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7th SeGAH 2019: Kyoto, Japan
- 7th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2019, Kyoto, Japan, August 5-7, 2019. IEEE 2019, ISBN 978-1-7281-0300-6
- Polona Caserman, Philipp Achenbach, Stefan Göbel:
Analysis of Inverse Kinematics Solutions for Full-Body Reconstruction in Virtual Reality. 1-8 - Corey Clark
, Myque Ouellette, Karl Csaky:
Training Players to Analyze Age-Related Macular Degeneration Optical Coherence Tomography Scans using a Human Computation Game. 1-7 - Marco Simões
, Rui Abreu, Hélio Gonçalves, Ana Rodrigues
, Inês Bernardino
, Miguel Castelo-Branco
:
Serious games for ageing: a pilot interventional study in a cohort of heterogeneous cognitive impairment. 1-8 - Cosima Prahm
, Fares Kayali, Oskar Aszmann:
MyoBeatz: Using music and rhythm to improve prosthetic control in a mobile game for health. 1-6 - Wiwik Anggraeni
, Abdolatul Abdillah, Pujiadi, Lulus Tjondro Trikoratno, Radityo Prasetianto Wibowo
, Mauridhi Hery Purnomo
, Yeyen Sudiarti:
Modelling and Forecasting the Dengue Hemorrhagic Fever Cases Number Using Hybrid Fuzzy-ARIMA. 1-8 - Teeranan Charoensook, Michael Barlow, Erandi Lakshika:
Heart Rate and Breathing Variability for Virtual Reality Game Play. 1-7 - James R. Birt
, Darryl Clare, Michael A. Cowling
:
Piloting Multimodal Learning Analytics using Mobile Mixed Reality in Health Education. 1-6 - Dmitriy Babichenko, Marek J. Druzdzel, Neal Benedict, Gary Tabas, James B. McGee:
Moving Beyond Branching: Evaluating Educational Impact of Procedurally-Generated Virtual Patients. 1-8 - Pedro Silva Moreira, Pedro Chaves, Pedro R. Almeida
, Nuno Dias:
Scaling the assessment of emotion regulation effectiveness with a low-cost psychophysiological system. 1-6 - Fábio Vieira, Eva Oliveira
, Nuno F. Rodrigues
:
iSVC - Digital Platform for Detection and Prevention of Computer Vision Syndrome. 1-7 - Brigid Mary Costello
:
Learning through improvisational play: design strategies for serious games. 1-7 - Nohemí Lugo Rodríguez, María Elena Melón Jareda:
Design Process of an Alternate Reality Game (ARG) as a Strategy to Foster Social Support and Well-being of Mothers of Children with ASD. 1-7 - Marko Suvajdzic, Azra Bihorac
, Parisa Rashidi, Matthew Ruppert
, Seth Williams, Tezcan Ozrazgat-Baslanti, Triton Ong
, Joel Appelbaum:
Developing a Patient-Centered Virtual Reality Healthcare System To Prevent the Onset of Delirium in ICU Patients. 1-7 - Tom Kolthoff, Ton A. M. Spil, Hai Nguyen:
The adoption of a serious game to foster interaction between the elderly and the youth. 1-8 - Fernando Veloso
, Helena R. Torres, João Gomes Fonseca
, Bruno Oliveira
, Mario Ruediger, Gabriele Hahn, António C. M. Pinho
, Jorge Correia-Pinto
, Pedro Morais, João L. Vilaça
:
Synthetic infant head shapes with deformational plagiocephaly: concept and 3D model parameterization. 1-7 - A. Achiron, R. Alonix, Bernard Croisile, M. Gurevich, G. M. Doniger, Franck Tarpin-Bernard:
Design and evaluation of computerized cognitive games to improve cognitive performance in multiple sclerosis: A correlation and validation study. 1-7 - René Baranyi
