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SCCG 2012: Smolenice, Slovakia
- Carol O'Sullivan:
Spring Conference on Computer Graphics, SCCG'12, Smolenice, Slovakia, May 2-4, 2012. ACM 2012, ISBN 978-1-4503-1977-5 - Veronika Soltészová, Ruben Patel, Helwig Hauser, Ivan Viola
:
Stylized volume visualization of streamed sonar data. 7-14 - Lasse Farnung Laursen, Hildur Ólafsdóttir, Jakob Andreas Bærentzen
, Michael Sass Hansen, Bjarne Kjær Ersbøll
:
Registration-based interpolation real-time volume visualization. 15-21 - Jakub Ukrop, Zuzana Cíková, Peter Kapec
:
Visual access to graph content using magic lenses and filtering. 23-30 - Bob-Antoine Jerry Ménélas:
Interactive analysis of cavity-flows in a virtual environment. 31-37 - Oleg Mishchenko, Roger Crawfis:
Effective texture models for three dimensional flow visualization. 39-46 - Endre M. Lidal, Helwig Hauser, Ivan Viola
:
Design principles for cutaway visualization of geological models. 47-54 - Júlia Kucerová, Ivana Varhanikova, Zuzana Cernekova
:
Best view methods suitability for different types of objects. 55-61 - Ahmet Bilgili, Aydin Öztürk, Murat Kurt:
Representing BRDF by wavelet transformation of pair-copula constructions. 63-69 - Balázs Hajagos, László Szécsi, Balázs Csébfalvi:
Fast silhouette and crease edge synthesis with geometry shaders. 71-76 - Serkan Ergun, Murat Kurt, Aydin Öztürk:
Real-time kd-tree based importance sampling of environment maps. 77-84 - Asger Nyman Christiansen, Jakob Andreas Bærentzen
:
Generic graph grammar: a simple grammar for generic procedural modelling. 85-92 - Frank Bauer, Marc Stamminger:
Using multi-agent systems for constraint-based modeling. 93-100 - Mathieu Sanchez, Oleg Fryazinov
, Alexander A. Pasko:
Efficient evaluation of continuous signed distance to a polygonal mesh. 101-108 - Selma Rizvic
, Aida Sadzak, Vedad Hulusic
, Amela Karahasanovic:
Interactive digital storytelling in the sarajevo survival tools virtual environment. 109-116 - Ladislav Mikes:
Interactive simulation of radiation scattering. 117-120 - Martin Madaras
, Roman Durikovic
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Skeleton texture mapping. 121-127 - István Szentandrási, Adam Herout
, Markéta Dubská
:
Fast detection and recognition of QR codes in high-resolution images. 129-136 - Michal Hucko, Milos Srámek:
Streamed watershed transform on GPU for processing of large volume data. 137-141 - Bronislav Pribyl, Alan Chalmers, Pavel Zemcík:
Feature point detection under extreme lighting conditions. 143-150 - József Hapák, Zsolt Jankó, Dmitry Chetverikov:
GPU-based real-time spatio-temporal reconstruction studio. 151-156

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