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32nd SIGGRAPH 2005: Los Angeles, California, USA - Sketches
- Juan Buhler:
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2005, Los Angeles, California, USA, July 31 - August 4, 2005, Sketches. ACM 2005
Twisted perspectives
- Samantha Meisels, Dominic Halford, Guy Newbery:
Twisted city. 1 - Jon Meyer:
Multiperspective collages. 2 - Go Fujimoto, Masahiro Kawakita
, Masa Inakage:
"ZECTO" cinematography for depth-based live-action imaging. 3 - Jefferson Y. Han:
Media Mirror. 4
Feature fries
- Ding Ye:
An integrated 2D and 3D pipeline for independent filmmakers. 7
Making graphics real
- Pascal Glissman, Martina Höfflin:
Elf: electronic life forms. 9 - Atsuro Ueki, Tsubasa Tokunaga, Yoshimasa Niwa, Masayuki Iwai, Masa Inakage:
Emo system: a public message system to share emotional information. 10 - Dan Julius, Vladislav Kraevoy, Alla Sheffer:
Real toys from virtual models. 11 - Naoki Kawai:
Bump mapping onto real objects. 12
GPU programming
- Aaron E. Lefohn, Shubhabrata Sengupta, Joe Kniss, Robert Strzodka, John D. Owens:
Dynamic adaptive shadow maps on graphics hardware. 13 - Nathaniel Duca, Chris Niski, Jonathan Bilodeau, Yuan Chen, Matthew Bolitho, Jonathan D. Cohen:
Building a graphics debugger. 14 - Simon Green:
GPU-accelerated iterated function systems. 15 - Joe Kniss, Aaron E. Lefohn, Robert Strzodka, Shubhabrata Sengupta, John D. Owens:
Octree textures on graphics hardware. 16
Tangible/ambient
- Saaya Itabashi, Masa Inakage:
Hako-ne: an augmented musical dollhouse. 17 - Bill Tomlinson
, Man Lok Yau, Jesse Gray:
Heterogeneous character animation: how to make an interactive character jump between stationary and mobile graphical computing platforms. 18 - Kirsten Cater
, Constance Fleuriot, Richard Hull, Josephine Reid:
Location aware interactive applications. 19 - Shigeo Morishima
, Akinobu Maejima, Shuhei Wemler, Tamotsu Machida, Masao Takebayashi:
Future Cast System. 20
Lighting models in rendering
- Cem Yuksel, Ergun Akleman:
Rendering hair-like objects with indirect illumination. 21 - Patrick Conran:
SpecVar maps: baking bump maps into specular response. 22 - Bo Sun, Ravi Ramamoorthi, Srinivasa G. Narasimhan, Shree K. Nayar:
A practical analytic single scattering model for real time rendering. 23 - Christian Fuchs, Michael Goesele
, Tongbo Chen, Hans-Peter Seidel:
An empirical model for heterogeneous translucent objects. 24
Animating humans in a physical world
- Dinesh K. Pai, Shinjiro Sueda, Qi Wei:
Fast physically based musculoskeletal simulation. 25 - Ari Shapiro, Petros Faloutsos:
Interactive and reactive dynamic control. 26 - Stephane Redon, Nico Galoppo, Ming C. Lin:
Adaptive dynamics of articulated bodies: implementation details. 27 - Min Hong, Sunhwa Jung, Min-Hyung Choi, Samuel W. J. Welch:
Fast volume preservation for realistic muscle deformation. 28
Modeling
- Peter G. Sibley, Gabriel Taubin
:
Vectorfield isosurface-based reconstruction from oriented points. 29 - Elena Kartasheva, Valery Adzhiev, Peter Comninos, Alexander A. Pasko, Benjamin Schmitt:
Modelling with implicit complexes. 30 - Benedict J. Brown, Szymon Rusinkiewicz
:
