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39th SIGGRAPH 2012: Los Angeles, CA, USA - Courses
- International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2012, Los Angeles, California, USA, August 5-9, 2012, Courses. ACM 2012, ISBN 978-1-4503-1678-1

- Theresa-Marie Rhyne:

Applying color theory to digital media and visualization. 1:1-1:82 - Edward Angel, Dave Shreiner:

Introduction to modern OpenGL programming. 2:1-2:109 - Tania Pouli

, Erik Reinhard
:
Example-based color image manipulation and enhancement. 3:1-3:62 - Gordon Wetzstein, Douglas Lanman, Diego Gutierrez, Matthew Hirsch:

Computational displays: combining optical fabrication, computational processing, and perceptual tricks to build the displays of the future. 4:1-4:159 - Juraj Obert, J. M. P. van Waveren, Graham Sellers:

Virtual texturing in software and hardware. 5:1-5:29 - Toshiya Hachisuka, Wojciech Jarosz, Guillaume Bouchard, Per H. Christensen, Jeppe Revall Frisvad

, Wenzel Jakob, Henrik Wann Jensen, Michael Kaschalk, Claude Knaus, Andrew Selle, Ben Spencer:
State of the art in photon density estimation. 6:1-6:469 - Jaroslav Krivánek

, Milos Hasan, Adam Arbree, Carsten Dachsbacher, Alexander Keller, Bruce Walter:
Optimizing realistic rendering with many-light methods. 7:1-7:217 - Pushkar Joshi, Mikaël Bourges-Sévenier, Kenneth Russell, Zhenyao Mo:

Graphics programming for the web. 8:1-8:75 - Jeremy Selan:

Cinematic color: from your monitor to the big screen. 9:1-9:54 - Stephen McAuley, Stephen Hill, Naty Hoffman, Yoshiharu Gotanda, Brian E. Smits, Brent Burley, Adam Martinez:

Practical physically-based shading in film and game production. 10:1-10:7 - Gordon Wetzstein, Ivo Ihrke, Douglas Lanman, Wolfgang Heidrich, Ramesh Raskar, Kurt Akeley:

Computational plenoptic imaging. 11:1-11:265 - Miguel A. Otaduy

, Bernd Bickel
, Derek Bradley
, Huamin Wang
:
Data-driven simulation methods in computer graphics: cloth, tissue and faces. 12:1-12:96 - Alejandro L. Garcia

:
Principles of animation physics. 13:1-13:20 - Philip Galanter:

Computational aesthetic evaluation: steps towards machine creativity. 14:1-14:162 - Evan Hirsch:

Delivering creative feedback. 15:1-15:10 - Silvia Biasotti

, Bianca Falcidieno, Daniela Giorgi
, Michela Spagnuolo
:
The hitchhiker's guide to the galaxy of mathematical tools for shape analysis. 17:1-17:33 - Elmar Eisemann, Ulf Assarsson, Michael Schwarz, Michal Valient, Michael Wimmer

:
Efficient real-time shadows. 18:1-18:53 - Eftychios Sifakis, Jernej Barbic:

FEM simulation of 3D deformable solids: a practitioner's guide to theory, discretization and model reduction. 20:1-20:50 - Alexander Keller, Simon Premoze, Matthias Raab:

Advanced (quasi) Monte Carlo methods for image synthesis. 21:1-21:46

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