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40th SIGGRAPH 2013: Anaheim, CA, USA - Talks
- International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2013, Anaheim, CA, USA, July 21-25, 2013, Talks Proceedings. ACM 2013, ISBN 978-1-4503-2344-4

Epic tale
- Andrew Schneider, Matthew Roach, Justin Gladis:

Crafting the vision effect: an interactive, particle-based hologram for epic. 1:1 - Ilan Gabai, David Quirus, Alen Lai, Diego Garzon:

Directable fluids in the world of epic. 2:1 - Hugo M. Ayala, Jamie Macdougall, Chris Chapman:

Procedural texturing in epic. 3:1 - Thierry Dervieux-Lecocq, David Gatenby, Mark Adams, Justin Bisceglio:

Bats, birds, and boggans: the simulated armies of epic. 4:1
Getting riggy with it
- Akhil Madhani, Justin Walker, Gene S. Lee, Aaron Adams, Alexis Wieland, Evan Goldberg:

Pixels to parks: new animation techniques for fantasyland. 5:1 - Julien Cohen Bengio, Chase Cooper, John Doublestein:

Mixing dynamics and blend shapes for the Hulk. 6:1 - Julien Cohen Bengio, Rony Goldenthal:

Simplicial interpolation for animating the Hulk. 7:1 - Rachel Rose, Mike Jutan, John Doublestein:

BlockParty 2: visual procedural rigging for film, TV, and games. 8:1 - Gene S. Lee, Andy Lin

, Matt Schiller, Scott Peters, Mark McLaughlin, Frank Hanner:
Enhanced dual quaternion skinning for production use. 9:1
Catching the eye
- Douglas Lanman, David Luebke:

Near-eye light field displays. 10:1 - Gabriel Eilertsen, Jonas Unger, Robert Wanat, Rafal Mantiuk

:
Survey and evaluation of tone mapping operators for HDR video. 11:1 - David C. Schedl

, Clemens Birklbauer, Oliver Bimber:
Coded exposure HDR light-field video recording. 12:1 - Simon Spielmann

, Volker Helzle
, Rahul Nair:
On-set depth capturing for VFX productions using time of flight. 13:1
Effects omelette
- Eugénie von Tunzelmann:

Man of steel: procedural city building and destruction. 14:1 - Dan Bailey, Ian Masters, Matt Warner, Harry Biddle:

Simulating fluids using a coupled voxel-particle data model. 15:1 - David Lipton, Ken Museth

, Ben Sutherland:
Jack's frost: controllable magic frost simulations for Rise of the Guardians. 16:1 - Adam Harder, Chris Mangnall:

Bubbles and foam in Partysaurus Rex. 17:1
A cloud of shadows
- Chris Wyman

, Zeng Dai:
Imperfect voxelized shadow volumes. 18:1 - Pascal Lecocq, Pascal Gautron, Jean-Eudes Marvie, Gaël Sourimant:

Sub-pixel shadow mapping. 19:1 - Michal Iwanicki:

Lighting technology of the last of us. 20:1 - Cyril Crassin, David P. Luebke, Michael Mara, Morgan McGuire, Brent Oster, Peter Shirley, Peter-Pike J. Sloan, Chris Wyman

:
Interactive indirect lighting computed in the cloud. 21:1
Multi-disciplinary collaboration in education
- Susan Lakin, Joe Geigel

:
Exploring the intersection between art, music, and technology. 22:1 - Erik Brunvand:

Arts/tech collaboration with embedded systems and kinetic art. 23:1 - Nicola Marae Allain:

Creating a nimble new curriculum for digital media artists. 24:1 - Mark Jones, Sean Craig:

Best practices in short animation production in private/public partnerships: an agile approach. 25:1
Put that in your pipe!
- Arun Rao:

TidScene: Pixar's pipeline backplane. 26:1 - Alexander Kolliopoulos:

Lurch!: Interactive rendering pipeline automation. 27:1 - Damien Fagnou, Christopher Cameron, Adam Valdez:

ReviewTool: a database-driven visual effects editing application. 28:1 - Hannes Ricklefs:

Pronto: scheduling the un-schedulable. 29:1
Game cinematics & stereoscopic
- Matt Cordner, Bill La Barge:

Zerg rush hour: simulating swarms for StarCraft 2 cinematics. 30:1 - Christopher Yang, Hosuk Chang, Bill La Barge, Jeremy Pilgrim, Jason Burton:

Blizzard entertainment: Diablo 3 cinematics wing effects. 31:1
Face the facts
- John Kahwaty, Gene S. Lee, Greg Smith, Andy Lin, Matt Schiller:

A deformer-based approach to facial rigging. 32:1 - Graham Fyffe, Andrew Jones

, Oleg Alexander, Ryosuke Ichikari
, Paul Graham, Koki Nagano, Jay Busch, Paul E. Debevec:
Driving high-resolution facial blendshapes with video performance capture. 33:1 - Ashraf Ghoniem, Ken Museth

:
Hair growth by means of sparse volumetric modeling and advection. 34:1 - Shigeo Yoshida, Sho Sakurai, Takuji Narumi

, Tomohiro Tanikawa, Michitaka Hirose:
Incendiary reflection: evoking emotion through deformed facial feedback. 35:1
Complete fabrication
- J. Rafael Tena, Moshe Mahler, Thabo Beeler, Hengchin Yeh, Max Grosse, Iain A. Matthews:

D-tech me: fabricating 3D figurines with personalized faces. 36:1 - Kristian Hildebrand, Marc Alexa

:
Sketch-based pipeline for mass customization. 37:1 - Crawford Doran, Athena Chang, Robert Bridson:

Isosurface stuffing improved: acute lattices and feature matching. 38:1 - Stefanie Mueller, Pedro Lopes

, Konstantin Kaefer, Bastian Kruck
, Patrick Baudisch:
constructable: interactive construction of functional mechanical devices. 39:1
Rendering grab bag
- Brandon Kerr, David Ryu:

SnugBlur!: Constraint-preserving motion blur. 40:1 - Katsuhisa Kanazawa, Yuma Sakato, Tokiichiro Takahashi:

Pencil tracing mirage: principle and its evaluation. 41:1 - Nicolas Mellado

, Pascal Barla, Gaël Guennebaud, Patrick Reuter, Gregory Duquesne:
Screen-space curvature for production-quality rendering and compositing. 42:1 - Hugo Loi, Thomas Hurtut, Romain Vergne, Joëlle Thollot:

Discrete texture design using a programmable approach. 43:1
A corps of cores, of course!
- Sven Woop, Louis Feng, Ingo Wald, Carsten Benthin:

Embree ray tracing kernels for CPUs and the Xeon Phi architecture. 44:1 - Stephan Herhut, Richard L. Hudson, Tatiana Shpeisman, Jaswanth Sreeram:

Parallel JavaScript: bringing the compute power of multi-core CPUs and GPUs to the world of web graphics. 45:1
Movie sampler
- Magnus Wrenninge, Christopher D. Kulla, Viktor Lundqvist:

Oz: the great and volumetric. 46:1 - Ivan Neulander, Toshi Kato, Kevin Beason:

Rendering fur in Life of Pi. 47:1 - Alan King, Christopher D. Kulla, Alejandro Conty, Marcos Fajardo

:
BSSRDF importance sampling. 48:1 - Beth Albright, Byron Bashforth, Jonathan Hoffman, George Nguyen:

A monster's guide to cheating in GI class. 49:1 - Michael Honsel:

Creating a Monster: artistic and technical challenges. 50:1 - Hemagiri Arumugam, Michael Frederickson, J. D. Northrup:

Crowds at Monsters University. 51:1 - Antony Carysforth, Omar Elafifi, Nathan Fariss, Henry Garcia, Edgar Rodriguez, Christine Wagonner:

Vegetation on Monsters University. 52:1 - Brian Boyd:

Lighting the blue umbrella. 53:1 - Michael K. O'Brien, Allen Hemberger, Amit Baadkar, Cody Harrington:

Rainy rain raining. 54:1

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