Non-rigid global alignment using thin-plate splines. 31 - Johannes Wallner, Helmut Pottmann, Michael Hofer:
Fair curve networks in nonlinear geometries. 32
Rendering tricks
- John Isidoro, Jason L. Mitchell:
Angular extent filtering with edge fixup for seamless cubemap filtering. 33 - Justin Hensley, Thorsten Scheuermann, Montek Singh, Anselmo Lastra:
Interactive summed-area table generation for glossy environmental reflections. 34 - Randima Fernando:
Percentage-closer soft shadows. 35 - Pascal Gautron, Jaroslav Krivánek
, Kadi Bouatouch, Sumanta N. Pattanaik:
Radiance cache splatting: a GPU-friendly global illumination algorithm. 36
Capture and simulation of cloth
- Ryan White, Anthony Lobay, David A. Forsyth:
Cloth capture. 37 - Volker Scholz, Timo Stich, Marcus A. Magnor
, Michael Keckeisen, Markus Wacker:
Garment motion capture using color-coded patterns. 38 - Cyril Zeller:
Cloth simulation on the GPU. 39 - Kjell Reuterswärd, John Flynn, Doug Roble, Ken Museth:
Model flowing: capturing and tracking of deformable geometry. 40
Illumination capture and display
- Abhijeet Ghosh, Matthew Trentacoste, Helge Seetzen, Wolfgang Heidrich:
Real illumination from virtual environments. 41 - Masaru Tsuchida, Yoshiyuki Sakaguchi, Hiroyuki Arai, Masami Nishiko, Norihito Fujikawa, Masahiro Yamaguchi
, Hideaki Haneishi, Nagaaki Ohyama:
High-fidelity color reproduction based on multi-channel BTF/BRDF acquisition, rendering and display. 42 - Katrien Jacobs, Greg Ward, Céline Loscos
:
Automatic HDRI generation of dynamic environments. 43 - Holger Winnemöller, Ankit Mohan, Jack Tumblin, Bruce Gooch:
Light waving: estimating light positions from photographs alone. 44
Autonomous characters
- Wei Shao, Demetri Terzopoulos:
Animating autonomous pedestrians. 45 - Leslie Ikemoto, Okan Arikan, David A. Forsyth:
Learning to move autonomously in a hostile world. 46 - Atsushi Nakano, Kenta Shioiri, Junichi Hoshino:
Composite behavior synthesis technique for mental communication games. 47 - Kang Hoon Lee, Myeong Geol Choi, Jehee Lee:
Motion patches: buildings blocks for virtual environments annotated with motion data. 48
Fooling mother nature
- Willi Geiger, Philippe Rebours, Kevin Sprout, John Helms:
Lava, lava everywhere. 49 - Magnus Wrenninge, Mårten Larsson, Lucio Flores, Brad Herman:
A production tool for terrain generation. 50 - Jason Smith, Aaron Ferguson, Juan Sanchez, Sunny Wei:
Leapin' lizards: anatomy of a four-ton varactyl. 52
Raytracing and PhotoMaps
- Otavio Good, Zachary Taylor:
Optimized photon tracing using spherical harmonic light maps. 53 - Ingo Wald, Hans-Peter Seidel:
Interactive ray tracing of point-based models. 54 - Bruce Walter, Sebastian Fernandez, Adam Arbree, Kavita Bala
, Michael Donikian, Donald P. Greenberg:
Implementing lightcuts. 55 - Kevin Egan, Ivan Neulander:
Ray tracing depth maps using precomputed edge tables. 56
Visualization
- Dan Maas:
Spirit and opportunity: animating NASA's mission to Mars. 57 - Justin V. Wick:
Real-time data fusion and visualization for the Mars exploration rovers. 58 - Roger Edberg:
Data visualization strategies for tsunami research. 59 - Stefan Bruckner, Ivan Viola
, M. Eduard Gröller:
