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SIGGRAPH Asia 2009: Yokohama, Japan
- International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH ASIA 2009, Yokohama, Japan, December 16-19, 2009, Courses Proceedings. ACM 2009
- Gladimir V. G. Baranoski:
Biophysically-based appearance models: the bumpy road toward predictability. - Douglas Lanman, Gabriel Taubin:
Build your own 3D scanner: optical triangulation for beginners. - Marc Christie, Patrick Olivier:
Camera control in computer graphics: models, techniques and applications. - Pierre Alliez, Andreas Fabri:
Computational geometry algorithms library. - Kazuhiro Jo, Jamie Allen:
Chiptune Marching Band: presented simultaneously in Japanese and English. - Richard Chuang, David (grue) DeBry:
Creative collaboration: effective CG pipelines: any size, any place. - Andrea Weidlich, Alexander Wilkie:
Exploring the potential of layered BRDF models. - Kirt Witte:
High-Dynamic-Range Imaging for artists. - Kevin Geiger:
Keeping your money on the screen & off the floor. - Takashi Hirayama:
Let's make a tennis game!: introduction to game programming. - Ariel Shamir, Olga Sorkine:
Visual media retargeting. - Alexander Wilkie, Andrea Weidlich, Marcus A. Magnor, Alan Chalmers:
Predictive rendering. - Shinichiro Hara, Huy Dinh:
Producing pre-render/in-game shared character asset. - Jumpei Tsuda:
Practical rigid body physics for games. - Diego Gutierrez, Henrik Wann Jensen, Wojciech Jarosz, Craig Donner:
Scattering. - Takeo Igarashi:
Sketching interfaces for computer graphics. - Bruno Lévy, Hao Zhang:
Spectral mesh processing. - Todor G. Georgiev, Andrew Lumsdaine:
Theory and methods of lightfield photography. - Donna Burke:
Tips for successful voice recordings for Anime and CG. - Kevin Geiger:
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