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22nd SIGGRAPH 1995: Los Angeles, CA, USA
- Susan G. Mair, Robert Cook:

Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1995, Los Angeles, CA, USA, August 6-11, 1995. ACM 1995, ISBN 0-89791-701-4 - Kurt Akeley:

Computer graphics achievement award. 10 - José L. Encarnação:

Steven A. Coons award for outstanding creative contributions to computer graphics. 11-12 - Michael Deering:

Geometry compression. 13-20 - Marc Levoy:

Polygon-assisted JPEG and MPEG compression of synthetic images. 21-28 - Shenchang Eric Chen:

QuickTime VR: an image-based approach to virtual environment navigation. 29-38 - Leonard McMillan, Gary Bishop:

Plenoptic modeling: an image-based rendering system. 39-46 - Bruce Blumberg, Tinsley A. Galyean:

Multi-level direction of autonomous creatures for real-time virtual environments. 47-54 - Yuencheng Lee, Demetri Terzopoulos, Keith Waters:

Realistic modeling for facial animation. 55-62 - Radek Grzeszczuk, Demetri Terzopoulos:

Automated learning of muscle-actuated locomotion through control abstraction. 63-70 - Jessica K. Hodgins, Wayne L. Wooten, David C. Brogan, James F. O'Brien

:
Animating human athletics. 71-78 - Jean-Daniel Fekete

, Érick Bizouarn, Eric Cournarie, Thierry Galas, Frédéric Taillefer:
TicTacToon: a paperless system for professional 2D animation. 79-90 - Munetoshi Unuma, Ken-ichi Anjyo, Ryozo Takeuchi:

Fourier principles for emotion-based human figure animation. 91-96 - Armin Bruderlin, Lance Williams:

Motion signal processing. 97-104 - Andrew P. Witkin, Zoran Popovic:

Motion warping. 105-108 - Chandrajit L. Bajaj, Fausto Bernardini, Guoliang Xu:

Automatic reconstruction of surfaces and scalar fields from 3D scans. 109-118 - Jason Weber, Joseph Penn:

Creation and rendering of realistic trees. 119-128 - Jos Stam, Eugene Fiume:

Depicting fire and other gaseous phenomena using diffusion processes. 129-136 - Pascal Volino, Martin Courchesne, Nadia Magnenat-Thalmann:

Versatile and efficient techniques for simulating cloth and other deformable objects. 137-144 - François X. Sillion, George Drettakis:

Feature-based control of visibility error: a multi-resolution clustering algorithm for global illumination. 145-152 - Ken Perlin, Luiz Velho:

Live paint: painting with procedural multiscale textures. 153-160 - Peter Schröder, Wim Sweldens:

Spherical wavelets: efficiently representing functions on the sphere. 161-172 - Matthias Eck, Tony DeRose, Tom Duchamp, Hugues Hoppe, Michael Lounsbery, Werner Stuetzle:

Multiresolution analysis of arbitrary meshes. 173-182 - Michael Gleicher:

Image snapping. 183-190 - Eric N. Mortensen, William A. Barrett:

Intelligent scissors for image composition. 191-198 - Mikako Harada, Andrew P. Witkin, David Baraff:

Interactive physically-based manipulation of discrete/continuous models. 199-208 - John M. Snyder:

An interactive tool for placing curved surfaces without interpenetration. 209-218 - Victor Ostromoukhov, Roger D. Hersch:

Artistic screening. 219-228 - David J. Heeger, James R. Bergen:

Pyramid-based texture analysis/synthesis. 229-238 - Kurt W. Fleischer, David H. Laidlaw, Bena L. Currin, Alan H. Barr:

Cellular texture generation. 239-248 - Detlev Stalling, Hans-Christian Hege

:
Fast and resolution independent line integral convolution. 249-256 - Denis Zorin, Alan H. Barr:

Correction of geometric perceptual distortions in pictures. 257-264 - Tomoo Mitsunaga, Taku Yokoyama, Takashi Totsuka:

AutoKey: human assisted key extraction. 265-272 - Luiz Velho, Jonas Gomes:

Stochastic screening dithering with adaptive clustering. 273-276 - Charles E. Jacobs, Adam Finkelstein, David Salesin:

Fast multiresolution image querying. 277-286 - Mathieu Desbrun

, Marie-Paule Gascuel:
Animating soft substances with implicit surfaces. 287-290 - Hans Køhling Pedersen:

Decorating implicit surfaces. 291-300 - Thomas W. Sederberg, Falai Chen:

Implicitization using moving curves and surfaces. 301-308 - Jules Bloomenthal, Keith Ferguson:

Polygonization of non-manifold implicit surfaces. 309-316 - Craig E. Kolb, Don P. Mitchell, Pat Hanrahan:

A realistic camera model for computer graphics. 317-324 - Greg Spencer, Peter Shirley, Kurt Zimmerman, Donald P. Greenberg:

Physically-based glare effects for digital images. 325-334 - James Arvo:

Applications of irradiance tensors to the simulation of non-Lambertian phenomena. 335-342 - Brian K. Guenter, Todd B. Knoblock, Erik Ruf:

Specializing shaders. 343-350 - Gabriel Taubin:

A signal processing approach to fair surface design. 351-358 - Cindy Grimm

, John F. Hughes:
Modeling surfaces of arbitrary topology using manifolds. 359-368 - Myoung-Jun Kim, Myung-Soo Kim, Sung Yong Shin:

A general construction scheme for unit quaternion curves with simple high order derivatives. 369-376 - Carole Blanc, Christophe Schlick:

X-splines: a spline model designed for the end-user. 377-386 - Mark Lucente, Tinsley A. Galyean:

Rendering interactive holographic images. 387-394 - Enrico Gobbetti

, Jean-Francis Balaguer:
An integrated environment to visually construct 3D animations. 395-398 - Randy F. Pausch, Tommy Burnette, Dan Brockway, Michael E. Weiblen:

Navigation and locomotion in virtual worlds via flight into hand-held miniatures. 399-400 - Ronald T. Azuma, Gary Bishop:

A frequency-domain analysis of head-motion prediction. 401-408 - Mark R. Bolin, Gary W. Meyer:

A frequency based ray tracer. 409-418 - Eric Veach, Leonidas J. Guibas:

Optimally combining sampling techniques for Monte Carlo rendering. 419-428 - Michael D. McCool:

Analytic antialiasing with prism splines. 429-436 - James Arvo:

Stratified sampling of spherical triangles. 437-438 - Seungyong Lee, Kyung-Yong Chwa, Sung Yong Shin:

Image metamorphosis using snakes and free-form deformations. 439-448 - Apostolos Lerios, Chase D. Garfinkle, Marc Levoy:

Feature-based volume metamorphosis. 449-456 - Jed Lengyel, Donald P. Greenberg, Richard Popp:

Time-dependent three-dimensional intravascular ultrasound. 457-464 - Georgios Sakas, Stefan Walter:

Extracting surfaces from fuzzy 3D-ultrasound data. 465-474 - Pauline Y. Ts'o, Theresa Ellis, Ralph Guggenheim, Brad Lewis, Ron Thornton:

David vs. Goliath or mice vs. men? production studio size in the entertainment industry (panel session). 475-476 - Randy F. Pausch, Walter A. Aviles, Nathaniel I. Durlach, Warren Robinett, Michael Zyda:

A national research agenda for virtual reality: report by the National Research Council Committee on VR R&D (panel). 477-478 - Jonathan Steinhart, Derrick Burns, James Gosling, Steve McGeady, Rob Short:

Set-top boxes - the next platform (panel). 479 - Alonzo C. Addison

, Douglas MacLeod, Gerald Margolis, Beit Hashoah, Michael Naimark, Hans-Peter Schwarz:
Museums without walls: new media for new museums (panel session). 480-481 - Ruth E. Iskin, Mikki Halpin, Michael Nash, George Legrady, Rodney Alan Greenblat:

Interactive multimedia: a new creative frontier or just a new commodity? (panel session). 482-483 - Theresa-Marie Rhyne, Eric Gidney, Tomasz Imielinski, Pattie Maes, Ronald J. Vetter:

Integrating interactive graphics techniques with future technologies (panel session). 484-485 - Jane Veeder, Mark Stephen Pierce, Eugene Jarvis, John N. Latta, Heidi Therese Dangelmaier, Jez San:

Videogame industry overview: technology, markets, content, future (panel session). 486-487 - Jane Veeder, Paul D. Lewis, Bob Zigado, Robert Stein, Craig Upson:

New developments in animation production for video games (panel session). 488-489 - Christian Greuel, Patrice Caire, Janine Cirincione, Perry Hoberman, Michael Scroggins:

Aesthetics & tools in the virtual environment (panel session). 490-491 - Nahum D. Gershon, Bran Ferren, James D. Foley, Joseph Hardin, Frank Kappe, William Ruh:

Visualizing the Internet: putting the user in the driver's seat (panel session). 492-494 - Peter Beyls, Stephen Bell, Brian L. Evans, Jean-Pierre Hébert, F. Kenton Musgrave, Roman Verostko:

Algorithms and the artist (panel session). 495-496 - Henry Sowizral, Ian G. Angus, Steve Bryson, Stefan Haas, Mark R. Mine, Randy F. Pausch:

Performing work within virtual environments (panel session). 497-498 - David Arnold, Jack Bresenham, Ken Brodlie

, George S. Carson, Jan Hardenbergh, Paul van Binst, Andries van Dam:
Standardisation - opportunity or constraint? (panel session). 499-501 - Greg Garvey, Brenda Laurel, Rob Tow, Joan I. Staveley, Allucquère Rosanne Stone:

Grids, guys and gals: are you oppressed by the Cartesian coordinate system? (panel session). 503-505 - Derek Spears, Scott Dyer, George Joblove, Charles Gibson, Lincoln Hu:

Visual effects technology - do we have any? (panel session). 506-507 - Carl Machover, Gavin Bell, Tamara Munzner, Fabio Pettinati, Val Watson:

3D graphics through the Internet - a "shoot-out" (panel session). 508-509

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