VolumeShop: interactive direct volume illustration. 60
Simulations for artistic effect
- Masaaki Matsumura, Reiji Tsuruno:
Visual simulation of melting ice considering the natural convection. 61 - Nelson Siu-Hang Chu, Chiew-Lan Tai:
MoXi: real-time ink dispersion in absorbent paper. 62 - Tom Van Laerhoven, Frank Van Reeth:
Real-time simulation of thin paint media. 63 - Nobuhiko Tamura, Norimichi Tsumura, Toshiya Nakaguchi, Yoichi Miyake:
Spring-bead animation of viscoelastic materials. 64
GPU modeling
- Michael Guthe, Ákos Balázs, Reinhard Klein:
GPU-based trimming and tessellation of NURBS and T-Spline surfaces. 65 - Ivan Neulander:
Image-space construction of displaced normal maps. 66 - Orin Tresnjak:
Rendering detailed outdoor ground surfaces on the GPU. 67 - Oliver Franzke, Oliver Deussen:
Real-time rendering of billboard plants in a dynamic lighting environment. 68
Breakfast theatre
- Shu-Wei Hsu, Tsai-Yen Li:
Generating secondary motions in shadow play animations with motion planning techniques. 69 - Ian J. Coony, Dale Mayeda:
A-maize-ing dynamic cornfield toolkit. 70 - Nora Barry:
Descent to the Underworld: a Game-Film® project. 71 - Je-Ren Chen, Tsai-Yen Li:
Rhythmic character animation: interactive Chinese lion dance. 72
Relighting
- Christian Theobalt
, Naveed Ahmed
, Edilson de Aguiar, Gernot Ziegler, Hendrik P. A. Lensch, Marcus A. Magnor
, Hans-Peter Seidel:
Joint motion and reflectance capture for relightable 3D video. 73 - Andrew Jones
, Andrew Gardner, Mark T. Bolas, Ian McDowall, Paul E. Debevec:
Performance geometry capture for spatially varying relighting. 74 - Francesc Moreno-Noguer, Shree K. Nayar, Peter N. Belhumeur:
Optimal illumination for image and video relighting. 75 - Ankit Mohan, Jack Tumblin, Bobby Bodenheimer, Reynold J. Bailey, Cindy Grimm
:
Table-top computed lighting for practical digital photography. 76
Collisions
- Danny M. Kaufman, Timothy Edmunds, Dinesh K. Pai:
Implementation of fast frictional dynamics for rigid bodies. 78 - Rachel Weinstein, Joseph Teran, Ron Fedkiw:
Pre-stabilization for rigid body articulation with contact and collision. 79 - Fumihito Kyota, Tomoyuki Watabe, Suguru Saito, Masayuki Nakajima:
Detection and evaluation of grasping positions. 80
Interactive interaction
- John Payne, Paul Keir
, Jocelyn Elgoyhen, Tom Kenny, Martin Naef:
3motion: untethered 3D gesture interaction. 81 - Irene Albrecht, Volker Blanz, Jörg Haber, Hans-Peter Seidel:
Creating face models from vague mental images. 82 - Yoshinori Dobashi, Shoichi Hasegawa, Mitsuaki Kato, Makoto Sato, Tsuyoshi Yamamoto, Tomoyuki Nishita:
A fluid resistance map method for real-time haptic interaction with fluids. 83 - Pravin Bhat, Jue Wang
, Alex Colburn
, Maneesh Agrawala, Michael F. Cohen:
Inside interactive video cutout. 84
Production rendering
- Joshua Krall, Cody Harrington:
Modeling and rendering of clouds on "Stealth". 85 - Tim Fortenberry, Pat Conran:
It's not wise to upset a Wookiee. 86 - Chris Harvey, Esdras Varagnolo, Hanzhi Tang, Ryan Vance:
Shader compositing on "Stealth". 87 - Willi Geiger, Nick Rasmussen, Samir Hoon, Ron Fedkiw:
Space battle pyromania. 88
Artistic depiction
- Chen Yang, Dana Sharon, Michiel van de Panne:
