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18th SBGames 2019: Rio de Janeiro, Brazil
- 18th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019. IEEE 2019, ISBN 978-1-7281-4637-9 
Technical Papers
- Luís Fernando Bicalho, Augusto Baffa  , Bruno Feijó , Bruno Feijó : :
 A Game Analytics Model to Identify Player Profiles in Singleplayer Games. 11-20
- Matheus G. Cordeiro  , Paulo Bruno S. Serafim , Paulo Bruno S. Serafim , Yuri Lenon B. Nogueira, Creto Augusto Vidal, Joaquim B. Cavalcante Neto: , Yuri Lenon B. Nogueira, Creto Augusto Vidal, Joaquim B. Cavalcante Neto:
 A Minimal Training Strategy to Play Flappy Bird Indefinitely with NEAT. 21-28
- Breno M. F. Viana, Selan R. dos Santos: 
 A Survey of Procedural Dungeon Generation. 29-38
- Fabrício Guedes Faria, Leonardo Tórtoro Pereira  , Claudio Fabiano Motta Toledo: , Claudio Fabiano Motta Toledo:
 Adaptive Generation of Characters for Tabletop Role Playing Games. 39-46
- Tiago Boelter Mizdal, Cesar Tadeu Pozzer: 
 Ambient Sound with Signed Distance Fields and Gradient Fields. 47-51
- Lincoln Magalhães Costa, Alinne Cristinne Corrêa Souza, Francisco Carlos M. Souza  : :
 An Approach for Team Composition in League of Legends using Genetic Algorithm. 52-61
- Diego Cordeiro Barboza, Débora C. Muchaluat-Saade, Esteban Walter Gonzalez Clua, Diego Gimenez Passos  : :
 An Architecture for 2D Game Streaming Using Multi-Layer Object Coding. 62-71
- Marcos Paulo de Moura, Francisca Luzia Araújo  , Arthur C. Callado, Paulyne Matthews Jucá: , Arthur C. Callado, Paulyne Matthews Jucá:
 Analysis of Gameplay in MOBA Games Under Different Network Conditions. 72-80
- Gabriel Caixeta Silva, André Tavares da Silva  , Marcelo da Silva Hounsell , Marcelo da Silva Hounsell : :
 Crowd Generation using Morphological Obesity Criteria. 81-90
- Fabiana S. V. Machado  , Wagner D. Casagrande, Anselmo Frizera , Wagner D. Casagrande, Anselmo Frizera , Flavia E. M. da Rocha: , Flavia E. M. da Rocha:
 Development of Serious Games for Neurorehabilitation of Children with Attention-Deficit/Hyperactivity Disorder through Neurofeedback. 91-97
- Alejandro Diaz Centeno, Greis Francy M. Silva-Calpa  , Alberto Barbosa Raposo , Alberto Barbosa Raposo : :
 Evaluation of Physical-Motor Status of People with Reduced Mobility using Motion Capture with Microsoft Kinect. 98-105
- Flavio Paulus Franzin, Cesar Tadeu Pozzer, Bruno Torres do Nascimento  : :
 GPU-Based Rendering and Collision Simulation of Ground Vegetation in Large-Scale Virtual Scenarios. 106-114
- Julia Kubiak Melgare, Soraia Raupp Musse, Nathan Rainieri Schneider, Rossana Baptista Queiroz: 
 Investigating Emotion Style in Human Faces and Avatars. 115-124
- Bruno Torres do Nascimento  , Cesar Tadeu Pozzer, Flavio Paulus Franzin: , Cesar Tadeu Pozzer, Flavio Paulus Franzin:
 Procedural Editing of Virtual Terrains Using 3D Bézier Curves. 135-143
- Edirlei Soares de Lima  , Bruno Feijó , Bruno Feijó , António L. Furtado: , António L. Furtado:
 Procedural Generation of Quests for Games Using Genetic Algorithms and Automated Planning. 144-153
- Cassiano B. Andrade, Ismael Santana Silva, Glívia A. R. Barbosa, Flávio R. S. Coutinho  : :
 Real-Time Motion Detection for Android Smartphones. 154-162
- Daniel de Almeida Rocha, Julio Cesar Duarte: 
 Simulating Human Behaviour in Games using Machine Learning. 163-172
- Peter Dam, Fernanda Duarte, Alberto Raposo  : :
 Terrain Generation Based on Real World Locations for Military Training and Simulation. 173-181
- Ygor Rebouças Serpa, Maria Andréia Formico Rodrigues: 
 Towards Machine-Learning Assisted Asset Generation for Games: A Study on Pixel Art Sprite Sheets. 182-191
- Yago Henrique Pereira, Roger Ueda, Lucas Busatta Galhardi, Jacques Duílio Brancher: 
 Using Procedural Content Generation for Storytelling in a Serious Game Called Orange Care. 192-197
- Gabriel Teixeira Galam, Tiago P. Remedio, Maurício Acconcia Dias  : :
 Viral Infection Genetic Algorithm with Dynamic Infectability for Pathfinding in a Tower Defense Game. 198-207

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