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SIGGRAPH Asia 2022 Posters: Daegu, Korea
- Soon Ki Jung, Neil A. Dodgson:

SIGGRAPH Asia 2022 Posters, SA 2022, Daegu, Republic of Korea, December 6-9, 2022. ACM 2022, ISBN 978-1-4503-9462-8
Material Simulation
- Shoon Komori

, Tomokazu Ishikawa
:
Representation of FRP material damage in 3DCG. 1:1-1:2 - Bohan Jing

, Weiran Li
, Qing Zhu
:
A Non-Associated MSCC Model for Simulating Structured and Destructured Clays. 2:1-2:2 - Tomoya Tamagawa

, Tomokazu Ishikawa
:
Visual Simulation of Tire Smoke. 3:1-3:2
Animating Human Characters
- Ghazanfar Ali

, Jae-In Hwang
:
Improving Co-speech gesture rule-map generation via wild pose matching with gesture units. 4:1-4:2 - Jinhui Luan

, Haiyong Jiang
, Junqi Diao
, Ying Wang
, Jun Xiao
:
MEMformer: Transformer-based 3D Human Motion Estimation from MoCap Markers. 5:1-5:2 - Mohamed Younes

, Ewa Kijak, Simon Malinowski, Richard Kulpa, Franck Multon:
AIP: Adversarial Interaction Priors for Multi-Agent Physics-based Character Control. 6:1-6:2 - Deepak Gopinath

, Hanbyul Joo
, Jungdam Won
:
Motion In-betweening for Physically Simulated Characters. 7:1-7:2 - Yui Koroku

, Issei Fujishiro
:
Anime-Like Motion Transfer with Optimal Viewpoints. 8:1-8:2
Computer Vision and Image Understanding
- Naoki Kita

, Shiori Kawasaki
, Takafumi Saito
:
Palette-based Image Search with Color Weights. 9:1-9:2 - Luca Quartesan

, Carlos Pereira Santos
:
Neural Bidirectional Texture Function Compression and Rendering. 10:1-10:2 - Ming-Ru Xie

, Shing-Yun Jung
, Kuan-Wen Chen
:
Efficient Drone Exploration in Real Unknown Environments. 11:1-11:2 - Ting-Hua Yang

, Hsien-Yuan Hsieh
, Tse-Han Lin
, Wei-Zen Sun
, Ming Ouhyoung
:
A High Frame Rate Affordable Nystagmus Detection Method with Smartphones Used in Outpatient Clinic. 12:1-12:2 - Chun Wei Ooi

, John Dingliana
:
Color LightField: Estimation Of View-point Dependant Color Dispersion In Waveguide Display. 13:1-13:2 - Yohei Hanaoka

, Suwichaya Suwanwimolkul
, Satoshi Komorita
:
Recursive Rendering of 2D Images for Accurate Pose Estimation in a 3D Mesh Map. 14:1-14:2 - Seungkyu Lee

, Dongshen Han
:
Internal-External Boundary Attentions for Transparent Object Segmentation. 15:1-15:2
Image and Video Processing Applications
- Shingo Hattori

, Takefumi Hiraki
:
Accelerated and Optimized Search of Imperceptible Color Vibration for Embedding Information into LCD images. 16:1-16:2 - Jae-Ho Nah

, Hyeju Kim
:
TexSR: Image Super-Resolution for High-Quality Texture Mapping. 17:1-17:2 - Ryoma Hashimoto

, Yoshinori Dobashi
:
Adjusting Level of Abstraction for Stylized Image Composition. 18:1-18:2 - Rui Wang

, Nisha Huang
, Fan Tang
, Weiming Dong
, Tong-Yee Lee
:
Language-driven Diversified Image Retargeting. 19:1-19:2 - Xue Song

, Jiawei Pan
, Fuzhang Wu
, Weiming Dong
:
Optimal Composition Recommendation for Portrait Photography. 20:1-20:2 - Akihiro Sakai

, Yasuhito Sawahata
, Yamato Miyashita
, Kazuteru Komine
:
Cognition-aware automatic viewpoint selection in scenes with crowds of objects. 21:1-21:2
Geometry and Modeling
- Lakshmi Priya Muraleedharan

, Vikas Kantha Gowda
, Basavaraja Shanthappa Vandrotti
:
Automatic Deformation-based animation of 3D mesh. 22:1-22:2 - Naoki Kita

, Satoshi Tsukii
, Miwako Tsuru
:
Procedural Modeling of Crystal Clusters. 23:1-23:2 - Takashi Horiuchi

, Ziyuan Cao
, Yuto Kominami
, Wataru Umezawa
, Yuhao Dou
, Daichi Ando
, Tomohiko Mukai
:
Artist-directed Modeling of Competitively Growing Corals. 24:1-24:2 - Chia Hung Yu

, Kuan-Wen Chen
:
Robust and Efficient Structure-from-Motion Method for Ambiguous Large-Scale Indoor Scene. 25:1-25:2 - Chuanchuan Wang

, Yatong Xu
, Minjie Tang
, Jie Li
, Hui Mao
, Shiliang Pu
:
Robust Vectorized Surface Reconstruction with 2D-3D Joint Optimization. 26:1-26:2
Rendering Techniques
- Rui Li

:
Adaptive real-time interactive rendering of gigantic multi-resolution models. 27:1-27:2 - Paritosh Kulkarni

, Sho Ikeda
, Takahiro Harada
:
Fused BVH to Ray Trace Level of Detail Meshes. 28:1-28:2
Machine Learning for Computer Graphics
- Sihi-Ting Huang