Sketch-based modeling of parameterized objects. 89 - Ryan M. Schmidt, Brian Wyvill, Mario Costa Sousa
:
Sketch-based modeling with the blob tree. 90 - Olga A. Karpenko, John F. Hughes:
Inferring 3D free-form shapes from contour drawings. 91 - Paul Asente, Mike Schuster:
Dynamic planar map lllustration. 92
Sketch-based modeling
- Syoichi Obayashi, Kunio Kondo, Toshihiro Konma, Ken-ichi Iwamoto:
Non-photorealistic motion blur for 3D animation. 93 - Eugene Zhang, James Hays, Greg Turk:
Interactive design and visualization of tensor fields on surfaces. 95 - Pascal Barla, Joëlle Thollot, François X. Sillion:
Geometric clustering for line drawing simplification. 96
Beautiful things
- Theodore Kim, Jason Sewall, Avneesh Sud, Ming C. Lin:
A fast fractal growth algorithm. 97 - Andy Lomas:
Aggregation: complexity out of simplicity. 98 - Yanxi Liu, James Hays, Ying-Qing Xu, Heung-Yeung Shum:
Digital papercutting. 99 - Joe Takayama, Etsuo Genda:
Artworks using metaball representation with stepwise approach. 100
Cinematography
- Ian Stephenson:
Shutter efficiency and temporal sampling. 101 - Masashi Baba, Masayuki Mukunoki, Naoki Asada:
A new camera calibration method taking blur effects into account. 102 - Ryuuki Sakamoto, Itaru Kitahara, Mika Satomi, Kaoru Tanaka, Kiyoshi Kogure:
Cinematized reality: cinematographic camera control in 3D videos. 103 - Morgan McGuire, Wojciech Matusik:
Defocus difference matting. 104 - Kei Utsugi, Takafumi Koike, Michio Oikawa:
Multiple multiperspective rendering for autostereoscopic displays. 105
Global illumination and occlusion
- Natalya Tatarchuk:
Practical dynamic parallax occlusion mapping. 106 - Abhijeet Ghosh, Wolfgang Heidrich:
Correlated visibility sampling for direct illumination. 107 - Johannes Günther, Ingo Wald, Hans-Peter Seidel:
Precomputed light sets for fast high quality global illumination. 108 - Vlastimil Havran
, Miloslaw Smyk, Grzegorz Krawczyk, Karol Myszkowski
, Hans-Peter Seidel:
Importance sampling for video environment maps. 109
Performances
- Vita Berezina-Blackburn, Bebe Miller, Brian Windsor:
Landing place: remapping motion capture of dance movement to objects and environments. 110 - John Crawford:
Active space: embodied media in performance. 111 - Sarah Drury:
eVokability: the interactive costume. 112 - Sascha Becker, Shawn Greenlee, Dmitri K. Lemmerman, Morgan McGuire, Nicholas Musurca, Noah Wardrip-Fruin
:
Cave writing: toward a platform for literary immersive VR. 113
Effects omelette
- Christopher Batty, Ben Houston:
Visual simulation of wispy smoke. 114 - Matthew Jacobs:
Highway to hell. 115 - Peter DeMund:
Cartoony fluid animation. 116
Augmented and virtual reality
- Keisuke Tateno, Masayuki Takemura, Yuichi Ohta
:
Enhanced eyes for better gaze-awareness in mixed reality. 118 - Hiroaki Sawano, Minoru Okada:
A car-navigation system based on augmented reality. 119 - Oliver Bimber, Gordon Wetzstein, Andreas Emmerling, Christian Nitschke, Anselm Grundhöfer:
Enabling view-dependent stereoscopic projection in real environments. 120 - Hideki Mitsumine, Takashi Fukaya, Setsu Komiyama, Yuko Yamanouchi:
Immersive virtual studio. 121
Interactive modeling
