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22nd GCH 2024: Darmstadt, Germany
- Massimiliano Corsini, Daniele Ferdani, Arjan Kuijper, Hasan Kutlu:
Eurographics Workshop on Graphics and Cultural Heritage, GCH 2024, Darmstadt, Germany, September 16-18, 2024. Eurographics Association 2024, ISBN 978-3-03868-248-6
Capturing and Visualizing the Visible and Invisible
- Ruggero Pintus, Antonio Zorcolo, Enrico Gobbetti:
Applying BRDF Monotonicity for Refined Shading Normal Extraction from Multi-Light Image Collections. - Andrei C. Aioanei, Jonathan Klein, Konstantin M. Klein, Regine Hunziker-Rodewald, Dominik L. Michels:
DeepHadad: Enhancing the Readability of Ancient Northwest Semitic Inscriptions. - Santiago Andres Ponte Ahón, Yael Aidelman, Juan Martín Seery, Facundo Manuel Quiroga, Franco Ronchetti, Waldo Hasperué, M. Iannuzzi, R. Peralta, M. López, Aurelio Fernández Bariviera, Lydia Cidale, Roberto Gamen:
PlateUNLP: An Open-Source Solution for Automating the Digitization of Historical Astronomical Plates.
Puzzle and Reconstruct
- Peter Houska, Alessandra Masur, Simon Kloiber, Stefan Lengauer, Stephan Karl
, Reinhold Preiner
:
Computer-Assisted Collaborative Fragment Matching of Incomplete Stone Artifacts. - Anna Pagès-Vilà
, Imanol Muñoz-Pandiella
:
Reconstructing Lost Altarpieces: A Differentiable Rendering Approach.
Colour, AI-based Styling and Texturing
- Miguel Antonio Barbero-Álvarez, Simon Brenner:
Colour Fidelity-respecting Workflow for Digital Cultural Heritage Preservation and Documentation. - Kai A. Neumann
, Pedro Santos, Dieter W. Fellner:
DeepTex: Deep Learning-Based Texturing of Image-Based 3D Reconstructions. - Saptarshi Neil Sinha
, Holger Graf, Michael Weinmann:
SemanticSplatStylization: Semantic scene stylization based on 3D Gaussian splatting and class-based style transfer.
AI-based Wedge and Glyph Detection
- Pauline Lion, Elena Trunz, Reinhard Klein:
Unsupervised Detection and Localization of Egyptian Hieroglyphs. - Jan Philipp Bullenkamp, Hubert Mara
:
Wedge Detection for Predictive Graphical Annotation of Cuneiform Tablets in 3D.
Authoring Interactive Experiences Through Time
- Carlos Andújar, Begoña Cayuela, Immaculada Lorés Otzet, Carles Bosch, Milagros Guardia, Imanol Muñoz-Pandiella
:
Enriching Medieval 4D Models with Interactive Narratives. - Ethan Southall, Vedad Hulusic, David John, Charlie Hargood, Niall Ó hOisín:
Towards a Collaborative Authoring Tool for Cultural Heritage Applications: Modelling the Development Process Between Curators and Developers. - Yuhan Liu
, C. Tucker, Norman I. Badler:
UNICiv: A Universal Navigation Interface to Civilization.
Engage, Capture the Intangible and Experience the History of Dance
- Giacomo Alliata, Sarah Kenderdine:
Dancing through Time: Walking through a Dance Audiovisual Archive. - Zeyu Wang, Chengan He, Zhe Yan, Jiashun Wang, Yingke Wang, Junhua Liu, Angela Shen, Mengying Zeng, Holly E. Rushmeier, Huazhe Xu, Borou Yu, Chenchen Lu, Eugene Y. Wang:
Documenting Dunhuang Dance Using Motion Capture Technology. - Simon J. Bowen
, Hattie Rowling, David Kirk:
Story Inspiration Station: Encouraging Deeper Engagement with Museum Objects.
AI-image Classification, Cognitive Studies, Virtual Reality and how to fuse Heterogeneous CH Data
- Karina Rodriguez-Echavarria, Myrsini Samaroudi
:
AI-Driven Classification of a Design Photographic Archive. - Manuele Veggi
, Ivana Cerato:
Stratigraphic Units beyond Archaeological Contexts. A Proposal to Enhance Knowledge Management of Heterogeneous Data of Cultural Heritage Sites. - Michael Guthe, Marcus Mühlnikel:
The Virtual Kemenate Thurnau. - Marcello Massidda, Alice Bordignon, Francesca Fabbri, Raffaella Nori, Laura Piccardi, Laura Travaglini, Manuele Veggi
, Sofia Pescarin
:
Towards an Experiment Planner for Cognitive Studies in Virtual Heritage Environments. A Pilot Study.
Explore Gamified Mixed Realities
- Ekaterina Baikova, Tobias Schreck, Reinhold Preiner
:
Immersive Exploration of Ancestral Graphs with TamVR - Design, Evaluation, and Application to Marie Antoinette. - Ningning Xu
, Yifei Chen, Teng Ma, Qinglin Mao, Xinlie Huang, Haibo Zhou, Xu Sun:
LanternOperAR: Integrating Gamification and Visualization to Engage with Yue Opera in a Hybrid Gift. - Stephan Ohl, Martin Wagner:
The Fabric of Mixed-Reality Museal Spaces.
Posters
- Federica Collina, Francesca Fabbri:
A First Digital Reconstruction of the so-Called Armor of Theoderic. - Aménaïs Choplin:
Overview of a numerical modelling approach of Neolithic settlements: the instance of the Pointe de la Tranche (France). - Michael Zöllner, Jan Gemeinhardt:
Shy Tech Floating Tablet Computers for Interaction with XR in Museums. - Daria Vasyutinsky Shapira, Berat Kurar-Barakat, Sharva Gogawale, Mohammad Suliman, Nachum Dershowitz:
MiDRASH - A Project for Computational Analysis of Medieval Hebrew Manuscripts. - Jessica L. Bitter:
Co-Presence with Skeletons: A Multi-User Immersive Augmented Reality Demonstration in Cultural Heritage. - Yu Liu:
Demonstration of Playful Interaction Patterns for Head-mounted Device-based AR Experiences in Cultural Heritage. - Noura Kräuter:
A Demonstration of Cultural Heritage Re-enactment: Volumetric Depiction of Sibylla Merian. - Ulrike Spierling, Jessica L. Bitter, Noura Kräuter, Yu Liu:
Creating Location-based Visual Presence Experiences for Museums with Immersive Technology. - Michael Zöllner, Jan Gemeinhardt:
WebXR Cultural Heritage Tour with Generative AI Characters. - Arianna Mazza, Graziella Bernardo, Antonella Guida:
Building Heritage Material Passports (BHMPs): digitalisation of Made in Italy's Heritage techniques for more Resilient Communities.

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