, Tung-Ju Hsieh
:
Ribbon Font Neural Style Transfer for OpenType-SVG Font. 29:1-29:2 - Samuel Giraud-Carrier

, Seth Holladay
, Parris K. Egbert
:
Time-Dependent Machine Learning for Volumetric Simulation. 30:1-30:2 - Tejas Anvekar

, Ramesh Ashok Tabib
, Dikshit Hegde
, Uma Mudenagudi
:
Metric-KNN is All You Need. 31:1-31:2
Human-Computer Interaction
- Ryotaro Kimura

, Jun Rekimoto
:
Prometheus: A mobile telepresence system connecting the 1st person and 3rd person perspectives continuously. 32:1-32:2 - Yusuke Miura

, Masaki Kuribayashi
, Erwin Wu
, Hideki Koike
, Shigeo Morishima
:
A Study on Sonification Method of Simulator-Based Ski Training for People with Visual Impairment. 33:1-33:2 - Hanseob Kim

, Jieun Kim
, Ghazanfar Ali
, Jae-In Hwang
:
No-code Digital Human for Conversational Behavior. 34:1-34:2 - Hidetaka Katsuyama

, Erwin Wu
, Hideki Koike
:
Using Rhythm Game to Train Rhythmic Motion in Sports. 35:1-35:2 - Shintaro Fukumoto

, Seiya Mitsuno
, Kazuki Nakayama
, Reiya Itatani
, Genki Jogan
, Hamed Mahzoon
:
Investigating the Effects of Synchronized Visuo-Tactile Stimuli for Inducing Kinesthetic Illusion in Observational Learning of Whole-Body Movements. 36:1-36:2 - Dong-Geun Kim

, Jungeun Lee
, Seungmoon Choi
:
MMGrip: A Handheld Multimodal Haptic Device Combining Vibration, Impact, and Shear for Realistic Expression of Contact. 37:1-37:2 - Yuto Umetsu

, Parinya Punpongsanon
, Takefumi Hiraki
:
InfiniteShader: Color Changeable 3D Printed Objects using Bi-Stable Thermochromic Materials. 38:1-38:2 - Kinga Skiers

, Yun Suen Pai
, Kouta Minamizawa
:
Transcendental Avatar: Experiencing Bioresponsive Avatar of the Self for Improved Cognition. 39:1-39:2 - Yuto Nakanishi

, Yuya Kinzuka
, Fumiaki Sato
, Shigeki Nakauchi
, Tetsuto Minami
:
Pupillary oscillation induced by pseudo-isochromatic stimuli for objective color vision test. 40:1-40:2
Virtual Reality, Augmented Reality, and Mixed Reality
- Yuetong Zhao

, Shuo Yan
, Xukun Shen
:
Cohand VR: Towards A Shareable Immersive Experience via Wearable Gesture Interface between VR Audiences and External Audiences. 41:1-41:2 - Seina Kobayashi

, Kei Kanari
, Mie Sato
:
Effects of Font Type and Weight on Reading in VR. 42:1-42:2 - Suhyeon Kim

, Dokyung Lee
, Jaejun Park
, Myungji Song
, Younhyun Jung:
Codeless Content Creator System: Anyone Can Make Their Own Mixed Reality Content Without Relying on Software Developer Tools. 43:1-43:2 - Ho-San Kang

, Jong-Won Lee
, Soo-Mi Choi
:
Combining Augmented and Virtual Reality Experiences for Immersive Fire Drills. 44:1-44:2 - Yixin Wang

, Yun Suen Pai
, Kouta Minamizawa
:
It's Me: VR-based Journaling for Improved Cognitive Self-Regulation. 45:1-45:2 - Kaho Iwasaki

, Yuji Sakamoto
:
Method of Creating Video Content that Cause The Sensation of Falling. 46:1-46:2 - Takuma Kato

, Tomosuke Nakano
, Takanori Horibe
, Miku Takemasa
, Yusuke Yamazaki
, Akihiko Shirai
:
Cross-platforming "School life metaverse" user experience. 47:1-47:2 - Bin Han

, Gerard Jounghyun Kim
, Jae-In Hwang
:
Real-Time Facial Animation Generation on Face Mask. 48:1-48:2 - Takashi Matsumoto

, Erwin Wu
, Hideki Koike
:
Temporal and Spatial Distortion for VR Rhythmic Skill Training. 49:1-49:2 - Goksu Yamac

, Carol O'Sullivan
:
Eye on the Ball: The effect of visual cue on virtual throwing. 50:1-50:2
Display and Print Technologies
- Kazushi Nakamura

, Kenta Yamamoto
, Yoichi Ochiai
:
Computer Generated Hologram Optimization for Lens Aberration. 51:1-51:2 - Ryota Koiso

, Keisuke Nonaka
, Tatsuya Kobayashi
, Kyoji Matsushima
:
Color Animated Full-parallax High-definition Computer-generated Hologram. 52:1-52:2 - Rina Kinoshita

, Hiroya Tanaka
:
Hanging Print: Plastic Extrusion for Catenary Weaving in Mid-Air. 53:1-53:2 - Tianqin Yang

, Mingli Xiang
, Lidong Zhao
, Zhi Zhao
, Lifang Wu
:
A novel solution to manufacturing multi-color medical preoperative models with transparent shells. 54:1-54:2 - Soya Eguchi

, Yasuo Nagura
, Hiroya Tanaka
:
Realistic Rendering Tool for Pseudo-Structural Coloring with Multi-Color Extrusion of FFF 3D Printing. 55:1-55:2

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