- Vladislav Kraevoy, Alla Sheffer:
Boneless motion reconstruction. 122 - Steve Zelinka, Michael Garland:
Surfacing by numbers. 123 - Hui Xu, Nathan Gossett, Baoquan Chen:
Knowledge-based modeling of laser-scanned trees. 124 - Paul G. Kry, Dinesh K. Pai:
Interaction capture and synthesis. 125
Perception
- Dominic Glynn, John Carey, Zoe Glyn:
Manipulating volumetric abstractions to match color perception between dissimilar gamuts. 126 - Shoji Tominaga, Mariko Nakagawa, Norihiro Tanaka:
Perceptually-based image rendering of art paintings. 127 - Michael F. Deering:
A human eye retinal cone synthesizer. 128 - Alex Rav-Acha, Yael Pritch, Dani Lischinski, Shmuel Peleg
:
Spatio-temporal video warping. 129
Textures
- Sebastian Enrique, Melissa L. Koudelka, Peter N. Belhumeur, Julie Dorsey, Shree K. Nayar, Ravi Ramamoorthi:
Time-varying textures: definition, acquisition, and synthesis. 130 - Jörn Loviscach:
Efficient magnification of bi-level textures. 131 - Norimichi Tsumura, Ryoko Usuba, Toshiya Nakaguchi, Mitsuhiro Shiraishi, Nobutoshi Ojima, Natsuko Okiyama, Koichi Takase, Kimihiko Hori, Saya Okaguchi, Yoichi Miyake:
Real-time image-based control of skin melanin texture. 132 - Wen-Chieh Lin, Yanxi Liu:
NRT-based texture replacement in real videos. 133
Mesh thingies
- Ilja Friedel, Peter Schröder, Mathieu Desbrun
:
Unconstrained spherical parameterization. 134 - Jordan P. Smith, Ioana M. Boier-Martin:
Combining metrics for mesh simplification and parameterization. 135 - Martin Isenburg, Peter Lindstrom
, Jack Snoeyink:
Streaming compression of triangle meshes. 136 - Stefan Gumhold, Zachi Kami, Martin Isenburg, Hans-Peter Seidel:
Predictive point-cloud compression. 137
Fluid simulation
- Doug Roble, Nafees Bin Zafar, Henrik Fält:
Cartesian grid fluid simulation with irregular boundary voxels. 138 - Sanjit Patel, Anson Chu, Jonathan M. Cohen, Frédéric H. Pighin:
Fluid simulation via disjoint translating grids. 139 - Adam W. Bargteil, Tolga G. Göktekin, James F. O'Brien
, John A. Strain:
A semi-Lagrangian contouring method for fluid simulation. 140 - Ben Houston, Michael Bang Nielsen, Christopher Batty, Ola Nilsson, Ken Museth:
Gigantic deformable surfaces. 141
Interfaces
- Uta Hinrichs
, Sheelagh Carpendale, Stacey D. Scott:
Interface currents: supporting fluent face-to-face collaboration. 142 - Yuya Nomata, Junichi Hoshino:
Graphical digital storytelling: visualizing personal histories and relationships. 143 - Sara Ljungblad, Dylan Tinlun Chan, Lars Erik Holmquist
:
Intersection: computer graphics for everyday living. 144 - Jefferson Y. Han:
Multi-touch sensing through frustrated total internal reflection. 145
Image-based rendering
- Yasutaka Furukawa, Jean Ponce:
Carved visual hulls for high-accuracy image-based modeling. 146 - Todd E. Zickler, Sebastian Enrique, Ravi Ramamoorthi, Peter N. Belhumeur:
Image-based rendering from a sparse set of images. 147 - Erum Arif Khan, Erik Reinhard
, Roland W. Fleming
, Heinrich H. Bülthoff
:
Image-based material editing. 148 - Yichen Wei, Eyal Ofek
, Long Quan, Heung-Yeung Shum:
Implementation of modeling hair from multiple views. 149
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