, Pawel Czech, Florian Walcher, Christoph Aigner
, Thomas Grechenig:
Reha@Stroke - A Mobile Application to Support People Suffering from a Stroke Through Their Rehabilitation. 1-8 - Mitsuhiro Ogawa:
Digital Game Devices with Physiological Measurement; For Games as Future Healthcare Bases. 1-5 - Cosima Prahm
, Kevin Bauer, Agnes Sturma, Laura Hruby, Anna Pittermann, Oskar Aszmann:
3D Body Image Perception and Pain Visualization Tool for Upper Limb Amputees. 1-5 - Hiroko Kotani, Masako Sugai, Kasumi Kuramoto, Misa Kato, Maka Matsuno, Hidenori Nakagawa:
Application of Simple Game to Rapid Measurement of Cognitive Function in Maternal Brain. 1-6 - Sruti Subramanian, Yngve Dahl
, Nina Skjæret-Maroni, Beatrix Vereijken, Dag Svanæs:
Twelve Ways to Reach for a Star: Player Movement Strategies in a Whole-Body Exergame. 1-8 - Saarah Reiaz, Ilef Mcharek, Ruqaiya Shabbir, Hock Chuan Lim, Debobroto Talukder, Rajeev Udasi, Mohamed Fareq Malek, Khasnur Abd Malek
:
CalorieKiller: Burning Calories using Mobile Exergame with Wearables. 1-5 - Jingdi Xu, Yuuki Okido, Sunee Sae-Lao, Pujana Paliyawan, Ruck Thawonmas, Tomohiro Harada
:
Promoting Emotional Well-Being with Angry-Birds-like Gameplay on Pixel Image Levels. 1-4 - Darpan Dhawan, Michael Barlow, Erandi Lakshika:
Prosthetic Rehabilitation Training in Virtual Reality. 1-8 - Ton A. M. Spil, Wouter Versluijs, Ingrid Vliegen:
Care 4 Supply. 1-8 - Francisco M. A. Araújo
, Paulo Roberto Ferreira Viana Filho, Jesus A. Adad Filho, Nuno M. Fonseca Ferreira
, António Valente
, Salviano F. S. P. Soares
:
A new approach of developing games for motor rehabilitation using Microsoft Kinect. 1-6 - Julie Golliot:
Engagement Levers for Therapists and Patients in a Context of Cognitive Rehabilitation of Executive Functions With the Serious Game S'TIM. 1-8 - Ashish Amresh, Angela Chia-Chen Chen, Chen Tyler Baron:
A Game Based Intervention to Promote HPV Vaccination among Adolescents. 1-6 - Maziah Mat Rosly, Mark Halaki
, Hadi Mat Rosly, Nazirah Hasnan, Ruby Husain, Glen M. Davis:
Arm Exercises for Individuals with Spinal Cord Injury: Exergaming versus Arm Cranking. 1-7 - Agustinus Bimo Gumelar
, Afid Kurniawan, Adri Gabriel Sooai
, Mauridhi Hery Purnomo
, Eko Mulyanto Yuniarno, Indar Sugiarto, Agung Widodo, Andreas Agung Kristanto, Tresna Maulana Fahrudin:
Human Voice Emotion Identification Using Prosodic and Spectral Feature Extraction Based on Deep Neural Networks. 1-8 - Umi Laili Yuhana
, Remy Giovanny Mangowal, Eko Mulyanto Yuniarno, Siti Rochimah, Mauridhi Hery Purnomo
:
A Serious Game for Measuring and Displaying Mathematics Competencies of Disabled Students. 1-5 - Florens Debora Patricia
, Harsa Wahyu Ramadhan
:
Assigning Creative Commons Licenses to Accompany The Accessibility. 1-5 - Barbara Göbl, Dayana Hristova, Suzana Jovicic, Marie-France Chevron, Thomas Slunecko
, Helmut Hlavacs:
Fostering Social Media Literacy through a Participatory Mixed-Methods Approach: Discussion of Workshop Findings. 1-8 - Kyle Mulholland
, Sari Merilampi:
Interactive Modular Tile Physiotherapy Exergame Intervention for Fall Prevention in Older Adults. 1-5 - Stéphane Gobron, Sylvie Chatelain, Christophe Bolinhas, Domingos Correia de Oliveira:
