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20th SBGames 2021: Gramado, Brazil
- 20th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2021, Gramado, Brazil, October 18-21, 2021. IEEE 2021, ISBN 978-1-6654-0189-0

- Miguel F. Rodrigues, Flávio R. S. Coutinho

:
A Tool to Implement Adaptive Audio Techniques on Unity Games. 1-8 - Edirlei Soares de Lima

, Bruno Feijó
, António L. Furtado:
Adaptive Branching Quests Based on Automated Planning and Story Arcs. 9-18 - Paulo Bruno S. Serafim

, Yuri Lenon B. Nogueira, Joaquim B. Cavalcante Neto, Creto Augusto Vidal:
Assessing the Robustness of Deep Q-Network Agents to Changes on Game Object Textures. 19-28 - Carlos Eduardo Pereira de Quadros, Diana Francisca Adamatti, Alessandro de Lima Bicho

:
BioTraffic: a bio-inspired behavioral model to vehicle traffic simulation. 29-38 - Thaís Ferreira, Esteban Clua, Troy Costa Kohwalter

:
Centralized Critic per Knowledge for Cooperative Multi-Agent Game Environments. 39-48 - Rubens Anderson de S. Silva

, Rossana M. C. Andrade
:
D-CreEA: DSML for Creating Educational Analog Card Games. 49-58 - Victor Travassos Sarinho:

GEnEbook: A Game Engine to Provide Electronic Gamebooks for Adventure Games. 59-68 - Joana Gabriela Ribeiro de Souza, Raquel Oliveira Prates:

Games by End-Users: Analyzing Development Environments. 69-78 - Carlos Eduardo Vaisman Muniz, Wagner Luiz Oliveira dos Santos:

Generative Design applied to Cloud Modeling. 79-86 - Rômulo Férrer Filho

, Yuri Lenon Barbosa Nogueira, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto, Paulo Bruno de Sousa Serafim
:
Gym Hero: A Research Environment for Reinforcement Learning Agents in Rhythm Games. 87-96 - Enrique Wicks Rivas, Rodrigo Souza:

Map Marker: a Multi-Agent Pathfinder for Cohesive Groups in Real-Time Strategy Games. 97-106 - Lucas Andreotti, Morgana Luiza Weber, Tiago Luz da Silva, Victor Flavio de Andrade Araujo, Soraia Raupp Musse:

Perception of Charisma, Comfort, Micro and Macro Expressions in Computer Graphics Characters. 107-116 - Lucas Nardino, Diogo Schaffer, Felipe Elsner, Enzo Krzmienski, Victor Flavio de Andrade Araujo, Gabriel Fonseca Silva, Vinícius Jurinic Cassol, Rodolfo Migon Favaretto, Soraia Raupp Musse:

Perception of Personality Traits in Crowds of Virtual Humans. 117-125 - Leonardo T. Pereira

, Breno M. F. Viana, Claudio Fabiano Motta Toledo:
Procedural Enemy Generation through Parallel Evolutionary Algorithm. 126-135 - Erik Jhones F. do Nascimento

, Tassiana M. Castro, Ana Carolina S. Abreu, Filipe A. Lira, Amauri H. Souza:
Procedural Generation of Isometric Racetracks Using Chain Code for Racing Games. 136-143 - Emerson B. Pinheiro, Creto Augusto Vidal, Joaquim B. Cavalcante Neto, Antonio José Melo Leite Júnior, George A. M. Gomes, Ícaro da S. Barbosa:

RealShooting: Expanding the experience of point-and-click target shooting games. 144-152 - Guido Mainardi, Aline Normoyle, Vinícius J. Cassol, Norman I. Badler, Soraia Raupp Musse:

An authoring tool to provide group and crowd animation using Natural Language scripts. 153-161 - Élvio Gomes, Marlo Souza:

Systematic choice of video game benchmarks in Deep Reinforcement Learning. 162-171 - Rafael Vales Bettker, Pedro Minini, Gabriel Pereira, Joaquim Vinicius Carvalho Assunção:

Towards playing AIs for 7 Wonders: main patterns and strategies for 3-player games. 172-181 - Gilzamir Gomes, Creto Augusto Vidal, Joaquim B. Cavalcante Neto, Yuri Lenon Barbosa Nogueira:

Two Level Control of Non-Player Characters for Navigation in 3D Games Scenes: A Deep Reinforcement Learning Approach. 182-190 - Adriel Augusto Germano Silva, Flávio Roberto dos Santos Coutinho

:
UtopicSense: a tool to support the use of synesthesia as an assistive resource in 2D games. 191-200

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