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Rendering Techniques 2001: London, UK
- Steven J. Gortler, Karol Myszkowski

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Proceedings of the 12th Eurographics Workshop on Rendering Techniques, London, UK, June 25-27, 2001. Eurographics, Springer 2001, ISBN 3-211-83709-4 - Annette Scheel, Marc Stamminger, Hans-Peter Seidel:

Thrifty Final Gather for Radiosity. 1-12 - Michael M. Stark, Richard F. Riesenfeld:

Reflected and Transmitted Irradiance from Area Sources Using Vertex Tracing. 13-24 - Min Chen, James Arvo:

Simulating Non-Lambertian Phenomena Involving Linearly-Varying Luminaires. 25-38 - Jos Stam:

An Illumination Model for a Skin Layer Bounded by Rough Surfaces. 39-52 - Antonio Haro, Irfan A. Essa, Brian K. Guenter:

Real-time Photo-Realistic Physically Based Rendering of Fine Scale Human Skin Structure. 53-62 - Katja Daubert, Hendrik P. A. Lensch, Wolfgang Heidrich, Hans-Peter Seidel:

Efficient Cloth Modeling and Rendering. 63-70 - Frédo Durand, Victor Ostromoukhov, Mathieu Miller, François Duranleau, Julie Dorsey:

Decoupling Strokes and High-Level Attributes for Interactive Traditional Drawing. 71-82 - Bruce Gooch, Erik Reinhard, Chris Moulding, Peter Shirley:

Artistic Composition for Image Creation. 83-88 - Ramesh Raskar, Greg Welch, Kok-Lim Low, Deepak Bandyopadhyay:

Shader Lamps: Animating Real Objects With Image-Based Illumination. 89-102 - Hendrik P. A. Lensch, Michael Goesele, Jan Kautz, Wolfgang Heidrich, Hans-Peter Seidel:

Image-Based Reconstruction of Spatially Varying Materials. 103-114 - Wojciech Matusik, Chris Buehler, Leonard McMillan

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Polyhedral Visual Hulls for Real-Time Rendering. 115-126 - Ingmar Peter, Wolfgang Straßer:

The Wavelet Stream: Interactive Multi Resolution Light Field Rendering. 127-138 - Aravind Kalaiah, Amitabh Varshney

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Differential Point Rendering. 139-150 - Marc Stamminger, George Drettakis:

Interactive Sampling and Rendering for Complex and Procedural Geometry. 151-162 - Michael Wimmer, Peter Wonka, François X. Sillion:

Point-Based Impostors for Real-Time Visualization. 163-176 - Tae-Yong Kim, Ulrich Neumann:

Opacity Shadow Maps. 177-182 - Alexandre Meyer, Fabrice Neyret, Pierre Poulin:

Interactive Rendering of Trees with Shading and Shadows. 183-196 - Alexander Wilkie, Robert F. Tobler, Werner Purgathofer:

Combined Rendering of Polarization and Fluorescence Effects. 197-204 - Vladlen Koltun, Yiorgos Chrysanthou, Daniel Cohen-Or:

Hardware-Accelerated from-Region Visibility Using a Dual Ray Space. 205-216 - Heinrich Hey, Robert F. Tobler, Werner Purgathofer:

Real-Time Occlusion Culling with a Lazy Occlusion Grid. 217-222 - David P. Luebke, Benjamin Hallen:

Perceptually-Driven Simplification for Interactive Rendering. 223-234 - Paul Rademacher, Jed Lengyel, Edward Cutrell, Turner Whitted:

Measuring the Perception of Visual Realism in Images. 235-248 - Reynald Dumont, Fabio Pellacini, James A. Ferwerda:

A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering. 249-256 - Frank Suykens, Yves D. Willems:

Path Differentials and Applications. 257-268 - Alexander Keller, Wolfgang Heidrich:

Interleaved Sampling. 269-276 - Ingo Wald, Philipp Slusallek, Carsten Benthin, Markus Wagner:

Interactive Distributed Ray Tracing of Highly Complex Models. 277-288 - Ziyad S. Hakura, John M. Snyder:

Realistic Reflections and Refractions on Graphics Hardware with Hybrid Rendering and Layered Environment Maps. 289-300 - Lexing Ying, Aaron Hertzmann, Henning Biermann, Denis Zorin:

Texture and Shape Synthesis on Surfaces. 301-312 - Jonathan M. Cohen, Chris Tchou, Tim Hawkins, Paul E. Debevec:

Real-Time High Dynamic Range Texture Mapping. 313-320

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