A Picture-based Serious Game to Train Non-medical People for Emergency Situations. 1-8 - Adnan Mehmood, Shoaib Qureshi, Han He, Xiaochen Chen, Shahbaz Ahmed, Sari Merilampi, Pasi Raumonen
, Leena Ukkonen, Johanna Virkki:
Clothing-integrated RFID-based Interface for Human-Technology Interaction. 1-5 - Manuel Pezzera, Alessandro Tironi, Jacopo Essenziale
, Renato Mainetti, N. Alberto Borghese:
Approaches for increasing patient's engagement and motivation in exer-games-based autonomous telerehabilitation. 1-8 - Abel González Mondéjar, Greis Francy M. Silva-Calpa
, Alberto Barbosa Raposo
, Daniel C. Mograbi
:
BraPolar: an M-Health Application for Remote Monitoring of People with Bipolar Disorder. 1-8 - José Vilaça, Duarte Duque
:
Diagnosis of children's vision problems through video games : Case study: A visual acuity test & game tool. 1-5 - Jaime Andres Garcia, Natassja Sundara, Georgette Tabor, Valérie C. Gay
, Tuck Wah Leong
:
Solitaire Fitness: Design of an asynchronous exergame for the elderly to enhance cognitive and physical ability. 1-6 - Edwin Daniel Oña
, Alicia Cuesta-Gómez, Jaime Andres Garcia, William L. Raffe
, Patricia Sánchez-Herrera
, Roberto Cano-de la Cuerda
, Alberto Jardón
:
Evaluating A VR-based Box and Blocks Test for Automatic Assessment of Manual Dexterity: A Preliminary Study in Parkinson's Disease. 1-6 - Yoones A. Sekhavat
:
A Rewarding Framework for Multiplayer Serious Games based on Competitive Reinforcement. 1-8 - Renée Schulz
, Santiago G. Martinez
, Takahiro Hara:
Towards a Game-Design Framework for Evidence-Based Clinical Procedure Libraries. 1-8 - Marjorie A. Zielke, Djakhangir Zakhidov, Joel Rizzo, Erik DeFries, Laay Trivedi, Cecelia Marquart, Matthew Dusek, James Prochaska:
Using Design-Based Research to Develop a Virtual Human Interface for Police Nystagmus Training. 1-8 - Shih-Cheng Horng, Shieh-Shing Lin:
Optimization of Physician Task Scheduling Under Stochastic Processing Times. 1-6 - Alessandro Tironi, Renato Mainetti, Manuel Pezzera, N. Alberto Borghese:
An Empathic Virtual Caregiver for assistance in exer-game-based rehabilitation therapies. 1-6 - Tomás Henriques:
SPR1NG Controller: An Interface for Kinesthetic Spatial Manipulation. 1-5 - Khasnur Abd Malek
, Mazapuspavina Md-Yasin, Ilham Ameera Ismail
, Zahirah Tharek, Nik Munirah Nik Mohd Nasir
, Hashbullah Ismail, Hock Chuan Lim, Mohamed Fareq Malek, Nahar Azmi Mohamed:
Exercise Intensity in Exergaming: An approach by GameFiTT. 1-8 - Renée Schulz
, Berglind Smaradottir, Joakim Torblå Olsen, Andreas Prinz:
Scenario-based Serious Game to Teach about Healthcare. 1-8 - Lamana Mulaffer, M. Abdullah Zafar, Beena Ahmed:
Analyzing Player Engagement for Biofeedback Games. 1-5 - Sari Merilampi, Kyle Mulholland
, Venni Ihanakangas, Jonna Ojala, Pauli Valo, Johanna Virkki:
A Smart Chair Physiotherapy Exergame for Fall Prevention - User Experience Study. 1-5 - Shiksha Dheda, Reolyn Heymann:
An Interactive Game to aid with Anxiety Management. 1-7
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