sharing gestures in remote collaboration. 396-400 - Toshiyuki Ando, Toshiya Isomoto, Buntarou Shizuki, Shin Takahashi:

Press & tilt: one-handed text selection and command execution on smartphone. 401-405 - Theophilus Teo

, Gun A. Lee
, Mark Billinghurst
, Matt Adcock:
Hand gestures and visual annotation in live 360 panorama-based mixed reality remote collaboration. 406-410 - Koshi Ikegawa

, Buntarou Shizuki:
Tesla blocks: magnetism-based tangible 3D modeling system using block-shaped objects. 411-415 - Carlos A. Arce-Lopera, Gilberto Avendaño, Brayan Rodríguez

, Daniela Victoria:
In store shelf display technology for enhancing customer brand recognition. 416-420
HCI in the workplace
- Nicolai Brodersen Hansen

, Kim Halskov
:
Teaching interaction design by research through design. 421-431 - Herman Wahidin, Jenny Waycott

, Steven Baker
:
The challenges in adopting assistive technologies in the workplace for people with visual impairments. 432-442 - R. H. A. Dulmini H. Ehaliyagoda, Laurianne Sitbon

:
A proposed system to increase work readiness of fresh IT graduates at interviews. 443-447 - Augusto Dias Pereira dos Santos, Lian Loke, Roberto Martínez Maldonado:

Exploring video annotation as a tool to support dance teaching. 448-452 - Louise M. Lawrence, Arindam Dey, Mark Billinghurst

:
The effect of video placement in AR conferencing applications. 453-457 - Jeremy Opie

, Anjali Tumkur Jaiprakash, Bernd Ploderer
, Ross Crawford, Margot Brereton
, Jonathan Roberts:
Understanding the challenges and needs of knee arthroscopy surgeons to inform the design of surgical robots. 458-462
Design & games
- Ti Hoang, Rohit Ashok Khot

, Noel Waite, Florian 'Floyd' Mueller
:
What can speculative design teach us about designing for healthcare services? 463-472 - Jeanette Falk Olesen

, Nicolai Brodersen Hansen
, Kim Halskov
:
Four factors informing design judgement at a hackathon. 473-483 - Nikolche Vasilevski

, Jeffrey Brand
, James R. Birt
:
Analysing micro-location beacon gamification: scenarios, types and characteristics. 484-489 - Linda Pfister, Sabiha Ghellal:

Exploring the influence of non-diegetic and diegetic elements on the immersion of 2D games. 490-494 - Nicole Vickery

, Nicoletta Tancred, Peta Wyeth
, Daniel Johnson
:
Directing narrative in gameplay: player interaction in shaping narrative in the witcher 3. 495-500 - Selen Türkay

, Sonam Adinolf:
Understanding online collectible card game players' motivations: a survey study with two games. 501-505
Student design challenge
- Perrin Anto Jones, Jodie Clothier, Xueqing Jiang:

DigiView: connecting digital resources to the physical sphere through embedded library interfaces. 506-512 - Awais Hameed Khan

, Trevor Glyn Hunter
, Peter Worthy
:
Outpost: a proposal for libraries of the future. 513-518
WIP and demonstrations
- Toshihiko Isaka, Ryosuke Aoki

, Naoki Ohshima, Naoki Mukawa:
Study of socially appropriate robot behaviors in human-robot conversation closure. 519-523 - Linda Duffett-Leger

, Amy J. Beck
:
Exploring the use of social media: implications for participatory design with undergraduate students. 524-527 - Shaoyan Huang, Huidong Bai

, V. B. H. Mandalika, Robert W. Lindeman
:
Improving virtual reality safety precautions with depth sensing. 528-531 - Madoka Toriumi, Takuro Watanabe, Koji Fujita

, Akimoto Nimura
, Yuta Sugiura:
Rehabilitation support system for patients with carpal tunnel syndrome using smartphone. 532-534 - Eduardo Benítez Sandoval

, Scott Brown
, Mari Velonaki
:
How the inclusion of design principles contribute to the development of social robots. 535-538 - Benjamin Rowe, Jinglan Zhang, Michael Towsey, Paul Roe, Margot Brereton

:
Ecosound-explorer: a method for large scale interactive visual navigation of environmental acoustic data. 539-543 - Han Duy Phan, Kirsten Ellis

, Alan Dorin:
MIC, an interactive sign language teaching system. 544-547 - Aung Pyae

, Paul Scifleet
:
Investigating differences between native english and non-native english speakers in interacting with a voice user interface: a case of google home. 548-553 - Takeru Fukunaga, Hayato Kajiyama, Akifumi Inoue, Tohru Hoshi:

Evaluation of shape I/O controller for video games. 554-558 - Ryuta Ishikawa, Akifumi Inoue, Tohru Hoshi:

Investigating perceived slope gradient in virtual environment with visuo-haptic interaction. 559-562 - Masaki Omata, Masaya Iuchi, Megumi Sakiyama:

Comparison of eye-tracking data with physiological signals for estimating level of understanding. 563-567 - Clauirton de Siebra, Walter Correia

, Marcelo Penha
, Jefte Macedo
, Jonysberg P. Quintino
, Marcelo Anjos, Fabiana Florentin, Fabio Q. B. da Silva
, André L. M. Santos
:
Virtual assistants for mobile interaction: a review from the accessibility perspective. 568-571 - Abdullah Issa, Toby Murray, Gidon Ernst

:
In search of perfect users: towards understanding the usability of converged multi-level secure user interfaces. 572-576 - Simon D'Alfonso, Nathaniel Carpenter, Mario Alvarez-Jimenez

:
Making the MOST out of smartphone opportunities for mental health. 577-581 - Andrew W. L. Paroz

, Leigh Ellen Potter
:
Impact of air flow and a hybrid locomotion system on cybersickness. 582-586 - Takuto Nakamura, Buntarou Shizuki:

Distinction system of left and right hands placed on a keyboard of laptop computers. 587-589 - Eunhwa Jung:

Age differences in using Facebook: younger adults vs. older adults. 590-592 - Markéta Dolejsová

:
Parlour of food futures: future food forecasting as tarot prophecies. 593-597 - Xavier Hunt, Leigh Ellen Potter

:
High computer gaming experience may cause higher virtual reality sickness. 598-601
Industry presentations
- Arik Friedman, Ilias N. Flaounas:

The right metric for the right stakeholder: a case study of improving product usability. 602-606
Workshops
- Prashan Madumal, Ronal Rajneshwar Singh

, Joshua Newn
, Frank Vetere
:
Interaction design for explainable AI: workshop proposal. 607-608 - Eduardo Velloso, Tilman Dingler

, Frank Vetere
, Sam Horman, Harriet McDougall, Kasia Mierzejewska:
Challenges of emerging technologies for human-centred design: bridging the gap between inquiry and invention. 609-611 - Hilary Davis, Jeni Paay, Jesper Kjeldskov, Markéta Dolejsová

:
On and off the table: re-imagining food and wine interactions. 612-617 - Ann Morrison

, Jane Turner
, Sarah Webber
:
Animal computer interaction (ACI) & designing for animal interaction (AXD): OzACI, an Australian chapter. 618-619 - Ross Brown

, Selen Türkay
, Laurianne Sitbon
:
Educational virtuality: cognitive benefits, design processes and new frontiers. 620-622

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